Dracotail Deck #773415 — Yu-Gi-Oh! Master Duel
42 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (42)
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x2
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x2
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Effect Veiler x2
- Ghost Ogre & Snow Rabbit x1
- Incredible Ecclesia, the Virtuous x2
- Branded Fusion x1
- Crossout Designator x1
- Ketu Dracotail x2
- Rahu Dracotail x1
- The Fallen & The Virtuous x2
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x2
- Dracotail Gulamel x1
- Khaos Starsource Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Predaplant Verte Anaconda x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 58 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 56 |
- Primary strategy: Control
- Secondary strategies: Combo, Tempo
- Format: master-duel
Legality
Main 42 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion boss (Albion the Sanctifire Dragon, The Dragon that Devours the Dogma, Mirrorjade, Dracotail Arthalion) landed after hand-trap and spell/trap disruption; Dracotail recursion from GY and banishment via Dracotail Flame, Horn, Sting, Lukias and Phryxul, rebuilding a second Fusion turn
- Turn 1 (going first): Open with Dracotail starters (Faimena, Ketu, Mululu) and Dracotail spell/traps to pressure the board; hold Ash Blossom and Droll for the opponent's first summon.
- Turn 2 (going second): Keep a hand-trap-heavy six (Ash, Droll, Effect Veiler, Ghost Ogre, Maxx C) to stop their engine, then Fusion through the disrupted board.
- Recovery: Recur Dracotail monsters and Spell/Traps from GY and banishment, use Fallen of the White Dragon (treated as Fallen of Albaz) to restart Albaz Fusions, and search with Ketu and Lukias.
- After siding: No side deck (side count 0); no post-side plan is present in the evidence.
Why it scores here
The deck's score comes from how the whole system behaves, not from averaging its 55 cards. Its strongest reads are interaction and recovery: 10 hand traps (three Ash Blossom, two each of Droll, Effect Veiler, Mulcharmy Purulia, Mulcharmy Fuwalos line support), Dracotail recursion, and multiple Fusion routes let it keep answering after disruption. Its weakest reads are the lack of a combo record (no parseable boards, so the ceiling and median are text-based inference) and the absence of a side deck, so no post-side plan can be credited. Popularity did not add points: the archetype core is well represented, but nine core Extra Deck cards, including the 100%-inclusion Dracotail Gulamel, are absent, and that deviation pulls D11 down. Meta Power stays provisional because no dated metagame sample exists.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in opening 5) ≈ 0.72; starters run at 2-3 copies, so a live starter by T1-T2 is likely but not guaranteed (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Ten hand traps and conditional Fusion starters give playable but sometimes dead hands, with no brick data in the evidence (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards; the ceiling is inferred from Fusion boss text (Albion the Sanctifire, Dragon that Devours the Dogma) and recursion, not recorded lines (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo median or distribution; the floor is neutral by default and capped by the missing data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Redundant hand traps, Dracotail recursion and two Fusion enablers keep lines open after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Dracotail Flame, Horn and Sting draw while recurring, and Droll, Maxx C and Fuwalos give card-advantage text (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Ten hand traps plus Crossout Designator, Ghost Ogre and Dracotail Sting make interaction broad and layered (Verified text; Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second probability of at least one hand trap in six cards ≈ 0.83, and Sting, Crossout and Titaniklad-class bosses contest a set board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Bosses reach 2500-3000 ATK, but the deck is disruption-first and closes through attrition more than direct pressure (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 42 Main Deck cards with 26 distinct names, a mixed sub-archetype spread and 33% exact-name purity; compact but split across Mulcharmy, Branded and Albaz (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck covers Dragon Fusion targets, but nine core cards (including Dracotail Gulamel at 100% inclusion) are missing and several non-core Fusions are run (Observed usage stats) |
| D12 | Side Deck Adaptability | 35 | No side deck (0 cards) and no post-side data, so adaptability is unverified and scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no archetype meta-share in the export, so format fit is unverifiable (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Hand-trap timing across both turns plus multi-step Fusion routes creates many decision points, and no pilot data exists (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine redundancy (Fallen of the White Dragon x2 counts as Fallen of Albaz) (2); Banlist exposure (Limited key cards at max copies) (-2); Engine conflicts (Mulcharmy draw package vs Fusion-first lines) (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 61.8, TR 56, pre-modifier 60.6, modifiers -1 → 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Ten hand traps plus Crossout Designator and Dracotail Sting give layered interaction
- Dracotail recursion (Flame, Horn, Sting, Lukias, Phryxul) keeps resources flowing after disruption
- Fallen of the White Dragon x2 provides redundant Albaz Fusion access
- Strong going-second hand-trap coverage (≈0.83 at least one in six)
Weaknesses
- No recorded combo boards, so ceiling and median are text-based inference
- No side deck, so no post-side adaptability
- Dracotail Gulamel (100% core inclusion) is missing from the Extra Deck
- Several non-core Extra Deck Fusions (Titaniklad, Alba-Lenatus, Mirrorjade) take slots from core Dracotail targets
Critical choke points
- Fallen of Albaz is a single copy, though Fallen of the White Dragon x2 reduces that exposure
- Branded Fusion and Dracotail Lukias are Limited at 1 copy each, so a single loss hurts the starter count
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Titaniklad the Ash Dragon | Dracotail Gulamel | Gulamel shows 100% inclusion in the archetype usage stats and is absent here; it is a Dracotail Fusion that also destroys opponent cards when Dracotail effects activate |
| 2 | Alba-Lenatus the Abyss Dragon | Dracotail Arthalion (x1) | Arthalion has 86% inclusion and typical 2 copies in the archetype stats, and it is a Dracotail-named Fusion that fits the recursion plan better than a non-archetype Albaz Fusion |
| 3 | Nibiru, the Primal Being | Consider a side deck slot or keep as-is | Nibiru requires five opponent summons and a Tribute line, which is a low-frequency conditional hand trap; it is a candidate for review but the evidence is insufficient to force a change |
Evidence & confidence
- Verified: Main Deck 42 and Extra Deck 15 are within Master Duel size limits (0 violations); All Limited and Semi-Limited cards are run at or below their legal copies under BanMasterDuel; Card text for hand traps, Dracotail recursion and Fusion enablers; Usage stats: Dracotail Gulamel is 100% inclusion but absent
- Observed: Usage stats show 16 of 25 core archetype cards present (64%)
- Inferred: Starter and searcher hypergeometric estimates (P≈0.72 searcher in hand five); Interaction breadth from ten hand traps and nine negation-text cards; Going-second hand-trap coverage ≈ 0.83; Control classification from the guide's description (Dracotail as a control deck that plays on the opponent's turn)
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) No side deck (side count 0), so no post-side evidence Meta Power is provisional without a dated metagame sample
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