Live☆Twin Deck #773422 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3, Mulcharmy Fuwalos x3. Created Oct 22, 2026 by YGO Mod.

Deck Live☆Twin Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
52± 6/ 100
Power Score
Structural 57
Reliability 47
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 47
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Live☆Twin Ki-sikil / Lil-la starts a chain of Special Summons into Evil★Twin link monsters (Trouble Sunny 3300 ATK, Evil★Twin Ki-sikil) and Chaos Angel; Fiendsmith Fusion/Link pressure (Lacrima, Desirae, Agnumday) once LIGHT Fiend monsters are reachable through Tract and Engraver
  • Turn 1 (going first): Open a Ki-sikil or Lil-la, Special Summon a second monster through Lil-la, and use Snitch or Tract to find the next Live☆Twin or LIGHT Fiend starter; hold Imperm or Ash for the opponent's first activation
  • Turn 2 (going second): Use the hand traps (Ash, Imperm, Droll, Maxx C) to stop the opponent's first board, then rebuild through Frost and Lil-la Sweet from the GY
  • Recovery: Snitch and Tract recover the starter from the Deck; Engraver's GY effect and Fiendsmith's Requiem re-enter the Fiend line after interaction
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan and no adaptation between games

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its consistency is moderate: a Live☆Twin Ki-sikil or Lil-la appears in the opening five cards only about 43% of the time, and Snitch and Tract raise the usable-start rate, but the Fiendsmith and Dominus cards dilute the engine. Recorded combo data is absent, so the conversion and median scores are text-based inference. The ceiling is high because the Evil★Twin link line reaches 3300-ATK closing power. Interaction is layered (Imperm, Ash, Droll, Maxx C, Droplet, Dominus Spark and Purge), which keeps the deck alive through the opponent's first turn. Popularity and archetype usage did not add points; the exact-name archetype purity of 12.7% lowers the engine-coherence score. The lack of a Side Deck and of any meta sample keeps the confidence at Medium.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Ki-sikil or Lil-la in 5 cards) ≈ 0.43; with Snitch and Tract as searchers the usable-start rate rises substantially (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Roughly 22% of opening 5-card hands have no starter or searcher; Mulcharmy and Maxx C are weak on a bad hand (Inferred)
D3 Combo Conversion & Ceiling 62 Evil★Twin link and Chaos Angel give a strong ceiling, but no recorded boards exist to confirm the line (Inferred)
D4 Combo Floor & Median Output 48 No combos supplied, so median output is text-only inference with no power distribution (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Nine hand traps and 14 negation-text cards give multiple ways to keep the line running after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Snitch and Tract recover resources from the Deck; Mulcharmy adds draws (Inferred)
D7 End-Board & Interaction Quality 65 Imperm, Ash, Droplet, Dominus Spark and Purge give layered interaction, though they are not backed by recorded boards (Inferred)
D8 Going-Second & Board-Breaking Power 62 Droplet, Dominus Spark, Imperm and Caesar can break a going-second board; hand-trap density is high at 81% in 6 cards (Inferred)
D9 Offensive Pressure & Closing Power 66 Trouble Sunny (3300 ATK) and Chaos Angel (3500 ATK) provide closing power once assembled (Verified card text, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 50 40 Main with 17 distinct cards but only 12.7% exact-name purity and three Mulcharmy plus several dead-on-hand cards (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots mix Evil★Twin, Fiendsmith and off-engine link and synchro cards; several Extra cards need specific Main Deck support (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 30 The deck has no Side Deck, so it cannot adapt between games (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists; the value is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Several chains (Lil-la, Frost, Evil★Twin, Fiendsmith) demand careful sequencing and response timing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 47. Modifiers: Engine conflicts and low purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*57 + 0.20*47 - 3 ≈ 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four starters plus three Snitch and three Tract give redundant access to the engine
  • Nine hand traps and 14 negation-text cards give interaction on both turns
  • Evil★Twin link and Chaos Angel provide a high closing ceiling

Weaknesses

  • Exact-name archetype purity is only 12.7%; Dominus, Mulcharmy and Forbidden cards dilute the engine
  • About 22% of openings have no starter or searcher, and three Mulcharmy plus two Droll are weak on a bad hand
  • No Side Deck, so no adaptation between games

Critical choke points

  • A Ki-sikil or Lil-la must be in hand or reachable through Snitch; without it, the Evil★Twin link line does not start
  • Lil-la is a single copy and is the only Lil-la starter in the Main Deck
Priority Remove Add Reason
1 1 Mulcharmy Fuwalos 1 Live☆Twin Lil-la (second copy) Mulcharmy is a weak hand card, while a second Lil-la adds a starter; this reduces brick risk. Inferred
2 1 Droll & Lock Bird 1 Live☆Twin Ki-sikil Frost (Main Deck copy already at 3) Droll is a semi-limited hand trap with no direct line support; it can be replaced by a second starter path. Inferred, and the choice depends on the matchup mix

Evidence & confidence

  • Verified: Legal size: 40 Main, 15 Extra, 0 Side within Master Duel limits; Copy limits met: Maxx C 1 of 1 (Limited), Droll & Lock Bird 2 of 2 (Semi-Limited); Card text and types for all 29 distinct cards; Archetype purity 7 of 40 exact-name copies (12.7%)
  • Inferred: P(≥1 Ki-sikil or Lil-la in opening 5) ≈ 0.43; Brick estimate ≈ 0.22 with searchers counted; Combo ceiling from Evil★Twin link text; no recorded boards exist
  • Provisional: Meta Power: no dated metagame sample; D13 is provisional
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rate Meta Power is Provisional unless a dated metagame sample is supplied usage statistics missing core cards lists Extra Deck cards (Fiendsmith's Requiem, Agnumday, Lacrima, Sequence, Evil★Twin Ki-sikil, Evil★Twin Lil-la, Evil★Twin's Trouble Sunny) as absent although they appear in the cards list, so core-card presence 40 is unreliable archetype core (24 copies, 0.9934) is an archetype-family figure, not a starter probability

More Master Duel Info

Live☆Twin

Live☆Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top