Blue-Eyes Deck #773411 — Yu-Gi-Oh! Master Duel

50 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 22, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
57± 6/ 100
Power Score
Structural 62
Reliability 60
Going First 62
Going Second 67

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 67
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: master-duel

Legality

Main 50 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro, Fusion and Link bosses (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Cosmic Blazar Dragon) reached by searching Blue-Eyes White Dragon and its support spells; Attrition through repeated negations and removal from hand traps (18 hand-trap copies) and Blue-Eyes Jet Dragon / Blue-Eyes Spirit Dragon recursion
  • Turn 1 (going first): Normal Summon a searcher (Sage with Eyes of Blue, Primite Dragon Ether Beryl, Wishes for Eyes of Blue, Primite Lordly Lode, Bingo Machine) and build toward a Blue-Eyes boss, holding Infinite Impermanence, Ash Blossom and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Open on hand-trap density (P of at least one hand trap in a 6-card hand is about 0.94) to negate the opponent's starter, then rebuild through the searcher package into an Extra Deck boss
  • Recovery: Blue-Eyes Spirit and Blue-Eyes Jet Dragon recursion from the GY, Mausoleum of White and Crimson Dragon searches, and Droll and Lock Bird to slow the opponent's draw
  • After siding: No side deck in Master Duel (Side Deck size 0); post-side adaptation is not available in this format

Why it scores here

The deck opens a live plan reliably through its searcher package: P(at least one searcher in a 5-card opening hand) is about 0.82 and P(at least one Blue-Eyes-named card) is about 0.97, though only 2 copies of Blue-Eyes White Dragon make the three-material Fusion and Tyrant lines a real bottleneck (Inferred). Interaction is the system's strongest trait: 14 negation-text and 15 removal-text cards, with 18 hand traps, give it layered answers on both turns, which drives the Stun-leaning secondary read and the going-second score. Conversion is scored from card text only because the export contains no parseable recorded boards, so the ceiling (Neo Blue-Eyes at 4500 ATK, Ultimate Spirit at 3500) is credited as potential rather than observed output, and the median is held at a neutral value. The 57 comes from the system: consistency, interaction density and closing power, reduced for the off-archetype Primite and Dominus splash (exact archetype purity 23.1%) and the single-point dependence on 2 copies of Blue-Eyes White Dragon. Popularity and usage statistics confirmed the list is real, but they did not add points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in 5 cards) ≈ 0.82; P(at least one Blue-Eyes-named card) ≈ 0.97; only 2 BEWD limits Fusion and Tyrant access (Inferred)
D2 Opening-Hand Quality & Brick Management 58 18 hand traps and 14 searchers give functional openers, but off-archetype Primite and Ghost cards can brick without the engine (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable recorded boards; ceiling read from text, with Neo Blue-Eyes at 4500 ATK and Ultimate Spirit at 3500 ATK (Inferred)
D4 Combo Floor & Median Output 52 Median output has no observed board data; scored neutral with wide uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Multiple independent negation lines (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence) plus recursion; BEWD bottleneck limits the boss line (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY recursion from Blue-Eyes Spirit and Jet Dragon, plus Mausoleum and Crimson Dragon search; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 14 negation-text and 15 removal-text cards across hand traps, Dominus Purge, Majesty and True Light (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap probability ≈ 0.94 plus Majesty of the White Dragons and Droll and Lock Bird answer an established board (Inferred)
D9 Offensive Pressure & Closing Power 74 End-board boss ATK 3500 to 4500 and Tyrant can attack all monsters; closing depends on reaching the boss (verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 50 main cards across 24 distinct names, with 10 triple-copy cards; off-archetype splash lowers compactness (verified composition, Inferred consistency)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck cards: 9 Synchro, 3 Fusion, 3 Link, with some redundancy in Synchro bosses (verified composition)
D12 Side Deck Adaptability 40 No side deck in Master Duel; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype usage is high but no tournament link or dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 52 Many interaction decision points and multi-step Synchro and Fusion sequencing raise pilot demands (Inferred)

How the score was computed

Strategy profile: Midrange primary (about 80%) with Stun secondary (about 20%); applied as the Midrange weight profile. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 67, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Unrecoverable BEWD choke point (-3); Off-archetype engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, null); 0.80*62.48 + 0.20*60 = 61.98, then -5 modifiers = 56.98, rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 18 hand traps and 14 negation-text cards cover both turns
  • Strong closing bosses (Ultimate Spirit 3500 ATK, Neo Blue-Eyes 4500 ATK, Cosmic Blazar 4000 ATK)
  • Searcher package (14 searcher-text cards) gives a high chance of a live opener
  • Strong going-second hand-trap probability (about 0.94 in a 6-card hand)

Weaknesses

  • Only 2 copies of Blue-Eyes White Dragon against a three-BEWD Fusion requirement
  • Off-archetype Primite and Dominus splash (exact purity 23.1%)
  • No recorded combo or win-rate evidence; ceiling and median are text-inferred
  • No side deck in Master Duel, so no post-side adaptation

Critical choke points

  • Blue-Eyes White Dragon count (2 copies) gates the Fusion and Tyrant lines
  • Searcher access to the Blue-Eyes boss (the searcher package must reach a Blue-Eyes monster)
  • Hand-trap-only openers can stall without a Blue-Eyes boss follow-up
Priority Remove Add Reason
1 1 Primite Drillbeam 1 Blue-Eyes White Dragon (if the slot is legal and the list has a free copy) Adds a third BEWD for the three-material Neo Blue-Eyes line and reduces the BEWD choke point; Inferred from the card text in the evidence, not from recorded boards
2 1 Triple Tactics Talent 1 Blue-Eyes-named searcher or support card Lowers off-archetype dilution; the Blue-Eyes exact-name purity is 23.1%; Inferred

Evidence & confidence

  • Verified: Main 50 / Extra 15 / Side 0 within Master Duel size rules (40-60 main, 0-15 extra); Maxx C runs 1 copy against a Limited limit of 1; Droll and Lock Bird runs 2 copies against a Semi-Limited limit of 2; Copy histogram 1x8, 2x6, 3x10; Extra Deck split 9 Synchro, 3 Fusion, 3 Link; Card text for Blue-Eyes White Dragon boss lines (Neo Blue-Eyes lists three BEWD as materials); Usage statistics show Blue-Eyes is the dominant archetype core in this list
  • Inferred: Starter and hand-trap probabilities from the hypergeometric table; Interaction density and negation coverage from card text; Going-first and going-second strength from hand-trap probability and boss density; Brick risk from off-archetype splash and BEWD dependence; Ceiling read from boss text and ATK values
  • Provisional: Median output and floor (no recorded boards); Matchup and format fit (no tournament link or dated meta); Post-side score (no side deck in Master Duel); Meta Power (null)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry exists in YGOVN for this deck (going-first, going-second, matchup, brick or starter rates) Meta Power is provisional: no dated metagame sample supplied Usage statistics in this deck flags contradict the cards list for 6 cards: Crimson Dragon (1), Hieratic Seal of the Heavenly Spheres (1), Lightstorm Dragon (1), Blue-Eyes Tyrant Dragon (1), Blue-Eyes Ultimate Spirit Dragon (2), Neo Blue-Eyes Ultimate Dragon (2) are all in cards[] but flagged in this deck=false. The stated core-card presence of 52% is therefore unreliable; corrected count is about 19 of 25 (76%). Scores here use cards[], not the usage flags Deck title is null; no name for display No side deck (Master Duel format), so post-side plan is not applicable

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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