Clown Crew Deck #773423 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Clown Crew Cappello x3. Created Oct 22, 2026 by YGO Mod.

Deck Clown Crew Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
59± 7/ 100
Power Score
Structural 65
Reliability 58
Going First 66
Going Second 69

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 66
Going Second 69
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Tribute and Ritual summon chains through Clown Crew starters into large Extra Deck beaters (Junora, Jupiter, Nerva, Biancaviso, Fydraulis) and Vidolium's 5000 ATK; Power Patron and Medius recursion into Synchro, Xyz and Link pressure, with Diabolo's double piercing as a closer
  • Turn 1 (going first): Open a Clown Crew starter (Rehearsal, Flair, Cappello or Malabarisme), search a second engine piece, and use Operatics or Soiree to Special Summer a Tribute-summon board; Ash and Veiler stay up as hand-trap backup
  • Turn 2 (going second): Use hand traps (Ash, Effect Veiler, Droll, Maxx C, Nibiru, Ghost Ogre) to strip the opponent's first engine, then rebuild through Medius and Clown Crew recursion
  • Recovery: Fuwalos and Purulia redraw off the empty board; Power Patron plane and Medius recover from the GY; Theorealize and Clown Crew Finale rebuild the field
  • After siding: No side deck is registered, so there is no post-side plan in the evidence; the deck relies on its main-deck hand traps for all matchups

Why it scores here

The deck is scored as a connected system: a 29-copy Clown Crew core with a 96.9% proxy chance of at least one archetype card in an opening 5-card hand, 25 searcher-text cards, and redundant starters makes the engine reliably live on turns 1 to 2. Interaction is the strongest part of the list, with 11 hand traps and 13 negation-text cards in the Main Deck, so the deck can hold a going-second board. Its ceiling comes from the Extra Deck beaters (Vidolium, Jupiter, Nerva, Junora, Biancaviso) and recursion from Medius and Power Patron supports, but no recorded boards exist, so the median and ceiling are text-based inference only. Weak points are the 34.7% exact-archetype purity (Power Patron and Artmage supports split the engine), the lack of any side deck, and two choke points (Rehearsal and Malabarisme) that the guide itself flags. Popularity was not credited: the score comes from consistency, interaction and closing power on the system, not from the archetype's usage or from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one archetype core card in opening hand, 5 cards) = 0.969 across 29 copies; each 3-copy starter gives 0.233 per hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 11 hand traps and 3-copy Ghost-tier starters create some dead-in-hand cards; the guide flags Rehearsal and Malabarisme as choke points (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable recorded boards (total combos 0); conversion ceiling reasoned from card text: Malabarisme mass summon, Soiree, Operatics and Tribute chains (Inferred)
D4 Combo Floor & Median Output 58 No combo evidence for a median; estimated from starter redundancy and draw density in card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Two Power Patron and Medius recursion routes plus 11 hand traps give several independent lines after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Draw effects from Fuwalos, Purulia, Maxx C, Droll and Operatics; Pendulum searchers and GY recursion refill resources (Inferred)
D7 End-Board & Interaction Quality 70 33 removal-text and 13 negation-text cards; Ash, Veiler, Ghost Ogre and Nibiru layer interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Hand traps and Droll/Maxx C give strong going-second disruption; no going-second split exists in the data (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board ATK of 5000 (Vidolium), 3500 (Jupiter), 3300 (Nerva) and 3100 (Junora) gives a strong closing threat (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 Full 60-card Main Deck with 31 distinct cards, 15 single-copy slots and 13 triple-copy cards; no side deck and off-archetype spread is wide (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck is full at 15 with 12 distinct cards; the Clown Crew Extra core (Diabolo, Fiends, Meteor) is present but the usage-stat in this deck flags disagree (Verified composition)
D12 Side Deck Adaptability 30 Side deck is 0 cards; no post-side plan exists in the evidence (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines (Tribute, Ritual, Pendulum, Synchro, Xyz, Link) and many decision points per turn; high execution load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 66, Going Second ≈ 69, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflict / low archetype purity (-3); No side deck (-2); Banlist exposure (-1); Unrecoverable choke point (-1); Hand-trap redundancy (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*65 + 0.20*58 - 5 = 58.6, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable engine access: 96.9% proxy chance of an archetype card in the opening 5-card hand
  • Dense interaction: 11 hand traps and 13 negation-text cards
  • High closing power from Extra Deck beaters (Vidolium 5000 ATK, Jupiter 3500, Nerva 3300)
  • Full Extra Deck with multiple summon routes (Fusion, Synchro, Xyz, Link)

Weaknesses

  • Engine split across Clown Crew, Power Patron, Artmage and Medius (exact purity 34.7%)
  • No side deck, so there is no post-side adaptation
  • Several single-line starters (Rehearsal, Malabarisme) that the guide calls choke points
  • High execution load across many engines

Critical choke points

  • Clown Crew Rehearsal and Clown Crew Malabarisme as the only archetype starters that open a Tribute chain
  • Tribute-summon enablers Cappello and Flair dropping the engine if the Pendulum zone is cleared
Priority Remove Add Reason
1 1 Ghost Ogre & Snow Rabbit a second non-hand-trap engine starter from the Clown Crew core if one is available in the format Reduces the number of single-purpose hand traps and adds starter density to a deck whose starter access is already its main strength; this is Inferred from the composition, not from match data

Evidence & confidence

  • Verified: Legal in master-duel: 60 Main, 15 Extra, 0 Side within 40-60 / 0-15 limits; Limited copies within legal limits: Herald 1/1, Maxx C 1/1, Bystial 1/1; Droll & Lock Bird 2/2 (Semi-Limited); Exact-name purity 34.7%; 13 triple, 3 double, 15 single Main Deck slots; Extra Deck breakdown: Fusion 4, Xyz 3, Synchro 5, Link 3; Card text confirms 11 hand traps and 33 removal-text cards; Guide mentions strengths (draw density, chain blocking) and choke points (Rehearsal, Malabarisme)
  • Inferred: Consistency from hypergeometric odds (0.969 core proxy, 0.233 per 3-copy starter); Conversion and median from text only, since no combos exist; Going-second strength from hand-trap density and draw text; Recursion and resilience from card text
  • Provisional: Meta Power (null) and matchup fit (D13 = 50) with no dated meta sample or tournament link
  • Data gaps: No recorded combos, so combo floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage-statistics in this deck flags disagree with the deck list: Diabolo, Fiends, Meteor, Nerva, Malong and Herald are in the Extra Deck but flagged false, so core presence (56%) is understated Deck title is null Meta Power is Provisional without a dated metagame sample

More Master Duel Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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