Dark Magician Deck #773442 — Yu-Gi-Oh! Duel Links

30 Main, 9 Extra, incl. Droll & Lock Bird x3, Timaeus the United Dragon x3, Dark Magician x3 - Skill: The Eye of the United Dragon. Created Oct 22, 2026 by YGO Mod.

Deck Dark Magician Duel Links

Created by: YGO Mod (20517634)

Created On: 10/22/2026

The Eye of the United Dragon
 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
62± 8/ 100
Power Score
Structural 64
Reliability 62
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.5
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a 3000-ATK boss (Master of Chaos, Red-Eyes Dark Dragoon, Dark Magician the Dragon Knight) or Link Summon Underworld Goddess, after a Dark Magician starter is searched or recycled into the board.; Coach King Giantrainer 800-damage pings and Dark Magician Girl / Dark Magicians attacks off a sustained board.
  • Turn 1 (going first): Open a searcher (Magicians' Souls, Magician's Rod, Dark Magical Circle, Illusion Magic) to fetch Dark Magician or Dark Magical Curtain, then land a DM-based Fusion or Link board; Eternal Soul protects DM from opponent card effects.
  • Turn 2 (going second): Hold Droll & Lock Bird or Magician Navigation to answer the first searcher or board, then rebuild through Soul Servant recursion and Illusion of Chaos ritual searches.
  • Recovery: Recur Dark Magician and DMG from GY via Soul Servant, Magicians' Souls and Magician's Salvation, then re-fuse from Extra Deck.
  • After siding: No side deck is run (Side Deck size 0); no post-side plan is available in Duel Links format.

Why it scores here

The deck reliably opens a functional Dark Magician plan: the archetype core of 21 copies gives roughly 0.999 odds of at least one core card in a 5-card opener, and 11 searcher-text cards give about 0.92 odds of a search in the opener. Its interaction suite (Droll & Lock Bird, Magician Navigation, Eternal Soul, Dark Magic Attack) gives it several answers to a going-second board, and its Extra Deck of five Fusions, three Links and one Xyz gives it several closing boss options at 2800 to 3000 ATK. The deck is penalised for low exact-name purity (43.6%, 22 off-archetype copies from Chaos, Timaeus and Prophecy), for having no recorded boards, and for having no side deck or dated matchup data, so the floor and median cannot be measured. Archetype popularity (6 guides, 22 stat rows) confirmed that the list is real and accessible but added no points on its own, and the score was built from the system's dimensions rather than from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one searcher in hand5) = 0.92 and archetype core 21 copies P(>=1) = 0.999; the Dark Magician starter itself is 0.43 at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Nine single-copy slots and many Level 0 spells/traps carry conditional bricks; 13 low-level cards; no conflicting Normal Summon pattern found (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from text only: Master of Chaos, DM Destruction, Dragoon and Coach King are capable 3000-ATK boss routes; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 50 No combo data supplied (total combos 0), so the median and floor cannot be measured and are held at a neutral value (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent searchers (Magicians' Souls, Soul Servant, Illusion Magic, Dark Magical Circle) and Soul Servant recursion give route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Soul Servant GY banish draws and Magicians' Souls draw spread resources; Chronicle Sorceress and Illusion of Chaos recycle the Deck (Inferred)
D7 End-Board & Interaction Quality 70 Five negation-text and eight removal-text cards plus three hand traps; Eternal Soul protects DM from opponent effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Droll & Lock Bird x3, Magician Navigation and Dark Magic Attack challenge a built board, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 78 Several 2800-3000 ATK bosses (Master of Chaos, Dragoon, DM Dragon Knight, DM of Destruction, UGotCW link 5) give high closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 60 30 Main slots over 17 distinct cards; exact-name purity 43.6%; 22 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 74 Full 9-slot Extra Deck with 5 Fusion, 3 Link and 1 Xyz; several independent Extra routes (Verified composition)
D12 Side Deck Adaptability 45 No side deck (Side Deck size 0) so no post-side construction exists in this format; neutral-low (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament data unavailable; archetype usage stats show the list is the core build, but meta-share and matchup data are absent (Provisional)
D14 Pilotability & Error Tolerance 58 Multi-step search-into-Fusion lines with several ritual and fusion decision points; moderately demanding but not extreme (Inferred)

How the score was computed

Strategy profile: 70/30. Structural ≈ 64.5, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 0.7*Combo(64.8) + 0.3*Midrange(63.6) = 64.5; 0.80*64.5 + 0.20*62 = 64.0; minus 2 modifier = 62

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Dark Magician core (21 copies) with near-certain access to an archetype card in the opener
  • Several independent searchers and Soul Servant recursion give route redundancy
  • Strong 2800-3000 ATK Extra Deck closers across five Fusion, three Link and one Xyz options
  • Layered interaction: hand traps, negation text and Eternal Soul protection

Weaknesses

  • Low exact-name purity (43.6%) with Chaos, Timaeus and Prophecy copies diluting the engine
  • No recorded boards, so the combo floor and median are unmeasured
  • No side deck and no dated matchup data

Critical choke points

  • The single Dark Magician starter (3 copies, 0.43 in a 5-card hand) if the searchers are also missing
  • Coach King Giantrainer is Limited 1 (run 1) and is a single Extra Deck dependency for the xyz route
Priority Remove Add Reason
1 Illusion of Chaos x1 Dark Magician x1 or Magician's Rod x1 Raises exact-name Dark Magician purity and starter density; Illusion of Chaos is off-archetype for the core line (Inferred)

Evidence & confidence

  • Verified: Legal list: 30 Main, 9 Extra, 0 Side within Duel Links size rules; Coach King Giantrainer Limited 1, run 1 (legal); Archetype usage: 22 stat rows; 12 of 21 core cards present (57.1%)
  • Observed: Composition counts: 17 distinct Main, copy histogram 1:9, 2:3, 3:5; Extra 5 Fusion, 3 Link, 1 Xyz
  • Inferred: Consistency estimates from hypergeometric odds; Interaction and resilience reads from card text; Combo ceiling read from text only
  • Provisional: Meta Power (no dated metagame sample); Matchup and side-deck reads (no post-side data)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More Duel Links Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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