Horus Deck #773438 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Droll & Lock Bird x3, Imsety, Glory of Horus x3, Lava Golem x3 - Skill: Precious Cards of the Wind. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Precious Cards of the Wind
Main Deck (30)
- Bystial Druiswurm x1
- Droll & Lock Bird x3
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x1
- Imsety, Glory of Horus x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Nibiru, the Primal Being x2
- Photon Jumper x1
- Qebehsenuef, Protection of Horus x1
- King's Sarcophagus x3
- Soul Servant x1
- Walls of the Imperial Tomb x2
- Canopic Protector x3
Extra Deck (9)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Revive Horus monsters from the GY with King's Sarcophagus and Imsety, then pressure with 3000-ATK Horus bodies backed by Extra Deck Xyz/Link threats.; Hand-trap lock (Droll & Lock Bird, Nibiru) that stalls the opponent while the Sarcophagus engine rebuilds the board.
- Turn 1 (going first): Set up King's Sarcophagus (or Walls of the Imperial Tomb as a second copy) on T1, search a Horus monster, and convert through Imsety, Lava Golem or Horus the Black Flame Deity.
- Turn 2 (going second): Hold Droll & Lock Bird or Nibiru to disrupt the opponent's first summon chain, then rebuild the board from the GY through Sarcophagus revivals.
- Recovery: Reload from the GY: Imsety, Duamutef, Hapi and Qebehsenuef can each be Special Summoned from the GY while Sarcophagus is face-up, and Walls can re-add a Horus monster.
- After siding: No side deck is run (0 side cards); no post-side plan exists in the evidence.
Why it scores here
The deck reliably opens into its Horus engine about 43% of the time from a 5-card hand for a single King's Sarcophagus (3 copies), with Walls and Imsety adding searcher redundancy (at least one searcher in hand 5 is about 70%). Its conversion ceiling comes from Sarcophagus-enabled GY revivals into 3000-ATK boards, but no recorded boards exist, so the ceiling and median scores are inferred from card text alone and kept modest. Going-second resilience is supported by five hand traps (Droll & Lock Bird x3, Nibiru x2), with at least one in a 6-card hand about 70% of the time. Popularity of the Horus archetype (the 97% inclusion of King's Sarcophagus) did not earn points, and the 14 dimension scores were not averaged from individual card scores. Weak points are archetype purity (7 exact Horus copies, 32 off-archetype), zero side deck, and no measured win data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Sarcophagus in 5 cards) is about 0.43 and searcher-text group about 0.70; engine depends on Sarcophagus plus Walls redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Eight singleton main-deck cards and off-archetype Mulcharmy/Photon/Bystial pieces risk dead draws; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling is text-based: Sarcophagus-enabled GY revivals into 3000-ATK Horus and Extra Deck Xyz/Link follow-ups; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be observed and is set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Sarcophagus protects Horus monsters from non-targeted effects and several monsters revive from the GY, giving multiple reload routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Imsety and Sarcophagus send cards from hand and deck to the GY for recovery, but the grind relies on GY revivals (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Five hand traps, Underworld Goddess and Galaxy-Eyes negation text, and Druiswurm removal text give layered interaction (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand-trap coverage of about 70% in a 6-card hand plus Druiswurm removal text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 3000-ATK bodies (Imsety, Horus Black Flame, Underworld Goddess) and Coach King direct damage text (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 30 main cards across 16 distinct names with 17.9% exact Horus purity and 32 off-archetype copies lower coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Nine Extra Deck slots are full: 5 Xyz, 3 Link, 1 Fusion, with Galaxy-Eyes, Sanaphond x2 and Coach King as value cards (Verified composition) |
| D12 | Side Deck Adaptability | 40 | No side deck is run (0 side cards), so no post-side adaptability is evidenced (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Sarcophagus-revival lines and hand-trap timing require decisions each turn; no combo steps recorded (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: engine conflicts / archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*56.12 + 0.20*52 - 2 = 53.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- King's Sarcophagus x3 plus Walls x2 give a redundant revival engine
- Five hand traps (Droll & Lock Bird x3, Nibiru x2) give going-second interaction
- Full Extra Deck of Xyz, Link and Fusion threats with strong 3000-ATK bodies
- Legal list: all restricted cards (Coach King, Druiswurm, Photon Jumper) run within their legal copy limits
Weaknesses
- No recorded boards, so ceiling and median are text-based inference
- Only 7 exact Horus cards; 32 off-archetype copies dilute the engine
- Four Mulcharmy cards conflict with a board-building plan
- Zero side deck, so no post-side plan
- Usage-stat core matching misses Extra Deck core cards that the card list shows as present
Critical choke points
- King's Sarcophagus must be on the field for most GY revivals; only 3 copies plus 2 Walls
- Lava Golem and Imsety need a monster-control or GY setup before they convert
- Hand traps are dead without a matching opponent action
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Purulia (1) and Mulcharmy Fuwalos (3) | Horus-archetype or Sarcophagus-supporting monsters, if available in the format | The four Mulcharmy cards are the largest source of off-archetype dead cards and conflict with building a board; this is an Inferred change, not a measured one. |
Evidence & confidence
- Verified: Legality: Legal under BanDuelLink; 30 main, 9 extra, 0 side within size rules; Restricted cards Coach King (Limited, 1 run), Druiswurm and Photon Jumper (Semi-Limited, 1 run each) are within legal copies; Copy histogram and card text for all distinct cards; Exact Horus purity 17.9% and archetype spread from composition
- Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Engine accessibility, brick risk, resilience and going-second scores from card text; Ceiling scores from text, not from boards
- Provisional: Meta and matchup fit (D13) with no dated metagame sample; Side deck and post-side scores (D12), since no side deck is run
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Usage-stat inconsistency: Extra Deck cards shown in cards[] (Number 68 Sanaphond x2, Number 90 Galaxy-Eyes, Coach King, Dingirsu, S:P Little Knight, Underworld Goddess, Dark Magician of Destruction) are reported in this deck=false in usage statistics.core cards, so core-card presence of 55% understates coverage; the card list was trusted over the usage match Deck title is null Meta Power is Provisional
Couldn't load the combos





