Destiny Heros Deck #773439 — Yu-Gi-Oh! Duel Links

24 Main, 8 Extra, incl. Destiny HERO - Malicious x3, Destiny HERO - Plasma x2, Droll & Lock Bird x2 - Skill: The Power of D: Weaving the Future. Created Oct 22, 2026 by YGO Mod.

Deck Destiny Heros Duel Links

Created by: YGO Mod (20517634)

Created On: 10/22/2026

The Power of D: Weaving the Future
 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
63± 10/ 100
Power Score
Structural 66
Reliability 56
Going First 70
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: duel-links

Legality

Main 24 / Extra 8 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion and Link summons into high-ATK bosses (Destiny HERO - Dusktopia 3000 ATK, Elemental HERO Shining Neos Wingman 3100 ATK, Underworld Goddess of the Closed World 3000 ATK) that negate or outclass the opposing board; Grinding through recursion (Malicious, Dreamer, Liquid Soldier, Denier, Cross Crusader) and Plasma/Underworld negation to out-value the opponent over several turns
  • Turn 1 (going first): Open on a hand-starter (Vision HERO Vyon, Vision HERO Faris, Elemental HERO Stratos, Elemental HERO Liquid Soldier or Destiny HERO - Denier), search or Polymerization a Fusion, then build toward a Destiny boss
  • Turn 2 (going second): Hold Droll & Lock Bird, Ghost Belle and Forbidden Droplet to interrupt the first summon or search, then convert the surviving hand into a Fusion or Link boss
  • Recovery: Banish or send Malicious and Dreamer from GY for board presence, Liquid Soldier from GY, Denier to top-deck a Destiny HERO, and Cross Crusader to recover from GY
  • After siding: None: the list runs 0 side cards in a format that allows up to 9, so there is no tested post-side plan

Why it scores here

The deck reliably opens a functional plan: five distinct single-copy hand-starters (Vyon, Faris, Stratos, Liquid Soldier, Denier) give about a 73% chance of at least one live starter in a 5-card opening hand (Inferred, hypergeometric), and the three Malicious copies add recursion once they are in the GY. It converts that plan through the Fusion and Link extra deck into 3000+ ATK bosses, and the Plasma and Underworld Goddess negations give it real interaction on the board. Its floor and median output are not measured, because the evidence has no combos and no win data, so the conversion scores are structural reads from card text. Resilience comes from two Droll & Lock Bird, Ghost Belle and Forbidden Droplet, plus GY recursion that lets it rebuild after a single interruption. Popularity did not earn points: the guides call the archetype strong but the evaluation does not rely on that claim, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 of 5 hand-starter singles in a 5-card hand) ≈ 0.73; Malicious x3 revives from GY only; P(>=1 Malicious in hand5) = 0.52 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 24 main with 15 singles; 6 situational cards (Droll x2, Ghost Belle, Droplet x2, Mask of Restrict) and Dreadmaster whose only summon route in the excerpt is Clock Tower Prison, which is not in the list (Inferred)
D3 Combo Conversion & Ceiling 70 Fusion Destiny, Polymerization, Favorite Contact, Vyon search, Wingman Infernal Rage and Dusktopia give a high ceiling on paper; no recorded boards exist to confirm it (Inferred from card text)
D4 Combo Floor & Median Output 55 median power index and power distribution are absent; the score rests on starter diversity and the number of independent Fusion routes (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Two Droll, Ghost Belle, Magistery Alchemist and Droplet as hand interaction, plus Malicious, Dreamer, Increase and Denier recursion (Inferred from text)
D6 Resource Economy, Recovery & Grind 74 GY recovery from Malicious, Dreamer, Liquid Soldier, Cross Crusader, plus Vyon and Stratos searches, gives good grind; no ResourceScore is available (Inferred)
D7 End-Board & Interaction Quality 78 6 negation-text and 10 removal-text cards; Plasma negates face-up monsters and Underworld Goddess negates all opposing monsters on Link Summon; Droplet negates effects (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second split is unavailable; the hand traps reach 0.60 in a 6-card opening hand, and Destroyer Phoenix Enforcer and Droplet cover board breaking (Inferred)
D9 Offensive Pressure & Closing Power 80 Dusktopia 3000/3000, Shining Neos Wingman 3100, Underworld Goddess 3000, Destroyer Phoenix Enforcer 2500 ATK, and Cross Crusader 1600 x2 give high closing power (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 24 main, 19 distinct cards, 3 Malicious and 2 each of Plasma, Droll, Droplet; 5 tech and 3 hand-trap slots reduce coherence (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 4 Fusion and 4 Link Extra Deck cards cover multiple routes; the usage-stat in this deck flags conflict with the cards list for several Extra cards, so coverage is only partly verified (Verified list, Inferred)
D12 Side Deck Adaptability 20 0 side cards in a format allowing up to 9; no post-side plan or side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share or dated metagame sample; the guides' tier-1 claim is unverified (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion and Link decision points, Polymerization and Vyon chains, Plasma tributes and timing-dependent hand traps; the step count is not measured (Inferred)

How the score was computed

Strategy profile: 70/30. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: engine redundancy (2); dead summon route (-2); self-conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*66.0 + 0.20*56 - 1 = 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five distinct hand-starters plus three Malicious for GY-driven access
  • Strong Fusion and Link boss density at 3000+ ATK
  • Redundant recursion through Malicious, Dreamer, Liquid Soldier and Denier
  • Hand traps and negation text give layered interaction

Weaknesses

  • No side deck, so no post-side adaptability
  • Dreadmaster has no in-list summon route
  • Mask of Restrict conflicts with the 3-tribute Plasma line
  • Heavy single-copy dependence on Polymerization, Fusion Destiny and Dusktopia

Critical choke points

  • Polymerization and Fusion Destiny are single copies that gate the Fusion route
  • Vyon's search for Polymerization is a single point of failure for the Fusion line
  • Dusktopia is a single copy and the main ceiling boss
Priority Remove Add Reason
1 Destiny HERO - Dreadmaster A hand-starter that fits the Destiny or Vision core (verify card text first; Vision HERO Adoration appears in the archetype usage list at 71%) Dreadmaster's only summon route in the excerpt is Clock Tower Prison, which is absent, so it is a dead card in this list (Inferred)
2 Mask of Restrict A second copy of a core engine card or a hand-starter Mask of Restrict stops tributes and so conflicts with the 3-tribute Plasma summon (Inferred)

Evidence & confidence

  • Verified: Legal in duel-links: 24 main, 8 extra, 0 side; Mask of Restrict Limited at 1 copy; Card stats and text for every listed card; Archetype spread Destiny 11, Elemental 9, Vision 3, generic 5
  • Inferred: P(>=1 of 5 hand-starter singles in hand5) ≈ 0.73; Dreadmaster is a dead card without Clock Tower Prison; Recursion and negation values from card text
  • Provisional: Meta Power is null; Matchup and format fit D13 = 50; Side and post-side scores
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags conflict with the cards list for Extra-Deck cards (Xtra HERO Wonder Driver, Destiny HERO - Destroyer Phoenix Enforcer, Underworld Goddess and Xtra HERO Cross Crusader are listed as absent but appear in the cards list), so core-card presence 56 is unreliable archetype core probability (p_open 1.0) is trivially 1 for a 19-copy group and is not used

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