Neos: Rush! Deck #773446 — Yu-Gi-Oh! Rush Duel Sevens
36 Main, incl. Amazing Dealer x3, Balloon Butier x3, Elemental HERO Heat Neos x3 - Skill: Destiny Draw: Divine Dragons. Created Oct 22, 2026 by YGO Mod.
Deck Neos: Rush! Rush Duel Sevens
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Destiny Draw: Divine Dragons
Main Deck (36)
- Amazing Dealer x3
- Balloon Butier x3
- Elemental HERO Heat Neos x3
- Elemental HERO Neos x3
- Elemental HERO Pulse Neos x3
- Eternity Ether Dragon x3
- Evil Dragon of Darkness x3
- Neo-Spacian Aqua Dolphin x3
- Neo-Spacian Flare Scarab x3
- Curse of the Rising Light x2
- Hero Descent x2
- Pot of Greed x1
- Star Protector's Protection x3
- Widespread Ruin x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 43/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Fusion
- Format: rush-duel-sevens
Legality
Main 36 / Extra 0 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Contact Fusion of Neos and Neo-Spacian into Fusion monsters, per the archetype guide. Individual cards cannot be confirmed because no card resolves to a name or text.; None identifiable from the evidence.
- Turn 1 (going first): Not determinable. No starter can be named from resolved card data; the guide describes Contact Fusion between Neos and Neo-Spacian as the core line.
- Turn 2 (going second): Not determinable. The deck has no side-deck or hand-trap content visible in the evidence.
- Recovery: Unknown. No recursion or reuse text is available.
- After siding: None. The deck has zero side-deck cards.
Why it scores here
The deck is a 36-card Rush Duel main deck with 14 distinct passcodes, 10 of which run three copies, so its opening-hand odds for any one of those cards are about 37% on the play (Inferred). None of the 14 passcodes resolves to a card name, type or text, so the Neos and Neo-Spacian engine pieces, their interaction and their board-breaking ability cannot be verified. There are no recorded boards, no usage statistics and no tournament link, so the floor, median and ceiling are all unmeasured and the scores sit near the middle of the scale. The only context is one guide that calls the Contact Fusion engine strong; that claim is recorded as speculation and did not raise any dimension. Popularity and meta share were not used, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(>=1 copy of a 3-copy card in opening 5) = 0.37; the core starter is not identifiable because cards are unresolved (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Playset-heavy build (10 of 14 cards x3) lowers dead-card risk, but two manual passcodes cannot be assessed (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; the guide's claim of a strong Contact Fusion line is unverified (Provisional) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median output is unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | No evidence of redundant starters or independent lines; the cards are unresolved (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | No recursion or float text available to judge resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 40 | Role tags are all zero only because cards are unresolved, so interaction density is not measurable (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | No going-second split or board-breaking cards can be identified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing power rests on the guide's description of Fusion monsters; no ATK or boss data exists (Provisional) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 36 main cards inside the 30-60 range with 14 distinct passcodes gives a compact, coherent main (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Zero Extra Deck cards, so Extra-Deck coverage cannot be scored (Inferred) |
| D12 | Side Deck Adaptability | 25 | Zero side-deck cards means no post-side plan is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament data (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Contact Fusion sequencing complexity cannot be measured without resolved cards (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 45.2 - 2 = 43
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Playset-heavy main: 10 of 14 distinct cards run three copies, so the opening hand is likely to contain some of them
- Compact 36-card main with only 14 distinct passcodes
- The guide describes a Contact Fusion engine, which would suit a combo deck if the cards confirm it
Weaknesses
- None of the 14 passcodes resolves to a name, type, text or archetype, so the list cannot be checked for engine pieces
- No recorded combos, usage statistics or tournament link
- No side deck, so no post-side adaptation
- Two negative passcodes (-762 and -546) are manual cards that the card database cannot score
Critical choke points
- Contact Fusion needs Neos and Neo-Spacian together; until the cards resolve, the presence of both cannot be confirmed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | none | Re-evaluate after the 14 passcodes resolve to names and card text. No swap is justified by this evidence alone. |
Evidence & confidence
- Verified: Main deck of 36 cards is inside the Rush Duel 30-60 size range; Every resolved copy count is within the Unlimited banlist limit
- Inferred: Opening-hand odds for each copy count (hypergeometric, hand 5); Consistency and brick estimates from the copy histogram
- Provisional: Meta power and matchup fit (no dated metagame sample); Closing power, which depends on Fusion monsters the evidence does not name
- Data gaps: All 14 passcodes in the main deck are unresolved: no names, types, text, archetype or level data Negative passcodes -762 and -546 are manual cards and cannot be scored from the card database No combos supplied, so floor, median and ceiling are text-only inference No archetype usage statistics No tournament link No win-rate telemetry exists in YGOVN Meta power is Provisional unless a dated metagame sample is supplied The export's legality status is 'Legal with warning', but no size warning is listed, so the warning cause is unexplained
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