K9 Deck #773433 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. K9-17 Izuna x3, Vanquish Soul Dr. Mad Love x3, Vanquish Soul Hollie Sue x3. Created Oct 22, 2026 by YGO Mod.

Deck K9 Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 6/ 100
Power Score
Structural 62
Reliability 56
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61.7
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 5 Vanquish Soul and K9 board pressure converted by high-ATK extra-deck boss monsters (Caesar Valius 3000, K9-X Werewolf 3300, K9-X Ripper/M 3100, Arc Rebellion 3000); Xyz and Link extra-deck pressure from Jacks, Ripper and Rock of the Vanquisher, plus hand-trap disruption of opposing lines
  • Turn 1 (going first): Open on a searcher (Vanquish Soul Start, A Case for K9, K9-66a Jokul or Lantern) and a Level 5 starter, then convert through a Xyz or Vanquish Soul revival (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll and Lock Bird) to break the opponent's first line, then rebuild through searchers and K9 summons (Inferred)
  • Recovery: Recover through Vanquish Soul hand-revealing effects and K9 Forced Release or Noroi re-summons from the Graveyard (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan exists in the export

Why it scores here

The deck reliably opens a functional starter: the hypergeometric estimate gives about a 92% chance of at least one searcher in a 5-card opening hand, and the 15 searcher-text cards make the first line dependable (Inferred). Its conversion is judged on the system, not on the average of its cards: two sub-engines (Vanquish Soul and K9) share the Level 5 and DARK/EARTH/FIRE space and create some conflict, which is why the score is capped near the mid-60s. Interruption resilience is supported by 7 hand traps (about 71% to have one in a 6-card going-second hand) and by Graveyard recovery through K9 and Vanquish Soul effects. No combo boards, tournament link, or meta sample were supplied, so the ceiling and floor are text-only inferences and Meta Power stays null. Popularity was not credited: the archetype usage data confirms a real list but does not raise the score, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one searcher in hand of 5) ≈ 0.92 across 15 searcher-text cards; two-engine starter overlap lowers reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Hand traps and Level 5 requirements create some dead-in-hand risk; 16 singleton slots and 3-copy Vanquish Soul/K9 staples keep bricks moderate (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from text: Caesar Valius, Werewolf, Ripper/M and Arc Rebellion present 3000+ ATK bosses reachable by searchers; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No combos supplied; median output is unknown and kept near mid-range because of the dual-engine split (Provisional)
D5 Interruption Resilience & Route Redundancy 66 7 hand traps plus Vanquish Soul and K9 revival effects give several independent recovery lines (Inferred from card text)
D6 Resource Economy, Recovery & Grind 64 Recursion through Noroi, Forced Release, Vanquish Soul Start and Hollie Sue; 15 Extra Deck cards give rebuild depth (Inferred from card text)
D7 End-Board & Interaction Quality 70 10 removal-text and 3 negation-text cards, plus Jacks and Ripper/M destruction and Dragon-negation effects on the Extra Deck (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap density of about 71% and removal on boards support challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2500-3300 ATK boss monsters and piercing text on Ripper/M support closing (Inferred from stats and text)
D10 Main Deck Efficiency & Flexibility 60 40-card main with 26 distinct cards; 8 tech and 7 hand-trap slots dilute engine density somewhat (Inferred)
D11 Extra Deck Efficiency & Coverage 58 13 distinct Extra Deck cards across 15 copies; 12 Xyz and 3 Link require specific Level 5/9/12 materials, which constrains access (Verified composition, Inferred access)
D12 Side Deck Adaptability 20 No side deck is registered in the export, so post-side adaptability cannot be measured (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta or tournament context supplied; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple engines with conditional summons and attribute-reveal costs demand a lot of decision points, but the lines are not complex (Inferred)

How the score was computed

Strategy profile: Balanced (D13 dropped and renormalized over 93, since no meta sample exists). Structural ≈ 61.7, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: engine conflict (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, D13 dropped, renormalized): 0.80*61.7 + 0.20*56 - 3 = 57.6 -> 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (15 searcher-text cards) gives a reliable first line
  • Seven hand traps give strong going-second interaction
  • Several 2500-3300 ATK bosses and removal support closing

Weaknesses

  • Two sub-archetypes share the Level 5 and attribute space, creating engine conflict
  • No side deck registered
  • Extra Deck Xyz requirements limit access to some bosses

Critical choke points

  • Level 5 monster access for both K9 and Vanquish Soul lines
  • Single-copy staples such as Vanquish Soul Start and Reinforcement of the Army are not redundant
Priority Remove Add Reason
1 Triple Tactics Talent a second Vanquish Soul or K9 searcher A single-copy conditional card with no engine link adds dead-card risk; a searcher adds consistency (Inferred)
2 Mulcharmy Purulia or Fuwalos (off-archetype splash) a Level 5 Vanquish Soul or K9 monster Off-engine splash reduces engine coherence; a Level 5 engine card improves access (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel with 40 main and 15 extra, 0 side; All restricted cards run within legal copy limits; Copy histogram sums to 40 main and 15 extra
  • Inferred: Searcher and hand-trap hypergeometric consistency estimates; Engine conflict between Vanquish Soul and K9; Going-second hand-trap density
  • Provisional: Matchup and format fit (no dated meta); Side deck adaptability (no side deck)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent usage statistics in this deck flags disagree with the cards array for several Extra Deck cards (Werewolf, Jacks, Ripper, Number 104, Umbral Horror Masquerade); the cards array was trusted no side deck registered no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

K9

K9 Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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