Sky Striker Deck #773432 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, Pot of Desires x3. Created Oct 22, 2026 by YGO Mod.

Deck Sky Striker Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
57± 8/ 100
Power Score
Structural 62
Reliability 60
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Sky Striker Ace link pressure (Zero 2000 ATK, Kagari, Azalea, Zeke) built through Mobilize and Ace recursion; Radiant Typhoon / Triple Tactics value and Mecha Widow Anchor control swings
  • Turn 1 (going first): Open a Mobilize or Raye, search a Sky Striker Ace or spell, and link into Zero or Kagari while keeping Ash Blossom or Maxx C up
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C or Forbidden Droplet to stop the opponent's first board, then rebuild Aces from the GY
  • Recovery: Spells in the GY enable Kagari ATK gains, Lemnisgate recursion and Camellia/Zeke Link reloads; Mobilize and Pot of Desires refill the hand
  • After siding: No side deck exists in Master Duel for this list; adaptation is limited to Extra Deck link choices

Why it scores here

The deck opens a live engine reasonably often: about 74% of opening hands (5 cards, Inferred hypergeometric) contain at least one of the nine Mobilize or Raye starters, and six searchers raise the chance of finding an Ace without a dead hand. Its resilience and card flow come from four hand traps (Ash Blossom x2, Ghost Ogre, Maxx C), Pot of Desires, Upstart Goblin, Radiant Typhoon Vision and Mulcharmy, which keep the system going through disruption. Interaction is layered across Mecha Widow Anchor, Shark Cannon, Forbidden Droplet and Forbidden Crown, while the link Ace chain gives it closing power at 1500 to 2000 ATK. The score is not reduced to averaging card scores: it reflects the Extra Deck, where Albion, Ecclesia and TY-PHON need Fallen of Albaz or Level 12 monsters the deck does not run, and a 51% exact-archetype purity that dilutes the engine. Popularity (usage stats show a standard Sky Striker core, but Droll and Hornet Drones are missing) confirms the list is real, but it earned no points by itself.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 9 Mobilize or Raye starters in opening 5) ≈ 0.74; 2 of 3 usage-core starters present, Mobilize requires an empty Main Monster Zone (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Four hand traps and several draw spells make hands rarely dead; Mobilize spells are fine when no monster is in hand, but Extra-only link summons create some hand-dependent misses (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling: Zero and Kagari chain into multiple Aces and Kagari gains ATK per GY Spell; no recorded boards exist to confirm the line (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards; a median line is assumed to be one link Ace plus a spell refill, which is weaker than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Four hand traps and recursion from the GY (Lemnisgate, Camellia, Zeke) give several independent lines after a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 74 Mobilize search, Pot of Desires (draw 2), Upstart Goblin, Radiant Typhoon Vision and Mulcharmy give strong card flow (Verified card text, Inferred grind)
D7 End-Board & Interaction Quality 72 Eleven negation texts and nine removal texts across Ash, Ghost Ogre, Droplet, Crown, Mecha Widow Anchor and Shark Cannon give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps plus Forbidden Droplet and Mecha Widow take-control give board-breaking, though Droll and Hornet Drones are absent (Inferred)
D9 Offensive Pressure & Closing Power 64 Zero (2000 ATK) and link Aces at 1500 ATK with Kagari's GY-based gain provide closing pressure, with no direct-damage or piercing package beyond Hayate (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main with 20 distinct cards, seven 1-copy techs and 28 spells; slot pressure is real but the deck stays compact (Inferred)
D11 Extra Deck Efficiency & Coverage 55 12 of 15 Extra cards are Link monsters that the Aces use; TY-PHON is effectively dead without Level 12 monsters, and Albion and Ecclesia are low access without Fallen of Albaz (Inferred)
D12 Side Deck Adaptability 35 Master Duel gives no side deck and the list runs none, so post-side adaptation is absent by construction (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype share and a dated meta sample are absent; no matchup claim is made (Provisional)
D14 Pilotability & Error Tolerance 55 Link-chain sequencing with many decision points, reasonable for an experienced pilot but not trivial (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Dead Extra Deck slots (-2); Archetype dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-4); 0.80*61.55 + 0.20*60 - 4 ≈ 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four hand traps and layered negation give going-second interaction
  • Card flow from Mobilize, Pot of Desires, Upstart Goblin and Radiant Typhoon Vision
  • Link Ace chain offers 1500-2000 ATK pressure with recursion from the GY

Weaknesses

  • Three Extra Deck slots are dead or low-access (TY-PHON, Albion, Ecclesia)
  • Exact-archetype purity is about 51%, diluting the engine
  • No side deck in Master Duel, so no post-side adaptation

Critical choke points

  • Mobilize requires an empty Main Monster Zone, so the starter often cannot be used with a monster already on the field
  • Raye and Roze require an Ace monster in the Extra Deck to summon
Priority Remove Add Reason
1 Prototype Sky Striker Ace - Amatsu or Albion the Branded Dragon Sky Striker Ace - Azalea or Droll & Lock Bird (usage-core cards absent from this list) Replaces low-access Extra or Main slots with cards the archetype usage stats show as core
2 Super Starslayer TY-PHON - Sky Crisis Sky Striker Ace - Hayate TY-PHON needs two Level 12 monsters the deck lacks; Hayate is a playable Link Ace

Evidence & confidence

  • Verified: Legal in Master Duel with 40 main, 15 extra, 0 side; Four restricted cards each run within their legal copy limit; Card texts for hand traps, Mobilize, Pot of Desires and Raye
  • Observed: Usage statistics show 12 of 25 core cards present (48%)
  • Inferred: 74% opening-hand starter probability; Going-second and interaction quality from card text; Dead Extra Deck slots from card text; Ceiling and median ratings from text only
  • Provisional: Meta power and matchup fit: no dated meta sample or archetype share
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry for this deck Meta power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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