Neos: Rush! Deck #773446 — Yu-Gi-Oh! Rush Duel Sevens

36 Main, incl. Amazing Dealer x3, Balloon Butier x3, Elemental HERO Heat Neos x3 - Skill: Destiny Draw: Divine Dragons. Created Oct 22, 2026 by YGO Mod.

Deck Neos: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 10/22/2026

Destiny Draw: Divine Dragons
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
43± 12/ 100
Power Score
Structural 46
Reliability 42
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Fusion
  • Format: rush-duel-sevens

Legality

Main 36 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Contact Fusion of Neos and Neo-Spacian into Fusion monsters, per the archetype guide. Individual cards cannot be confirmed because no card resolves to a name or text.; None identifiable from the evidence.
  • Turn 1 (going first): Not determinable. No starter can be named from resolved card data; the guide describes Contact Fusion between Neos and Neo-Spacian as the core line.
  • Turn 2 (going second): Not determinable. The deck has no side-deck or hand-trap content visible in the evidence.
  • Recovery: Unknown. No recursion or reuse text is available.
  • After siding: None. The deck has zero side-deck cards.

Why it scores here

The deck is a 36-card Rush Duel main deck with 14 distinct passcodes, 10 of which run three copies, so its opening-hand odds for any one of those cards are about 37% on the play (Inferred). None of the 14 passcodes resolves to a card name, type or text, so the Neos and Neo-Spacian engine pieces, their interaction and their board-breaking ability cannot be verified. There are no recorded boards, no usage statistics and no tournament link, so the floor, median and ceiling are all unmeasured and the scores sit near the middle of the scale. The only context is one guide that calls the Contact Fusion engine strong; that claim is recorded as speculation and did not raise any dimension. Popularity and meta share were not used, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 copy of a 3-copy card in opening 5) = 0.37; the core starter is not identifiable because cards are unresolved (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Playset-heavy build (10 of 14 cards x3) lowers dead-card risk, but two manual passcodes cannot be assessed (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; the guide's claim of a strong Contact Fusion line is unverified (Provisional)
D4 Combo Floor & Median Output 40 No combo data, so median output is unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 45 No evidence of redundant starters or independent lines; the cards are unresolved (Inferred)
D6 Resource Economy, Recovery & Grind 40 No recursion or float text available to judge resource recovery (Inferred)
D7 End-Board & Interaction Quality 40 Role tags are all zero only because cards are unresolved, so interaction density is not measurable (Inferred)
D8 Going-Second & Board-Breaking Power 40 No going-second split or board-breaking cards can be identified (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power rests on the guide's description of Fusion monsters; no ATK or boss data exists (Provisional)
D10 Main Deck Efficiency & Flexibility 60 36 main cards inside the 30-60 range with 14 distinct passcodes gives a compact, coherent main (Verified)
D11 Extra Deck Efficiency & Coverage 50 Zero Extra Deck cards, so Extra-Deck coverage cannot be scored (Inferred)
D12 Side Deck Adaptability 25 Zero side-deck cards means no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament data (Provisional)
D14 Pilotability & Error Tolerance 50 Contact Fusion sequencing complexity cannot be measured without resolved cards (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 45.2 - 2 = 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Playset-heavy main: 10 of 14 distinct cards run three copies, so the opening hand is likely to contain some of them
  • Compact 36-card main with only 14 distinct passcodes
  • The guide describes a Contact Fusion engine, which would suit a combo deck if the cards confirm it

Weaknesses

  • None of the 14 passcodes resolves to a name, type, text or archetype, so the list cannot be checked for engine pieces
  • No recorded combos, usage statistics or tournament link
  • No side deck, so no post-side adaptation
  • Two negative passcodes (-762 and -546) are manual cards that the card database cannot score

Critical choke points

  • Contact Fusion needs Neos and Neo-Spacian together; until the cards resolve, the presence of both cannot be confirmed
Priority Remove Add Reason
1 none none Re-evaluate after the 14 passcodes resolve to names and card text. No swap is justified by this evidence alone.

Evidence & confidence

  • Verified: Main deck of 36 cards is inside the Rush Duel 30-60 size range; Every resolved copy count is within the Unlimited banlist limit
  • Inferred: Opening-hand odds for each copy count (hypergeometric, hand 5); Consistency and brick estimates from the copy histogram
  • Provisional: Meta power and matchup fit (no dated metagame sample); Closing power, which depends on Fusion monsters the evidence does not name
  • Data gaps: All 14 passcodes in the main deck are unresolved: no names, types, text, archetype or level data Negative passcodes -762 and -546 are manual cards and cannot be scored from the card database No combos supplied, so floor, median and ceiling are text-only inference No archetype usage statistics No tournament link No win-rate telemetry exists in YGOVN Meta power is Provisional unless a dated metagame sample is supplied The export's legality status is 'Legal with warning', but no size warning is listed, so the warning cause is unexplained

More Rush Duel Sevens Info

Neos: Rush!

Neos: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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