Elfnote Deck #773406 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 22, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 8/ 100
Power Score
Structural 61
Reliability 60
Going First 63
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 63
Going Second 61
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Synchro bosses (Elfnote and Power Patron monsters, plus Black Rose, Packbit and Librarian) reached through Level-6 hand-summon starters (Inferred from card text); Vidolium the Unstable (5000 ATK Pendulum) and the Arcanite Magician ATK growth line (Verified stats, Inferred use)
  • Turn 1 (going first): Open a Level-6 Elfnote starter (Lucina, Tinia, Regina or Fortuna), chain Synchro Summons through the Tuners in Main Deck, and keep Ash Blossom or Droll up for the first opposing response
  • Turn 2 (going second): Hold hand traps (Ash, Droll, Infinite Impermanence, Ghost Ogre, Ghost Belle, Effect Veiler, Maxx C) to answer the opponent's first board, then rebuild through Elfnote summons (Inferred)
  • Recovery: Medius and Power Patron searchers and Junoldo draw/discard recover cards after a broken hand (Inferred from card text)
  • After siding: None: Master Duel has no side deck, and this list runs 0 side cards

Why it scores here

The deck reliably opens a Level-6 Elfnote starter (Lucina, Tinia, Regina or Fortuna: 10 copies in total), which gives roughly a 78% chance of at least one in the opening five cards and about 85% on the going-second six (Inferred hypergeometric estimates computed from the resolved list). Its conversion route runs through a 15-card Synchro Extra Deck, with Level-6 hand starters feeding Synchro Summons into bosses of 2400 to 3100 ATK, but no recorded boards exist to measure its median output. Interaction is the strongest part of the system: ten hand traps, seven negation-text cards and fifteen removal-text cards give it layered answers on both turns, which earns D7 and supports the going-second score. Popularity and usage statistics confirm that Elfnote is a real, accessible archetype, but they did not earn points by themselves, and the deck score was built on the system (consistency, interaction, redundancy) rather than by averaging card scores. The 36% exact-name archetype purity and the absence of a side deck or meta sample keep the score in the mid-band, with a wide uncertainty.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 10 hand-summonable Elfnote starters in opening 5) about 0.78, about 0.85 going second, across four names (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Ten hand traps and sixteen searcher-text cards add redundancy, but Regina and Power Patron need other Elfnote cards on board; no brick model is available (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; the guide mentions one-card-combo potential but it is not quantified (Inferred, no board data)
D4 Combo Floor & Median Output 50 No combo data median or power distribution exists, so the floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 64 Two hand-trap families plus searchers and six Main Deck Tuners give several independent Synchro routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Sixteen searcher-text cards plus Medius and Power Patron recursion text support rebuilding; no resource signature data exists (Inferred)
D7 End-Board & Interaction Quality 74 Ten hand traps, seven negation-text and fifteen removal-text cards give broad interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Hand traps (Ash, Droll, Infinite Impermanence, Ghost Ogre, Ghost Belle, Effect Veiler, Maxx C) cover the going-second turn; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck bosses such as Packbit 2900, Librarian 2400, Black Rose 2400 and Arcanite up to 2400 with counters, plus Vidolium 5000 ATK in the Main Deck (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 62 40 of 40 Main slots used, 20 distinct cards, 36.4% exact-name archetype purity, 35 off-archetype copies: compact but diluted (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots used by distinct Synchro monsters across several sub-archetypes; no mandatory-slot data (Verified composition)
D12 Side Deck Adaptability 35 Side Deck is 0 cards and Master Duel has no side-deck phase, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; format fit is held neutral at 50 (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro chains with many quick-effect timing decisions and hand-trap windows make the deck moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 61, Going First ≈ 63, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Engine dilution across sub-archetypes (-2); Banlist exposure (0); Dependence on one Extra Deck card (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*60.6 + 0.20*60 - 2 = 58.5, reported as 58

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Level-6 hand-summon starters with 3 copies each give a reliable first summon
  • Ten hand traps and seven negation-text cards give layered interaction on both turns
  • Compact 40-card Main Deck with 4 double-copy cards and no dead Main Deck slot visible in the list
  • Extra Deck of 15 distinct Synchro bosses gives flexible boss choice

Weaknesses

  • No side deck, so no post-side adaptation
  • Exact-name archetype purity is 36.4%, so engine coherence depends on mixing sub-archetypes
  • No recorded boards, so combo floor and median are unmeasured
  • Usage-statistics in this deck flags conflict with the Extra Deck data, which weakens any usage-based tuning

Critical choke points

  • Level-6 hand starters (10 copies across four names) are the only hand-summon route into the Synchro plan
  • Synchro Summon needs Tuners in Main Deck, and six Main Deck Tuners are the only Tuner base
Priority Remove Add Reason
1 none none Re-run the evidence build so the usage-statistics in this deck flags match the Extra Deck zone data, before any Extra Deck tuning is judged
2 none none Add recorded boards for this deck so combo floor, median and going-second split can be scored instead of inferred

Evidence & confidence

  • Verified: Legal 40/15/0 Master Duel list; Maxx C Limited 1 of 1; Droll and Lock Bird Semi-Limited 2 of 2; Copy histogram 8 singles, 4 doubles, 8 triples; 15 distinct Extra Deck Synchro cards; Exact-name archetype purity 36.4% (20 of 55 archetype-named copies)
  • Inferred: At least one hand-summonable starter in opening 5 is about 0.78 and in 6 about 0.85; Ten hand traps and seven negation-text cards provide layered interaction; Several independent Synchro routes exist from six Main Deck Tuners
  • Provisional: Meta Power is null; format fit is neutral at 50; Tournament reliability is an estimate with no game-level data
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown usage statistics in this deck flags for Extra Deck cards conflict with cards[] zone data (for example Junora, Chaos Angel and Black Rose are flagged false but present in the Extra Deck) Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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