DoomZ Deck #773410 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 22, 2026 by YGO Mod.

Deck DoomZ Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
60± 7/ 100
Power Score
Structural 64
Reliability 61
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 63.5
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 61
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz pressure from the DoomZ/Power Patron Extra Deck (Jupiter 3500 ATK, DoomZ XII Drastrius 2700, Varudras 3000) and equip-driven Xyz chains through DoomZ Drastea and Elara; Recursive Xyz re-summons through DoomZ Break / XIII Over and Power Patron tutor-to-board lines
  • Turn 1 (going first): Open a searcher (Amalthe, Medius, Power Patron DoomZ, Jupredo, Elara) to reach a 2-card Xyz bootstrap, using hand-trap protection on the follow-up Xyz
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Ghost Ogre or Maxx C to stop the opponent's first engine, then rebuild a board from GY recursion and an equip-based Xyz
  • Recovery: Recover through GY effects (Elara, Amalthe, Medius, Drastea) and the 18 searcher-text cards to rebuild the Xyz board after an interruption
  • After siding: No side deck is run (side_count 0). Master Duel play is normally best-of-one, so there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a functional plan: P(at least one searcher-text card in a going-first 5-card hand) is about 0.96, and the 35 archetype-core copies are all present. Its conversion is a real Xyz engine, with Jupiter, Varudras and Drastrius as closers. Floor and median output are unmeasured because the evidence contains no recorded boards, so both are text-only inference. Interruption resilience comes from eight hand traps (Ash Blossom, Droll, Ghost Ogre, Maxx C), which give a going-second hand a roughly 0.76 chance of holding one, plus GY recursion from Elara, Amalthe, Medius and Drastea. No side deck is run and no tournament or meta sample is supplied, so the score does not reflect popularity or meta-share, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher-text card in a going-first 5-card hand) ≈ 0.96; P(at least one 3-copy starter) ≈ 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 8 hand traps and 18 searcher-text cards cover most hands; 21 distinct main cards and 2-3 copy starters give moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling from text only: Drastea equip into Xyz, Jupiter, Varudras, Drastrius; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 55 No combos_evidence present, so floor and median are unmeasured; the guide says the deck is chill and Xyz-centric (Inferred)
D5 Interruption Resilience & Route Redundancy 68 8 hand traps, Maxx C and Droll, plus GY recursion from Elara, Amalthe, Medius and Drastea (Inferred from card text)
D6 Resource Economy, Recovery & Grind 66 18 searcher-text cards and Drastea/Jupredo recursion regenerate resources, but Extra Deck materials are finite (Inferred)
D7 End-Board & Interaction Quality 70 4 negation-text cards and 22 removal-text cards; Varudras and Drastrius add board-wide negation/destruction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second 6-card hand has about 0.76 chance of a hand trap; Droll, Ghost Ogre and Regulus can challenge a built board (Inferred)
D9 Offensive Pressure & Closing Power 72 Vidolium 5000 ATK, Jupiter 3500 ATK, Varudras 3000 ATK and Drastrius 2700 ATK give high end-board ATK (verified stats, closing inferred)
D10 Main Deck Efficiency & Flexibility 60 Exactly 40 main cards, but exact-name archetype purity is only 43.6% (Mulcharmy, Power Patron, Change and others), so some slots are off-theme (verified composition)
D11 Extra Deck Efficiency & Coverage 66 15 Extra Deck Xyz across 11 distinct cards, mostly DoomZ/Power Patron; a few rely on specific materials such as Varudras and Gagaga (verified list, usage inferred)
D12 Side Deck Adaptability 40 No side deck (side_count 0); Master Duel is usually best-of-one, so side adaptability is low relevance and provisional
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz chains, equip interactions and many once-per-turn choices raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 63.5, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 61. Modifiers: No side deck (-2); Off-archetype dilution (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 searcher-text cards) makes an opening hand very likely to find a starter
  • Eight hand traps plus negation text give layered interaction on both turns
  • Extra Deck closers with high ATK (Jupiter, Varudras, Drastrius) convert advantage into a win
  • Full legal list: 40 main, 15 extra, Limited and Semi-Limited copy limits respected

Weaknesses

  • No recorded boards, so the combo floor and median are unmeasured
  • Only 43.6% exact-name archetype purity; off-theme cards dilute the engine
  • No side deck, so the deck has no adaptability beyond its main deck
  • Several Extra Deck Xyz need specific materials that the main deck does not reliably supply

Critical choke points

  • Turn-1 starter: reaching a 2-card Xyz bootstrap depends on one of a few searchers or starters
  • Hand-trap dependence: the opponent's first engine is stopped mainly by Ash, Droll, Ghost Ogre and Maxx C
Priority Remove Add Reason
1 One Mulcharmy copy or the off-theme Power Patron Portal One more DoomZ-family starter or searcher Raises archetype purity and the number of reliable openers without changing the interaction suite
2 None A 1-card side deck slot, if the format allows side cards Gives post-side adaptability (D12) that the current list lacks

Evidence & confidence

  • Verified: Legal list: 40 main, 15 extra, 0 side; Maxx C (Limited, 1 copy) and Droll (Semi-Limited, 2 copies) within limits; Card stats and text for all 40 main and 15 Extra cards; Archetype usage stats: core present 18 of 25, with 7 core cards missing from this list
  • Inferred: P(≥1 searcher in going-first hand) ≈ 0.96; P(≥1 hand trap in going-second hand) ≈ 0.76; Going-first and going-second scores from text and probability alone; Interaction quality from negation and removal text
  • Provisional: Meta Power (null) and matchup fit (D13), since no dated metagame sample exists; Side adaptability (D12), since no post-side data exists and the format is normally best-of-one
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified only by its archetype and id

More Master Duel Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top