K9 Deck #773433 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. K9-17 Izuna x3, Vanquish Soul Dr. Mad Love x3, Vanquish Soul Hollie Sue x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (40)
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- K9-04 Noroi x1
- K9-17 Izuna x3
- K9-66a Jokul x2
- K9-66b Lantern x1
- K9-ØØ Lupis x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Vanquish Soul Caesar Valius x1
- Vanquish Soul Dr. Mad Love x3
- Vanquish Soul Heavy Borger x2
- Vanquish Soul Hollie Sue x3
- Vanquish Soul Jiaolong x2
- Vanquish Soul Razen x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- "A Case for K9" x1
- Chaotic Elements x1
- K9-X Forced Release x1
- Reinforcement of the Army x1
- Stake your Soul! x1
- Triple Tactics Talent x1
- Vanquish Soul, Start! x1
- Vanquish Soul Snow Devil x1
Extra Deck (15)
- Rock of the Vanquisher x2
- S:P Little Knight x1
- Arc Rebellion Xyz Dragon x1
- CXyz N.As.Ch. Knight x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- K9-17 "Ripper" x2
- K9-66X "Jacks" x1
- K9-X "Ripper/M" x1
- K9-X "Werewolf" x1
- N.As.H. Knight x1
- Number 104: Masquerade x1
- Number C104: Umbral Horror Masquerade x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61.7 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Midrange
- Secondary strategies: Tempo
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Level 5 Vanquish Soul and K9 board pressure converted by high-ATK extra-deck boss monsters (Caesar Valius 3000, K9-X Werewolf 3300, K9-X Ripper/M 3100, Arc Rebellion 3000); Xyz and Link extra-deck pressure from Jacks, Ripper and Rock of the Vanquisher, plus hand-trap disruption of opposing lines
- Turn 1 (going first): Open on a searcher (Vanquish Soul Start, A Case for K9, K9-66a Jokul or Lantern) and a Level 5 starter, then convert through a Xyz or Vanquish Soul revival (Inferred)
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll and Lock Bird) to break the opponent's first line, then rebuild through searchers and K9 summons (Inferred)
- Recovery: Recover through Vanquish Soul hand-revealing effects and K9 Forced Release or Noroi re-summons from the Graveyard (Inferred from card text)
- After siding: No side deck is registered, so no post-side plan exists in the export
Why it scores here
The deck reliably opens a functional starter: the hypergeometric estimate gives about a 92% chance of at least one searcher in a 5-card opening hand, and the 15 searcher-text cards make the first line dependable (Inferred). Its conversion is judged on the system, not on the average of its cards: two sub-engines (Vanquish Soul and K9) share the Level 5 and DARK/EARTH/FIRE space and create some conflict, which is why the score is capped near the mid-60s. Interruption resilience is supported by 7 hand traps (about 71% to have one in a 6-card going-second hand) and by Graveyard recovery through K9 and Vanquish Soul effects. No combo boards, tournament link, or meta sample were supplied, so the ceiling and floor are text-only inferences and Meta Power stays null. Popularity was not credited: the archetype usage data confirms a real list but does not raise the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one searcher in hand of 5) ≈ 0.92 across 15 searcher-text cards; two-engine starter overlap lowers reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Hand traps and Level 5 requirements create some dead-in-hand risk; 16 singleton slots and 3-copy Vanquish Soul/K9 staples keep bricks moderate (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from text: Caesar Valius, Werewolf, Ripper/M and Arc Rebellion present 3000+ ATK bosses reachable by searchers; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combos supplied; median output is unknown and kept near mid-range because of the dual-engine split (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 7 hand traps plus Vanquish Soul and K9 revival effects give several independent recovery lines (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 64 | Recursion through Noroi, Forced Release, Vanquish Soul Start and Hollie Sue; 15 Extra Deck cards give rebuild depth (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | 10 removal-text and 3 negation-text cards, plus Jacks and Ripper/M destruction and Dragon-negation effects on the Extra Deck (Inferred from text flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap density of about 71% and removal on boards support challenging an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Several 2500-3300 ATK boss monsters and piercing text on Ripper/M support closing (Inferred from stats and text) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40-card main with 26 distinct cards; 8 tech and 7 hand-trap slots dilute engine density somewhat (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 13 distinct Extra Deck cards across 15 copies; 12 Xyz and 3 Link require specific Level 5/9/12 materials, which constrains access (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered in the export, so post-side adaptability cannot be measured (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta or tournament context supplied; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple engines with conditional summons and attribute-reveal costs demand a lot of decision points, but the lines are not complex (Inferred) |
How the score was computed
Strategy profile: Balanced (D13 dropped and renormalized over 93, since no meta sample exists). Structural ≈ 61.7, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, D13 dropped, renormalized): 0.80*61.7 + 0.20*56 - 3 = 57.6 -> 58
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (15 searcher-text cards) gives a reliable first line
- Seven hand traps give strong going-second interaction
- Several 2500-3300 ATK bosses and removal support closing
Weaknesses
- Two sub-archetypes share the Level 5 and attribute space, creating engine conflict
- No side deck registered
- Extra Deck Xyz requirements limit access to some bosses
Critical choke points
- Level 5 monster access for both K9 and Vanquish Soul lines
- Single-copy staples such as Vanquish Soul Start and Reinforcement of the Army are not redundant
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | a second Vanquish Soul or K9 searcher | A single-copy conditional card with no engine link adds dead-card risk; a searcher adds consistency (Inferred) |
| 2 | Mulcharmy Purulia or Fuwalos (off-archetype splash) | a Level 5 Vanquish Soul or K9 monster | Off-engine splash reduces engine coherence; a Level 5 engine card improves access (Inferred) |
Evidence & confidence
- Verified: Legal in master-duel with 40 main and 15 extra, 0 side; All restricted cards run within legal copy limits; Copy histogram sums to 40 main and 15 extra
- Inferred: Searcher and hand-trap hypergeometric consistency estimates; Engine conflict between Vanquish Soul and K9; Going-second hand-trap density
- Provisional: Matchup and format fit (no dated meta); Side deck adaptability (no side deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent usage statistics in this deck flags disagree with the cards array for several Extra Deck cards (Werewolf, Jacks, Ripper, Number 104, Umbral Horror Masquerade); the cards array was trusted no side deck registered no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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