Branded Deck #773430 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 22, 2026 by YGO Mod.

Deck Branded Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
62± 6/ 100
Power Score
Structural 66
Reliability 54
Going First 70
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.5
Going First 70
Going Second 64
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Albaz-named Level 8 bosses (Dragon that Devours the Dogma, Albion the Sanctifire Dragon, Mirrorjade, Lubellion) from Branded Fusion, Branded in High Spirits and Fallen of Albaz/Fallen of the White Dragon starts, then protect the board with negations.; Recursion-based grind: Albion the Shrouded Dragon and Fallen of the White Dragon re-enable the engine from the GY, with Mulcharmy Fuwalos drawing cards.
  • Turn 1 (going first): Turn 1: Branded in High Spirits or Incredible Ecclesia to reach a Fallen of Albaz-named starter, then Branded Fusion or Albaz-alias Fusion into a level 8 boss while holding Ash Blossom and Droll & Lock Bird for responses.
  • Turn 2 (going second): Use the six-card hand for hand traps (Ash Blossom, Droll & Lock Bird, Maxx C, Nibiru) to stop the opponent's first Special Summon chain, then rebuild the Fusion line from GY-sent Albaz-named monsters.
  • Recovery: Send Albion the Shrouded Dragon or Fallen of the White Dragon from hand to the GY to restart a Fusion line; use Branded Retribution or Brightest, Blazing, Branded King to recover Fusion monsters.
  • After siding: No side deck is registered (Side Deck size 0); no post-side plan can be evaluated.

Why it scores here

The deck reliably opens a functional starter: the archetype core group has about a 98% chance of at least one piece in a 5-card opening hand, and Albaz-named starters (Fallen of Albaz, Fallen of the White Dragon, Albion the Shrouded Dragon) provide redundant hand-to-field routes into the Fusion engine. Its strongest system-level features are interruption resilience and interaction: seven hand traps and fourteen negation-text cards let it answer the opponent's first summon chain and then recover Fusion monsters from the GY. Offensively, the Extra Deck supplies several 2500 to 3000 ATK bosses with protection text, so the close is strong when the line connects. The score is capped by weak compactness (only 15.4% exact-name Branded purity, with 55 of 65 copies off-archetype), no side deck, and a conditional, high-skill pilot path; no popularity or meta-share points were earned, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core group P(>=1 in 5 cards) ≈ 0.98 and searcher-text group ≈ 0.92; single-copy Fallen of Albaz and Branded Fusion are the chokepoints, partly offset by 4 Albaz-alias copies (Inferred).
D2 Opening-Hand Quality & Brick Management 58 Many situational cards (Triple Tactics Talent, Crossout Designator, Nadir Servant, Maxx C) and 17 tech-tagged cards raise dead-card risk; no full-brick rate was computed (Inferred).
D3 Combo Conversion & Ceiling 74 No recorded boards exist; the ceiling is read from card text: Albaz-named starters reach multiple Level 8 bosses of 2500 to 3000 ATK with protection text (Inferred).
D4 Combo Floor & Median Output 60 No recorded boards; median output is estimated lower than the ceiling because many starters need a specific Albaz-named monster to be live (Inferred, wide band).
D5 Interruption Resilience & Route Redundancy 76 Seven hand traps, four alias starters, and GY recursion (Albion the Shrouded Dragon, Branded Retribution) give several independent routes after one interruption (Inferred from card text).
D6 Resource Economy, Recovery & Grind 72 Searcher text on 19 copies and draw effects (Mulcharmy Fuwalos, Triple Tactics Talent) support card flow; GY recursion lets the engine rebuild (Inferred).
D7 End-Board & Interaction Quality 78 Fourteen negation-text and seven removal-text cards in the Main Deck, plus negation boss effects in the Extra Deck, give broad layered interaction; durability is limited by Quick-Play and Limited-status answers (Inferred).
D8 Going-Second & Board-Breaking Power 62 Hand traps reach about 62% (P(>=1 of 7) in a 6-card going-second hand) and Triple Tactics Talent and Crossout Designator can answer boards, but the Fusion plan is slower without a going-first start (Inferred).
D9 Offensive Pressure & Closing Power 78 Several 2500 to 3000 ATK Extra Deck bosses (Dragon that Devours the Dogma, Albion the Sanctifire Dragon, Mirrorjade) with protection and multi-attack text give strong closing power (Inferred from card text).
D10 Main Deck Efficiency & Flexibility 50 Main Deck runs 50 cards (within the 40–60 range) with 30 distinct names, many singletons, and 55 of 65 total copies off the exact Branded name, which lowers compactness (Verified composition, Inferred consequence).
D11 Extra Deck Efficiency & Coverage 60 Extra Deck holds 13 Fusion and 2 Synchro monsters; most are Albaz-linked bosses, though several (Garura, Mudragon, Secreterion, Granguignol) are flex fillers (Verified composition).
D12 Side Deck Adaptability 15 Side deck is empty (Side Deck size 0), so there is no post-side plan and no adaptation evidence (Provisional).
D13 Matchup Coverage & Format Fit 55 tournament data is unavailable, so matchup fit can only be inferred from archetype usage stats; no dated metagame sample exists (Provisional).
D14 Pilotability & Error Tolerance 35 Multiple Fusion lines, alias-name rules, and several conditional hand traps create a high decision load and a steep learning curve (Inferred).

