Orcust Deck #773443 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Orcust Harp Horror x3 - Skill: Precious Cards of the Dark. Created Oct 22, 2026 by YGO Mod.

Deck Orcust Duel Links

Created by: YGO Mod (20517634)

Created On: 10/22/2026

Precious Cards of the Dark
 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
55± 6/ 100
Power Score
Structural 60
Reliability 55
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 55/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Graveyard-centric, Link
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Boards of 2500+ ATK monsters (Orcustrion, Borrelsword Dragon, Underworld Goddess, Bystial Druiswurm/Magnamhut) built from Orcust Graveyard chains and Link Summons; Dark Magician of Destruction and Dingirsu as Extra Deck follow-up bodies
  • Turn 1 (going first): Use Harp Horror / Cymbal Skeleton GY effects to Special Summon Orcust monsters, link into Orcustrion or Galatea, and recover with Orcustrated Babel
  • Turn 2 (going second): Forbidden Droplet and Droll & Lock Bird to stop the opponent's board, then rebuild from the GY with Orcustrated Return or Babel
  • Recovery: Orcustrated Return draws 2 for a Graveyard Orcust, Babel returns from GY to hand, and Harp Horror banishes itself from GY to revive another Orcust
  • After siding: Not applicable: Duel Links is single-game with no sideboard; the deck runs 0 side cards

Why it scores here

The deck reliably opens an Orcust-core hand: an exact-name Orcust card is in the opening five about 94% of the time (hypergeometric, Inferred), and 81% of hands contain a searcher. Its engine is Graveyard-driven, so openings depend on discards and draws rather than on hand-live starters, which holds D1 and D2 in the mid-60s and below. Interaction is layered (3 Forbidden Droplet, 3 Droll & Lock Bird, Dark Magic Attack, and banish-based removal in the Bystial lines), and that interaction is what earns most of the points. Offensive closing is supported by several 2500–3000 ATK Link and Extra Deck bodies. Combo ceiling and median are text-only inferences because no recorded boards exist, and no tournament or meta data supports a meta-share credit, so popularity earned no points. The score comes from consistency, interaction, and closing on the system, not from averaging card scores; the 30-card main with 27 off-exact-name copies lowers efficiency and engine coherence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 exact-name Orcust in opening 5) ≈ 0.94; searcher text ≥1 in opening 5 ≈ 0.82; GY-based engine lowers hand-live starter count (Inferred)
D2 Opening-Hand Quality & Brick Management 58 18 distinct main cards with 11 singletons and a 30-card main; Droll and Droplet are reactive hand cards, so some hands are dead (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling inferred from GY chains into Orcustrion/Galatea/Longirsu and 2500+ ATK bodies (Inferred)
D4 Combo Floor & Median Output 52 No combo data present; median output not measured and rated near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent GY lines (Harp Horror, Cymbal Skeleton, Babel recursion) survive one interruption; Orcustrated Return adds a redraw (Inferred)
D6 Resource Economy, Recovery & Grind 62 Orcustrated Return and Babel recur cards from the GY; Harp Horror banish-revive regrinds bodies (Inferred)
D7 End-Board & Interaction Quality 70 3 Forbidden Droplet, 3 Droll & Lock Bird, Dark Magic Attack, Druiswurm/Magnamhut/Saronir banish-removal, and negation text on Orcustrion and Goddess (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 66 Droll hand-6 going-second ≈ 0.50 and Forbidden Droplet ×3 provide early disruption; Orcustrion and Goddess negate linked boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 2500–3000 ATK bodies in Link/XYZ/Fusion zones; no measured end-board ATK sample (Inferred)
D10 Main Deck Efficiency & Flexibility 58 30 main cards (top of the 20–30 limit) with 27/30 cards off the exact Orcust name and mixed Bystial/Horus/Knightmare/Magician lines (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 9/9 Extra slots used with 7 Link, 1 Fusion, 1 XYZ; mostly on-plan but Knightmare Unicorn and Borrelsword are off-core (Verified composition)
D12 Side Deck Adaptability 30 No sideboard exists in Duel Links and the deck runs 0 side cards; adaptability scored low with no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype core 100% in usage stats but no meta share or match record; format fit is Provisional
D14 Pilotability & Error Tolerance 55 Multi-archetype GY-chaining with many decision points and two Horus pieces needing a single King's Sarcophagus (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts (-4); banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*60.4 + 0.20*55 = 59.3, then modifiers -4 → 55


More Duel Links Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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