Lunalight Deck #773416 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created Oct 22, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
59± 7/ 100
Power Score
Structural 64
Reliability 58
Going First 62
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.5
Going First 62
Going Second 52
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancer boss monsters (Liger, Sabre, Leo) from the Extra Deck via Lunalight Fusion, Polymerization, and Luna Light Perfume; Xyz and Link pressure (Tiger King, Dugares, Nyarla, Broadbull, S:P Little Knight) plus Lunalight Wolf / Tiger Pendulum recursion
  • Turn 1 (going first): Open a Lunalight searcher (Gold Leo, Black Sheep, Yellow Marten, Tenki) to reach a Fusion spell or Polymerization, then fuse into a Dancer boss while keeping Ash Blossom up
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Maxx C, Ghost Mourner) to stop the opponent's board, then rebuild through Lunalight recursion and Fusion Summon
  • Recovery: Recycle Lunalight monsters from the GY through Black Sheep, Perfume, and Masquerade; Silver Hound and Kaleido Chick can return Polymerization from the GY
  • After siding: None: the deck runs 0 side cards, so there is no post-side plan (Inferred from list)

Why it scores here

The deck is scored as a system: it reliably opens a searcher (about 92% to hit at least one of 16 searcher copies in a 5-card opening hand, Inferred), but the fusion-spell access that actually starts its best line (Polymerization x2, Lunalight Fusion x1) is only about 32% in an opening hand. Its strength is the layered interaction package (6 hand traps, about 12 negate-text and 13 removal-text cards, Inferred from card text) and the boss ceiling of the Dancer Fusion Monsters, which earned D7 and D9. Popularity did not earn points: the Lunalight usage stats only confirm the archetype is real and accessible. There are no recorded boards, so the floor and median are text-only inference and the deck's typical output is uncertain. Structural power is about 63.5, lowered by the absence of any side deck (D12 = 10) and by the single fusion-spell choke point. The individual card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 of 16 searchers in 5-card opening hand) ≈ 0.92; P(at least 1 fusion spell among 3 copies) ≈ 0.32 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Redundant Lunalight searchers and Ash Blossom copies limit dead hands, but Mulcharmy and Tri-Brigade (about 7 off-archetype copies) add some non-engine cards (Inferred)
D3 Combo Conversion & Ceiling 70 Lunalight Fusion or Polymerization into Liger/Sabre/Leo Dancer converts into 3000–3800 ATK bosses with protection text; no recorded boards (Inferred from card text)
D4 Combo Floor & Median Output 55 No combo data recorded; typical floor cannot be measured and is held near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Three Ash Blossom, Ghost Ogre, Maxx C, and Black Sheep / Silver Hound GY recursion give multiple independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Recovery from the GY via Black Sheep, Perfume, Masquerade, and Silver Hound, and Lunalight Wolf recursion (Inferred from card text)
D7 End-Board & Interaction Quality 72 Six hand traps, 12 negate-text cards, 13 removal-text cards, plus Dominus Impulse and Evilswarm Nightmare as layered end-board answers (Inferred semantic read; hand trap count verified from role tags)
D8 Going-Second & Board-Breaking Power 62 Six hand traps and Ghost Ogre/Ghost Mourner handle a going-second board, and Panther and Liger Dancer resist opponent effects (Inferred)
D9 Offensive Pressure & Closing Power 78 Liger Dancer 3800 ATK, Leo Dancer 3500 ATK, and Sabre Dancer gaining ATK (listed 3000 base) give high closing power (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 62 42 main cards at the 40-card minimum-plus region, 5 three-copy and 10 two-copy cards, with 47.4% exact-name archetype purity (Verified counts)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra Deck slots used, with 9 Fusion monsters, 5 Xyz and 1 Link; several slots (Dugares, Nyarla, Guardian Chimera, S:P Little Knight) are flex/tech (Inferred)
D12 Side Deck Adaptability 10 0 side deck cards; no post-side plan exists (Verified count, Provisional for performance)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share data for the deck; Lunalight archetype usage is present but meta fit is unmeasured (Provisional)
D14 Pilotability & Error Tolerance 45 Fusion, Xyz, Pendulum, and hand-trap timing decisions across 57 cards make the line demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo profile used directly; Midrange not blended into the weights. Structural ≈ 63.5, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Fusion-spell choke point (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*63.5 + 0.20*58 = 62.4, minus 3 modifiers = 59.4, rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 6 hand traps plus 12 negate-text and 13 removal-text cards
  • High-ATK Dancer Fusion bosses with protection text
  • Dense Lunalight searchers make the opening hand reliably functional

Weaknesses

  • Fusion-spell access is thin (3 copies) relative to the fusion-based win condition
  • No side deck, so no post-side adaptation
  • Off-archetype Mulcharmy and Tri-Brigade slots dilute the engine

Critical choke points

  • Polymerization / Lunalight Fusion access in the opening hand (about 32%)
  • Lunalight searchers being interrupted by Ash Blossom or Ghost Ogre before the Fusion line resolves
Priority Remove Add Reason
1 A side deck (up to 15 cards) The deck has 0 side cards, so it has no post-side plan; D12 is the weakest dimension.

Evidence & confidence

  • Verified: Legal status, 42 main / 15 extra / 0 side against master-duel size rules [0-60 / 0-15 / 0-15]; Limited cards (Foolish Burial, Maxx C, Zoodiac Broadbull) each run at legal copies (1); Hand-trap count 6 and card text for Ash Blossom, Ghost Ogre, Ghost Mourner, Maxx C, Dominus Impulse
  • Inferred: Opening-hand probabilities for searchers (0.92), fusion spells (0.32), and hand traps going second (0.63); Interaction density and resilience from card text (12 negate, 13 removal); Dancer boss pressure and fusion line conversion from card text
  • Provisional: Meta fit and matchup performance (no tournament link or dated meta sample); Median and floor output (no recorded boards)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN; all consistency and matchup claims are Inferred Meta Power is Provisional unless a dated metagame sample is supplied usage statistics in this deck flags conflict with the cards list for five Extra Deck cards (Lunalight Leo Dancer, Liger Dancer, Perfume Dancer, S:P Little Knight, Number 60: Dugares), which the cards list shows at 1 to 2 copies; the missing core cards list was not used to judge the deck side deck absent, so no best-of-3 data Only 1 guide snippet, with no section structure

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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