Elfnote Deck #773427 — Yu-Gi-Oh! Master Duel
45 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (45)
- Droll & Lock Bird x2
- Elfnote Fortuna x1
- Elfnote Lucina x3
- Elfnote Regina x3
- Elfnote Tinia x3
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Junoldo the Shadespirit Power Patron x1
- Vidolium the Unstable Power Patron of Unity x2
- Ash Blossom & Joyous Spring x3
- Elfnote Power Patron x3
- Fydraulis Harmonia x3
- Crossout Designator x1
- Elfnotes: Welcome Home x2
- Fiendsmith's Tract x1
- Prohibited Power Patron Portal - Terminus x3
- Elfnotes: Rhapsodia of Madness x1
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Lacrima x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Adamancipator Risen - Dragite x1
- Armades, Keeper of Boundaries x1
- Baronne de Fleur x1
- Chaos Angel x1
- Crystal Wing Synchro Dragon x1
- Elfnote June Pride x1
- Elfnote Seraphim Strelitzia x1
- F.A. Dawn Dragster x1
- Junora the Power Patron of Tuning x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- D/D/D Wave High King Caesar x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 62 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: master-duel
Legality
Main 45 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro pressure from Elfnote center-zone monsters (Tinia, Fortuna, Lucina, June Pride, Junora, Vidolium) backed by hand-trap interaction; Negation and removal from Synchro effects (Baronne, Caesar, Crystal Wing, Dragite, Chaos Angel) that convert a stalled board into attacks
- Turn 1 (going first): Open a hand-summonable center-zone starter (Elfnote Lucina, Tinia, Regina, Fortuna or Power Patron), search a second Elfnote, and Synchro into a board-controlling Synchro (Inferred)
- Turn 2 (going second): Use one of the 9 hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx C) to break the opponent's line, then take over with a center-zone starter and Synchro (Inferred)
- Recovery: Recover through searchers (20 searcher-text copies), the Fiendsmith and Power Patron graveyard summons, and Elfnotes: Welcome Home (Inferred)
- After siding: No side deck is run (Side Deck size 0); a post-side plan cannot be evaluated
Why it scores here
The deck reliably opens a hand-summonable center-zone starter: P(at least one of its 13 hand-starter monsters in a 5-card opening hand) is about 0.84 (Inferred), and 20 searcher-text copies make a follow-up very likely. It converts that opening into Synchro boards with 1-copy negation and removal from several Synchro monsters (Baronne, Caesar, Crystal Wing, Dragite, Chaos Angel), which gives the end board real interaction. Going second is stronger than going first because 9 hand traps are in hand 76% of the time (hand of 6, Inferred). The score comes from consistency, interaction and closing power on the system, not from Elfnote being a popular archetype; archetype usage stats and the guide confirm the list is real but do not add points by themselves. No combo data exists, so the ceiling and median are text-based inferences and the score carries a wider band; the lack of a side deck and of any meta or matchup data holds the total down.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of 13 hand-starter monsters in a 5-card opening hand) ≈ 0.84; searcher text in 20 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 9 hand traps plus Fabled Lurrie and Junoldo give some dead-card cover, but single-copy discard and Pendulum cards add some brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable combos; the ceiling rests on the guide's one-card-combo claim and Synchro board conversion (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No combo boards, so median output is unknown and reduced to starter diversity and redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 9 hand traps and 13 hand-starter monsters give several independent lines after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers and graveyard summons (Fiendsmith, Power Patron, Welcome Home) allow rebuilding (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Ten Synchro-linked negate, removal or bounce effects plus 9 hand traps; negation text in 8 copies (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | P(at least one hand trap in a 6-card hand) ≈ 0.76 (Inferred); Caesar, Baronne and Dragite give board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Synchro closing with Vidolium 5000 ATK, Chaos Angel 3500 ATK, June Pride and Junora 3100 ATK (Verified card stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 45 main with 22 distinct cards; nine 3-copy cards and a 9-card 1-of tail; compact enough for the Master Duel size rule (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 68 | Full 15-card Extra Deck of 11 Synchro, 2 Link, 1 Fusion, 1 Xyz; mostly 1-of with heavy Synchro dependence (Verified composition) |
| D12 | Side Deck Adaptability | 30 | No side deck (Side Deck size 0), so post-side adaptability cannot be scored; kept low by design (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Center-zone management and timing-sensitive hand traps add decision load; no combo steps are recorded to measure it (Inferred) |
How the score was computed
Strategy profile: 70% Midrange / 30% Stun. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine conflicts / sub-archetype spread (-2); unrecoverable choke point (-2); banlist exposure (-1); starter redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 63.7 -> 64, TR 60, modifiers -3, final 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Hand-starter redundancy: about 0.84 chance of at least one center-zone starter in a 5-card opening hand (Inferred)
- Strong interaction on both going first and going second, with 9 hand traps and 8 negation-text copies
- Closing power from Synchro monsters at 3000+ ATK and Vidolium at 5000 ATK
- Full Extra Deck with 11 Synchro options and no dead Extra slots in the list
Weaknesses
- No side deck, so no post-side plan and a low D12
- No combo data, so the ceiling and median are unverified
- Synchro-heavy 1-of structure needs specific materials and is less reliable on the first turn
- Sub-archetype spread (Fiendsmith, Mulcharmy, Medius) lowers focus
Critical choke points
- Center Main Monster Zone: the starter, the Synchro engine and the once-per-turn effects all depend on it
- Hand traps: 9 of 45 main-deck cards are hand traps, and they need the right hand at the right time
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fabled Lurrie (1 copy) | a second Elfnote Fortuna or a 3rd Elfnotes: Welcome Home | Lurrie works only after a discard and adds little to a deck built around center-zone starters (Inferred) |
| 2 | Fiendsmith's Tract (1 copy) | a second Ash Blossom & Joyous Spring slot is not possible (already 3 copies); consider Elfnotes: Rhapsodia of Madness is already 1 copy, so add a 2nd Rhapsodia if legal | Limited options; the main gain is consistency and interaction density (Inferred) |
Evidence & confidence
- Verified: Legal: main 45 (40-60), extra 15 (0-15), side 0 (0-15); copy limits met for Maxx C, Crossout Designator and Droll & Lock Bird; Card stats and text from the resolved card list; Hypergeometric draw odds from the Main Deck
- Observed: Usage stats: Elfnote core inclusion; 22 of 24 core cards are present once Extra Deck cards are counted
- Inferred: Starter, hand-trap and searcher access (hypergeometric plus text reads); Going-first and going-second plans; Consistency and brick estimates; Combo ceiling from the guide's one-card-combo claim
- Provisional: Meta power and matchup fit (no tournament link, no dated meta sample); D13 matchup fit
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown Meta power is provisional without a dated sample Usage-statistics data inconsistency: in this deck is false for every Extra Deck core card (June Pride, Seraphim, Baronne, Crystal Wing, Junora, Ignister, Chaos Angel, Malong, Caesar, Dawn Dragster) even though the deck list contains them. The core-present figure of 54.2% (13/24) is an artifact; 22 of 24 core cards are present. Only Accel Synchro Stardust Dragon and Black Rose Dragon are missing. Side deck is empty, so D12 has no list to evaluate
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