Dracotail Deck #773415 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 22, 2026 by YGO Mod.

Deck Dracotail Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: MediumEvaluated Oct 22, 2026
60± 6/ 100
Power Score
Structural 62
Reliability 56
Going First 58
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Control
  • Secondary strategies: Combo, Tempo
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion boss (Albion the Sanctifire Dragon, The Dragon that Devours the Dogma, Mirrorjade, Dracotail Arthalion) landed after hand-trap and spell/trap disruption; Dracotail recursion from GY and banishment via Dracotail Flame, Horn, Sting, Lukias and Phryxul, rebuilding a second Fusion turn
  • Turn 1 (going first): Open with Dracotail starters (Faimena, Ketu, Mululu) and Dracotail spell/traps to pressure the board; hold Ash Blossom and Droll for the opponent's first summon.
  • Turn 2 (going second): Keep a hand-trap-heavy six (Ash, Droll, Effect Veiler, Ghost Ogre, Maxx C) to stop their engine, then Fusion through the disrupted board.
  • Recovery: Recur Dracotail monsters and Spell/Traps from GY and banishment, use Fallen of the White Dragon (treated as Fallen of Albaz) to restart Albaz Fusions, and search with Ketu and Lukias.
  • After siding: No side deck (side count 0); no post-side plan is present in the evidence.

Why it scores here

The deck's score comes from how the whole system behaves, not from averaging its 55 cards. Its strongest reads are interaction and recovery: 10 hand traps (three Ash Blossom, two each of Droll, Effect Veiler, Mulcharmy Purulia, Mulcharmy Fuwalos line support), Dracotail recursion, and multiple Fusion routes let it keep answering after disruption. Its weakest reads are the lack of a combo record (no parseable boards, so the ceiling and median are text-based inference) and the absence of a side deck, so no post-side plan can be credited. Popularity did not add points: the archetype core is well represented, but nine core Extra Deck cards, including the 100%-inclusion Dracotail Gulamel, are absent, and that deviation pulls D11 down. Meta Power stays provisional because no dated metagame sample exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) ≈ 0.72; starters run at 2-3 copies, so a live starter by T1-T2 is likely but not guaranteed (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Ten hand traps and conditional Fusion starters give playable but sometimes dead hands, with no brick data in the evidence (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; the ceiling is inferred from Fusion boss text (Albion the Sanctifire, Dragon that Devours the Dogma) and recursion, not recorded lines (Inferred)
D4 Combo Floor & Median Output 52 No combo median or distribution; the floor is neutral by default and capped by the missing data (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Redundant hand traps, Dracotail recursion and two Fusion enablers keep lines open after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 Dracotail Flame, Horn and Sting draw while recurring, and Droll, Maxx C and Fuwalos give card-advantage text (Inferred)
D7 End-Board & Interaction Quality 76 Ten hand traps plus Crossout Designator, Ghost Ogre and Dracotail Sting make interaction broad and layered (Verified text; Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second probability of at least one hand trap in six cards ≈ 0.83, and Sting, Crossout and Titaniklad-class bosses contest a set board (Inferred)
D9 Offensive Pressure & Closing Power 60 Bosses reach 2500-3000 ATK, but the deck is disruption-first and closes through attrition more than direct pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 58 42 Main Deck cards with 26 distinct names, a mixed sub-archetype spread and 33% exact-name purity; compact but split across Mulcharmy, Branded and Albaz (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck covers Dragon Fusion targets, but nine core cards (including Dracotail Gulamel at 100% inclusion) are missing and several non-core Fusions are run (Observed usage stats)
D12 Side Deck Adaptability 35 No side deck (0 cards) and no post-side data, so adaptability is unverified and scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no archetype meta-share in the export, so format fit is unverifiable (Provisional)
D14 Pilotability & Error Tolerance 42 Hand-trap timing across both turns plus multi-step Fusion routes creates many decision points, and no pilot data exists (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine redundancy (Fallen of the White Dragon x2 counts as Fallen of Albaz) (2); Banlist exposure (Limited key cards at max copies) (-2); Engine conflicts (Mulcharmy draw package vs Fusion-first lines) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 61.8, TR 56, pre-modifier 60.6, modifiers -1 → 60

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ten hand traps plus Crossout Designator and Dracotail Sting give layered interaction
  • Dracotail recursion (Flame, Horn, Sting, Lukias, Phryxul) keeps resources flowing after disruption
  • Fallen of the White Dragon x2 provides redundant Albaz Fusion access
  • Strong going-second hand-trap coverage (≈0.83 at least one in six)

Weaknesses

  • No recorded combo boards, so ceiling and median are text-based inference
  • No side deck, so no post-side adaptability
  • Dracotail Gulamel (100% core inclusion) is missing from the Extra Deck
  • Several non-core Extra Deck Fusions (Titaniklad, Alba-Lenatus, Mirrorjade) take slots from core Dracotail targets

Critical choke points

  • Fallen of Albaz is a single copy, though Fallen of the White Dragon x2 reduces that exposure
  • Branded Fusion and Dracotail Lukias are Limited at 1 copy each, so a single loss hurts the starter count
Priority Remove Add Reason
1 Titaniklad the Ash Dragon Dracotail Gulamel Gulamel shows 100% inclusion in the archetype usage stats and is absent here; it is a Dracotail Fusion that also destroys opponent cards when Dracotail effects activate
2 Alba-Lenatus the Abyss Dragon Dracotail Arthalion (x1) Arthalion has 86% inclusion and typical 2 copies in the archetype stats, and it is a Dracotail-named Fusion that fits the recursion plan better than a non-archetype Albaz Fusion
3 Nibiru, the Primal Being Consider a side deck slot or keep as-is Nibiru requires five opponent summons and a Tribute line, which is a low-frequency conditional hand trap; it is a candidate for review but the evidence is insufficient to force a change

Evidence & confidence

  • Verified: Main Deck 42 and Extra Deck 15 are within Master Duel size limits (0 violations); All Limited and Semi-Limited cards are run at or below their legal copies under BanMasterDuel; Card text for hand traps, Dracotail recursion and Fusion enablers; Usage stats: Dracotail Gulamel is 100% inclusion but absent
  • Observed: Usage stats show 16 of 25 core archetype cards present (64%)
  • Inferred: Starter and searcher hypergeometric estimates (P≈0.72 searcher in hand five); Interaction breadth from ten hand traps and nine negation-text cards; Going-second hand-trap coverage ≈ 0.83; Control classification from the guide's description (Dracotail as a control deck that plays on the opponent's turn)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) No side deck (side count 0), so no post-side evidence Meta Power is provisional without a dated metagame sample

More Master Duel Info

Dracotail

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