Elfnote Deck #773429 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 22, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
65± 6/ 100
Power Score
Structural 67
Reliability 62
Going First 64
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 64
Going Second 71
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from Elfnote one-card starters (Lucina, Tinia, Regina, Fortuna) into high-ATK Synchros such as June Pride, Chaos Angel, and Vidolium as a 5000 ATK pendulum boss.; Hand-trap attrition (Ash, Ghost Ogre, Droll, Effect Veiler, Maxx C) that strips the opponent's interaction and keeps the Synchro line alive.
  • Turn 1 (going first): Open with a 3-copy Elfnote starter, summon the center monster, and use Power Patron or Medius searches to reach a Synchro, while holding hand traps for the opponent's first response.
  • Turn 2 (going second): Use the 6-card hand's hand traps (84.5% to hold at least one) to break the opponent's first board, then run the starter into a Synchro.
  • Recovery: Rebuild from Medius and Power Patron searches, Mulcharmy and Maxx C draws, and Elfnote recursion through Welcome Home and Rhapsodia.
  • After siding: Not applicable: Master Duel has no in-game side deck (Side Deck size 0, side rule [0,15]); no post-side data exists.

Why it scores here

The deck reliably opens a starter: 12 copies of Lucina, Tinia, Regina, Power Patron and Fortuna give roughly an 85% chance of at least one in a 5-card opener (Inferred, hypergeometric). Its ceiling comes from Synchro chains into 3000+ ATK boards and a 5000 ATK pendulum boss, while the median output is scored lower because no recorded boards exist to confirm how often that line completes. Ten hand traps and several board-negating Synchros give layered interaction, and the going-second hand-trap hit rate of 84.5% supports that side. Popularity and archetype stats were not counted as power, and no card scores were averaged; the score comes from consistency, interaction, and resilience on the whole system. Side deck, matchup fit and Meta Power are provisional or unscored because Master Duel has no side and no dated meta sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 12 starter copies in a 5-card opener) ≈ 0.85; multiple independent starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 10 hand traps and 3-copy staples keep most hands functional, but hand traps are dead without a starter (Inferred)
D3 Combo Conversion & Ceiling 68 15 Synchro extra and one-card starters into 3000+ ATK boards, from card text only; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No combo data; the floor and median cannot be measured, so this is a text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Ash, Droll, Maxx C and Ghost Ogre answer disruption in several ways, and multiple starters give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 16 searcher-text cards, Mulcharmy and Maxx C draws, and Welcome Home recursion (Inferred)
D7 End-Board & Interaction Quality 76 Stardust Dragon, Baronne, Chaos Angel and Rhapsodia give layered negation and removal from card text (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap hit rate 84.5% plus Stardust, Baronne and Droll for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 74 Vidolium 5000 ATK, Chaos Angel 3500, June Pride 3100 and Junora 3100 give closing power; piercing via Dawn Dragster (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 64 40 main with 19 distinct cards and 3-copy staples; only 32.7% exact-name Elfnote purity, with many off-archetype hand traps (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 68 15 Synchro Extra slots filled with a wide spread of tuner-compatible options, with no mandatory single card (Inferred)
D12 Side Deck Adaptability 30 No side deck exists in Master Duel; no post-side plan or data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage alone is not a matchup read (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple one-card starters, Quick Effects and timing-sensitive hand traps raise the decision load (Inferred)

How the score was computed

Strategy profile: Combo; D13 dropped and remaining weights renormalised over 97 (meta-neutral). Stun shown as a secondary label only, with no weight blend.. Structural ≈ 67, Going First ≈ 64, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: banlist exposure (-1); unrecoverable choke point (-2); layered interaction density (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 6498/97 ≈ 67 with D13 dropped; modifiers net -1 → 66 - 1 = 65

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter density: 12 copies of one-card Synchro starters
  • Ten hand traps plus Droll, Maxx C and Ghost Ogre on the going-second line
  • Extra Deck of 15 Synchros with a high-ATK top end (Vidolium, Chaos Angel, June Pride)

Weaknesses

  • No recorded boards, so the floor and median are unmeasured
  • Low exact-name Elfnote purity (32.7%), so engine coherence depends on off-archetype hand traps
  • No in-game side deck to adapt after game one

Critical choke points

  • No starter in the opening hand (~15%)
  • Starter-dependent hand traps: Ash, Ghost Ogre and Veiler are weak without a live Elfnote line
  • Limited Maxx C and Semi-Limited Droll must stay at legal caps
Priority Remove Add Reason
1 Junoldo the Shadespirit Power Patron (1 copy) A second Elfnote Fortuna (3-copy cap) Fortuna is a 98%-inclusion core card in the usage stats and a starter; adding a copy raises starter density. Provisional: the swap changes the searcher count and is not tested.

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0, legal under master-duel size rules; Maxx C Limited (1 copy) and Droll & Lock Bird Semi-Limited (2 copies), both at legal caps; Card text and stats for all listed cards; Hand-trap hit rate 0.8453 going second (evidence-supplied)
  • Inferred: P(at least one starter in 5) ≈ 0.85 (hypergeometric from 12 starter copies); Consistency, interaction and resilience scores from card text and Synchro structure; Going-first and going-second power splits
  • Provisional: Meta Power (null) and D13 matchup fit: no dated meta sample; Recommendation to add a second Fortuna
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second and matchup rates unknown Usage-stat in this deck flags are wrong for Extra Deck cards: June Pride, Seraphim, Baronne, Crystal Wing, Malong, Accel, Dawn Dragster, Black Rose, Chaos Angel, Junora and Wind Pegasus are all in the Extra list but flagged false, so the reported core-card presence of 54.2% is an artifact and is not used here Master Duel has no side deck, so D12 has no performance basis

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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