How the score was computed

Strategy profile: Combo. Structural ≈ 66.5, Going First ≈ 70, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*66.5 + 0.20*54 - 2 = 62)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Albaz-alias starters (Fallen of Albaz, Fallen of the White Dragon, Albion the Shrouded Dragon) give several routes into the Fusion engine.
  • Broad layered interaction: 7 hand traps, 14 negation-text cards and 7 removal-text cards.
  • Strong Extra Deck closers at 2500 to 3000 ATK with protection and multi-attack text.
  • Legal list: all Limited and Semi-Limited cards are run at their legal maximum copies.

Weaknesses

  • Low exact-name purity (15.4%) and 55 off-archetype copies make the engine less coherent.
  • No side deck: no adaptation or post-side plan.
  • Many situational cards (Triple Tactics Talent, Crossout Designator, Nadir Servant) raise brick risk.
  • High pilot complexity from alias-name rules and multiple Fusion lines.

Critical choke points

  • Fallen of Albaz (1 copy, Unlimited) is the central Albaz-named piece; losing it to hand traps or removal slows most Fusion lines.
  • Branded Fusion (1 copy, Limited) is required for the Branded fusion route in many lines.
Priority Remove Add Reason
1 1 Triple Tactics Talent 1 additional Fallen of Albaz Fallen of Albaz is Unlimited (legal copies 3) and is the engine's central starter. The current single copy is a chokepoint, and the Triple Tactics Talent is conditional on the opponent activating a monster effect during your Main Phase (Inferred).

Evidence & confidence

  • Verified: Legal status, size 50/15/0 within rules, all restricted-card copy counts within legal limits.; Copy histogram and Main/Extra composition totals (50 main, 15 extra) reconcile with the card list.; Archetype purity 15.4% and archetype spread from composition.
  • Observed: Usage statistics show the Albaz-named core (Fallen of Albaz, Branded Fusion, Fallen of the White Dragon) at 100% inclusion in the archetype sample.
  • Inferred: Starter reliability and interruption resilience estimates from hypergeometric draw odds and card text.; Ceiling and floor estimates from card text only (no combos).; Interaction density and going-second hand-trap coverage from role tags and draw odds.
  • Provisional: Meta Power (null) and matchup fit (D13) are unscored without a dated metagame sample.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry: going-first/second, matchup, and brick rates are Inferred or Unknown. Data pipeline issue: usage statistics in this deck and missing core cards ignore the Extra Deck. Mirrorjade, Rindbrumm, Lubellion, Titaniklad, Granguignol, Ecclesia and the Dark Dragon, Dragon that Devours the Dogma, Albion the Branded Dragon, Alba-Lenatus and The Three Champions of Swordsoul are all listed in the cards array (zone extra) yet flagged in this deck false. They were treated as present; the usage flag should be fixed upstream. Side deck is empty, so D12 is not measurable beyond the absence of a plan. Four Vietnamese guides are attached as snippets only; their content was not used as numeric evidence.

More Master Duel Info

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