Power Patron Deck #773409 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Shade the Obscure x3. Created Oct 22, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
62± 8/ 100
Power Score
Structural 64
Reliability 58
Going First 62
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 62
Going Second 68
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-summon or Special-summon Level 10 Power Patron boss monsters (Vidolium 5000 ATK, Jupiter 3500 ATK, Nerva 3300 ATK) and close through their attacks and Gustav Max direct damage; Hand-trap and negate-driven board control that lets Power Patron Level 10 monsters attack through an opponent's disruption
  • Turn 1 (going first): Opening starters (Pendulum Patron monsters, Power Patron spells, Medius search) to build a Pendulum Zone and Extra Deck Link/Xyz/Fusion line while holding Ash Blossom and Droll as protection
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Dominus Impulse, Maxx C and Droll & Lock Bird to answer the opponent's first summon or set, then convert the surviving Pendulum board
  • Recovery: Pendulum Treasure, Junoldo and Jupredo search and recycle Power Patron monsters from the Deck and GY; Medius can add or Special Summon another Power Patron
  • After siding: Not applicable in the evidence: the deck runs 0 side cards and Master Duel is evaluated as a single-game format

Why it scores here

The deck reliably opens a Power Patron engine: the core group has about a 99.96% chance of at least one card in a 5-card opening hand, and the searcher group has about 97%, so a functional starter is almost always present (Inferred, from hypergeometric estimates). Its strength comes from interaction on the system level, not from popular cards: 8 hand traps, 17 negation-text cards and 25 removal-text cards give dense answers that let a Level 10 boss survive a turn. Conversion and median output cannot be measured here because no recorded boards exist, so combo ceiling and floor are text-only inferences and are scored conservatively. The deck is diffuse, with 45 off-archetype copies across about a dozen sub-archetypes, and it has no side deck and no tournament or meta data, so Meta is provisional and the final score is capped by those gaps. The score was built from consistency, interaction, and closing power on the whole system, not from averaging card scores and not from the archetype's usage share.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 Power Patron core card in 5-card hand) ~0.9996; searcher group ~0.97; 2-card bootstrap plausible via Pendulum Patron monsters (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Eight hand traps and several Pendulum monsters that are dead without a Pendulum Zone raise brick risk; copy histogram 7/6/7 is spread (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from text only: Vidolium 5000 ATK, Jupiter 3500 ATK and Gustav Max direct damage, with no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 No parseable boards, so median output is unknown and set conservatively near the midpoint (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent starters, Pendulum and Patron spells, and 8 hand traps provide alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Pendulum Treasure and several Patron searchers plus GY recursion support rebuilds after a board is answered (Inferred)
D7 End-Board & Interaction Quality 78 Interaction density is high: Impermanence, Dominus Impulse, Ash, Droll, Crossout, Maxx C and Nervedo or Vodnika-style answers (Inferred semantic read plus flags)
D8 Going-Second & Board-Breaking Power 72 Going-second hand is well covered by hand traps; Dominus Impulse and Impermanence can answer summons, but board-breaker density is moderate (Inferred)
D9 Offensive Pressure & Closing Power 75 Level 10 bosses at 3000-5000 ATK and Gustav Max's direct damage give strong closing power on a clear board (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 62 40 main with 20 distinct cards, 14 Pendulum monsters and 9 tech slots; mostly compact with some low-impact tech (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 7 Link, 4 Xyz, 3 Fusion and 1 Synchro, giving broad coverage but a heavy Extra Deck burden (Verified composition)
D12 Side Deck Adaptability 40 No side deck; Master Duel is single-game, so this dimension carries little weight and is scored low (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta share and no dated metagame sample, so this dimension is provisional and dropped from Structural (Provisional)
D14 Pilotability & Error Tolerance 38 Pendulum, Link, Xyz and Fusion chains with multiple optional negates make decisions hard and error-prone for the player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 64, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Diffuse engine (-3); Dense interaction (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; D13 dropped and weights renormalized over the remaining 95)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal list with no copy-limit violations; Limited and Semi-Limited cards are run at legal maximums
  • Starter access is near certain through the core Power Patron group and the searchers
  • Dense, layered interaction that covers both the first summon and a follow-up Special Summon
  • High closing power from Level 10 bosses at 3000-5000 ATK

Weaknesses

  • Engine is diffuse: 45 off-archetype copies across about a dozen sub-archetypes weaken coherence
  • No recorded boards, so ceiling and median are text-only inference
  • Heavy Extra Deck burden with a mixed Link, Xyz, Fusion and Synchro set
  • No side deck and no post-side plan

Critical choke points

  • Pendulum Zone and scale setup: most of the engine needs Pendulum Monsters to be live
  • Single Extra Deck boss lines depend on a few Level 10 materials
  • Reliance on hand traps that need a specific opponent action to activate
Priority Remove Add Reason
1 One off-archetype tech card A second Power Patron or Pendulum starter Reduces the off-archetype spread and raises the chance that a starter is an engine piece rather than a tech card (Inferred)

Evidence & confidence

  • Verified: Legal list: 40 main, 15 extra, 0 side; no violations; Maxx C, Crossout Designator and Droll & Lock Bird within their legal copy limits; Archetype purity 18.2% exact-name, 45 off-archetype copies; Role tag counts: 8 hand traps, 9 tech, 19 searchers, 17 negation, 25 removal
  • Observed: Usage statistics show Power Patron core inclusion across the archetype sample (26 stat rows)
  • Inferred: Starter access: core group ~0.9996 and searcher group ~0.97 in a 5-card hand; Hand-trap group 0.7639 at least one in a 6-card going-second hand; Interaction resilience and going-second strength from hand-trap density and negate text; Closing power from Level 10 boss stats and Gustav Max's direct damage
  • Provisional: Meta Power is null; no dated metagame sample supplied; D12 side adaptability and D13 matchup fit are provisional because no side cards or tournament data exist; Median output (D4) is provisional without recorded boards
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred usage statistics in this deck and missing core cards flags conflict with the cards list: Junora, Nerva, Jupiter, S:P Little Knight, Artmage Non-Finito, Varudras, Exceed the Pendulum, Beyond the Pendulum, Charmer Quartet and Mercurium are present with zone extra in cards but flagged in this deck false; the cards list was treated as the source of truth Deck title is null Meta Power is provisional unless a dated metagame sample is supplied

More Master Duel Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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