Orcust Deck #773443 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Orcust Harp Horror x3 - Skill: Precious Cards of the Dark. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Precious Cards of the Dark
Main Deck (30)
- Armageddon Knight x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Droll & Lock Bird x3
- Duamutef, Blessing of Horus x1
- Imsety, Glory of Horus x3
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- The Bystial Lubellion x3
- World Legacy - "World Wand" x1
- Branded Regained x1
- Dark Magic Attack x1
- Forbidden Droplet x3
- King's Sarcophagus x1
- Orcustrated Babel x1
- Orcustrated Return x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Graveyard-centric, Link
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Boards of 2500+ ATK monsters (Orcustrion, Borrelsword Dragon, Underworld Goddess, Bystial Druiswurm/Magnamhut) built from Orcust Graveyard chains and Link Summons; Dark Magician of Destruction and Dingirsu as Extra Deck follow-up bodies
- Turn 1 (going first): Use Harp Horror / Cymbal Skeleton GY effects to Special Summon Orcust monsters, link into Orcustrion or Galatea, and recover with Orcustrated Babel
- Turn 2 (going second): Forbidden Droplet and Droll & Lock Bird to stop the opponent's board, then rebuild from the GY with Orcustrated Return or Babel
- Recovery: Orcustrated Return draws 2 for a Graveyard Orcust, Babel returns from GY to hand, and Harp Horror banishes itself from GY to revive another Orcust
- After siding: Not applicable: Duel Links is single-game with no sideboard; the deck runs 0 side cards
Why it scores here
The deck reliably opens an Orcust-core hand: an exact-name Orcust card is in the opening five about 94% of the time (hypergeometric, Inferred), and 81% of hands contain a searcher. Its engine is Graveyard-driven, so openings depend on discards and draws rather than on hand-live starters, which holds D1 and D2 in the mid-60s and below. Interaction is layered (3 Forbidden Droplet, 3 Droll & Lock Bird, Dark Magic Attack, and banish-based removal in the Bystial lines), and that interaction is what earns most of the points. Offensive closing is supported by several 2500–3000 ATK Link and Extra Deck bodies. Combo ceiling and median are text-only inferences because no recorded boards exist, and no tournament or meta data supports a meta-share credit, so popularity earned no points. The score comes from consistency, interaction, and closing on the system, not from averaging card scores; the 30-card main with 27 off-exact-name copies lowers efficiency and engine coherence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(≥1 exact-name Orcust in opening 5) ≈ 0.94; searcher text ≥1 in opening 5 ≈ 0.82; GY-based engine lowers hand-live starter count (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 18 distinct main cards with 11 singletons and a 30-card main; Droll and Droplet are reactive hand cards, so some hands are dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling inferred from GY chains into Orcustrion/Galatea/Longirsu and 2500+ ATK bodies (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo data present; median output not measured and rated near the midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent GY lines (Harp Horror, Cymbal Skeleton, Babel recursion) survive one interruption; Orcustrated Return adds a redraw (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Orcustrated Return and Babel recur cards from the GY; Harp Horror banish-revive regrinds bodies (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 3 Forbidden Droplet, 3 Droll & Lock Bird, Dark Magic Attack, Druiswurm/Magnamhut/Saronir banish-removal, and negation text on Orcustrion and Goddess (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Droll hand-6 going-second ≈ 0.50 and Forbidden Droplet ×3 provide early disruption; Orcustrion and Goddess negate linked boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Several 2500–3000 ATK bodies in Link/XYZ/Fusion zones; no measured end-board ATK sample (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 30 main cards (top of the 20–30 limit) with 27/30 cards off the exact Orcust name and mixed Bystial/Horus/Knightmare/Magician lines (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 9/9 Extra slots used with 7 Link, 1 Fusion, 1 XYZ; mostly on-plan but Knightmare Unicorn and Borrelsword are off-core (Verified composition) |
| D12 | Side Deck Adaptability | 30 | No sideboard exists in Duel Links and the deck runs 0 side cards; adaptability scored low with no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype core 100% in usage stats but no meta share or match record; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 55 | Multi-archetype GY-chaining with many decision points and two Horus pieces needing a single King's Sarcophagus (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-4); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*60.4 + 0.20*55 = 59.3, then modifiers -4 → 55
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