Elfnote Deck #773413 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 22, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
63± 8/ 100
Power Score
Structural 68
Reliability 62
Going First 70
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 68
Going First 70
Going Second 71
Meta Power provisional
Tournament Reliability 62
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from the Elfnote engine (June Pride, Chaos Angel, Junora, Baronne de Fleur) once a center-zone Elfnote monster is live; Monster-zone attack lock (Elfnotes: Rhapsodia of Madness, Seraphim Strelitzia, June Pride) that lets only the center monster attack
  • Turn 1 (going first): Open a Synchro-capable monster (Lucina, Regina, Tinia or Power Patron), place it in the center Main Monster Zone, and chain Elfnote searches and Special Summons toward a Synchro
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre or Maxx C to negate or respond to the opponent's first play, then use the same Elfnote center-zone engine
  • Recovery: Reuse Elfnote monsters from the GY through Tinia and Fortuna placement effects, Mulcharmy or Junoldo draws, and Jet Synchron recursion
  • After siding: Not applicable: Master Duel exports have no side deck (Side Deck size 0)

Why it scores here

The deck reliably opens an Elfnote starter: my hypergeometric estimate for at least one of 14 Elfnote-monster starters is about 0.90 in a going-first 5-card hand and about 0.94 in a going-second 6-card hand, and 17 searcher-text cards give about 0.95 in a 5-card hand. It converts that starter through a center-zone Synchro line into 2,400-3,100 ATK Synchro boards, with Baronne de Fleur and Chaos Angel providing negation and banish interaction. Nine hand traps and seven negation-text cards let it keep a plan alive through one disruption, and the going-second split is strong, but the cost is brick risk on hands that hold hand traps but no starter. Popularity did not earn points: 100% usage of Ash Blossom and Rhapsodia confirms the list is real, not that it is strong. Scores were built on the whole system, not by averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one of 14 Elfnote starters in a going-first 5-card hand) ~0.90; searcher-text P(at least one in 5) 0.95 from evidence (Inferred)
D2 Opening-Hand Quality & Brick Management 62 9 hand traps and Synchro material requirements create dead-draw risk on going-first hands; no brick-rate data (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable boards; ceiling read from card text: center-zone Synchro into 2,400-3,100 ATK bosses with negate and banish (Inferred, text only)
D4 Combo Floor & Median Output 55 No recorded boards, so median and floor are unknown; starter diversity is moderate from 14 starter-capable monsters (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Ash Blossom, Effect Veiler, Ghost Ogre, Maxx C and Fydraulis give multiple independent answers to one disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 65 Mulcharmy Fuwalos and Purulia draw on opponent summons, Junoldo draws, and Elfnote monsters recur from the GY (Inferred from text)
D7 End-Board & Interaction Quality 74 Baronne de Fleur, Chaos Angel and Crystal Wing carry negate, banish or destroy effects; Rhapsodia adds a monster-zone attack lock (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 72 Three hand traps are strong on the going-second turn, and Medius and Baronne provide board breaking (Inferred; no going-second split in data)
D9 Offensive Pressure & Closing Power 70 Lucina 2500, Tinia 2400, June Pride 3100, Chaos Angel 3500 and Vidolium 5000 ATK; closing is text-dependent (verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 68 40 main cards across 19 distinct, 8 cards at 3 copies, 32.7% exact-name Elfnote purity with broad generic tech (verified composition)
D11 Extra Deck Efficiency & Coverage 72 15/15 Extra slots filled with 14 Synchro and 1 Link, most single copies; several Extra cards are high-usage core (verified composition, Inferred coverage)
D12 Side Deck Adaptability 50 Master Duel has no side deck and Side Deck size is 0, so this is scored neutral at 50 (Provisional)
D13 Matchup Coverage & Format Fit 62 Archetype usage shows Elfnote is a real, widely played build, but no tournament share or dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro sequencing, center-zone timing and many hand-trap windows raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 68, Going First ≈ 70, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: center-zone dependence (-3); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*68.1 + 0.20*62 - 4 = 62.9 -> 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter density: 14 monsters can open the center-zone Elfnote engine, about 0.90 odds in a going-first hand
  • Dense interaction: 9 hand traps and 7 negation-text cards on a 40-card main deck
  • Full Extra Deck (15/15) with Elfnote Synchros and high-usage core

Weaknesses

  • Nine hand traps are dead when no Synchro starter is in hand, raising brick risk
  • Exact archetype purity is 32.7%, so many slots rely on generic tech
  • No recorded combo boards, so the ceiling and median are text-only inference

Critical choke points

  • Center Main Monster Zone: the engine and the attack lock both depend on it
  • Synchro summon requires a Tuner plus non-Tuners from a narrow starter set
Priority Remove Add Reason
1 Verify the usage-stat mismatch before tuning; no card change recommended from this evidence none The usage block marks Elfnote June Pride, Strelitzia, Crystal Wing, Baronne, Malong, Stardust, Dawn Dragster, Black Rose, Chaos Angel, Junora and Pegasus as not in the deck, yet they appear in the cards array as Extra-zone copies. The core-card presence of 54.2 is probably an Extra-zone matching artifact and should not drive any decision.

Evidence & confidence

  • Verified: Legal in master-duel; Maxx C Limited at 1 copy and run at 1; Main 40 / Extra 15 / Side 0; 19 distinct main cards; Card text and stats from resolved card rows; Usage stats for Elfnote core: Ash Blossom 100%, Rhapsodia 100%
  • Inferred: Starter access about 0.90 going-first, 0.94 going-second (computed from 14 Elfnote monsters); Interaction and recovery quality from card text and flags; Synchro engine conversion and center-zone dependence
  • Provisional: Meta Power is null; no dated metagame sample; Matchup fit and side adaptability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or OTK rates Usage-stat matching ignores Extra-zone cards: 11 core cards marked not in deck appear in the cards array, so core-card presence 54.2 is unreliable Deck title is null; no side deck exists in this format export

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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