Power Patron Deck #773403 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Medius the Pure x3, Mulcharmy Fuwalos x3, Jupredo the Shademachine Power Patron x3. Created Oct 22, 2026 by YGO Mod.

Deck Power Patron Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 22, 2026
60± 8/ 100
Power Score
Structural 66
Reliability 56
Going First 64
Going Second 75

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 66.5
Going First 64
Going Second 75
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Fusion/Xyz/Synchro bosses (Nerva 3300 ATK, Jupiter 3500 ATK, Junora 3100 ATK) plus Gustav Max direct damage; Link-monster Extra Deck pressure (Charmer, Exceed the Pendulum, Beyond the Pendulum) once the Pendulum engine is live
  • Turn 1 (going first): Search or add a Power Patron engine piece with one of 18 searcher-text cards (P of at least one in a 5-card hand about 0.96, Inferred), then reach a Level 10 boss through Pendulum and Extra Deck summons while holding hand traps for the opponent's first answer
  • Turn 2 (going second): Use the 9 hand traps (P of at least one in a 6-card hand about 0.81, Inferred) to negate the opponent's first activation, then rebuild the Power Patron board and summon a boss
  • Recovery: Recur through Medius the Pure (GY effect), Junoldo (Pendulum-zone draw) and the Power Patron searchers, then re-summon a boss from the Extra Deck
  • After siding: None. The list runs 0 side cards, so there is no post-side plan (D12 penalised)

Why it scores here

The deck reliably opens a functional plan because 18 searcher-text cards give roughly a 0.96 chance of at least one in a 5-card opening hand, and the Pendulum starters (Nervedo, Jupredo, Vidolium, Shade, Medius) are mostly 3-copy cards that each carry only about a 0.34 chance of appearing in that hand. It converts plans into pressure through three Level 10 bosses (Nerva, Jupiter, Junora) and Gustav Max, which read as a high ceiling from card text alone because no recorded boards exist. Interaction is the strongest system property: 9 hand traps and about 18 negation-text cards give high going-second odds (about 0.81 for at least one hand trap in 6 cards), which lifts D7 and D8. Popularity and archetype usage confirmed that the list is real and accessible but earned no points by themselves, the 15 Extra Deck singletons and 0 side cards pull the score down, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least 1 searcher in 5) = 0.96 and 3-copy starters at about 0.34 each give a reliable 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 60 9 hand traps and 7 traps/spells with weak stand-alone value create some dead-hand risk, and the hand-trap probability is 0.81 at 6 cards (Inferred)
D3 Combo Conversion & Ceiling 72 No parseable boards; Nerva (3300 ATK), Jupiter (3500 ATK) and Junora (negate all opposing face-up cards) read as a high ceiling from text (Inferred semantic)
D4 Combo Floor & Median Output 58 No combo evidence; the median cannot be measured, and the guide snippet claiming Level 10 spam and negation is a single unverified mention (Provisional)
D5 Interruption Resilience & Route Redundancy 70 18 searchers, 9 hand traps and recursive starters (Medius from GY, Junoldo from the Pendulum Zone) give several independent lines after one answer (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers and GY/Pendulum recursion offset 15 Extra Deck summons, but Level 10 bosses need materials and the Extra Deck is all singletons (Inferred)
D7 End-Board & Interaction Quality 78 9 hand traps plus Infinite Impermanence, Ash Blossom, Droll & Lock Bird and Crossout Designator give layered, repeatable interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 74 Going-second odds of hand traps (0.81), Dominus Impulse, Artmage Impasto, Maxx C and boss negate text give strong board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 78 Junora 3100, Nerva 3300, Jupiter 3500 and Gustav Max direct damage give strong closing; stats verified, closing text Inferred
D10 Main Deck Efficiency & Flexibility 65 40 main cards with 19 distinct (10 three-ofs, 8 singletons); compact enough, though 9 non-engine hand traps and Vodnika/tech slots dilute the engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots used across Link, Xyz, Fusion and Synchro, all singletons with no bench redundancy; the three Power Patron bosses appear in 82-100% of usage stats (Verified composition, Inferred flex value)
D12 Side Deck Adaptability 25 0 side cards, so no post-side plan exists and adaptability is minimal (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so archetype share and matchup fit are unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Pendulum, Extra Deck summon and hand-trap timing create many decision points with multi-step lines (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66.5, Going First ≈ 64, Going Second ≈ 75, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: banlist_exposure (-1); single_copy_extra_boss_dependence (-2); engine_compactness_searcher_density (2); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*66.5 + 0.20*56 - 4 = 60.4)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three Level 10 Extra Deck bosses (Nerva, Jupiter, Junora) backed by 15 Pendulum monsters in the Main Deck (Verified text)
  • Searcher density: P of at least one searcher in a 5-card opening hand is about 0.96 (Inferred)
  • Layered interaction: 9 hand traps and about 18 negation-text cards, with high going-second hand-trap odds (Inferred)
  • Legal list with no violations and a full 15-card Extra Deck (Verified)

Weaknesses

  • No side deck: 0 of 15 side slots used, so no post-side adaptation (Verified)
  • Extra Deck is all singletons, so each specific boss is hard to reach in a given game (Verified composition, Inferred)
  • Low exact archetype purity (18.2%) across 16 archetype names weakens engine coherence (Verified)
  • No combo evidence, so the ceiling and median are text-only inference (Verified gap)

Critical choke points

  • Accessing the engine: the searcher hit (about 0.96) followed by a 3-copy Pendulum starter (about 0.34 each in 5 cards) is the main line
  • Single-copy Extra Deck bosses (Nerva, Jupiter, Junora): losing them leaves no listed backup boss
  • Non-engine hand traps (Maxx C, Droll & Lock Bird, Ghost Ogre & Snow Rabbit) are weak without the engine on board
Priority Remove Add Reason
1 None A side deck of up to 15 cards chosen by matchup (for example answers to the opponent's most common floodgate or boss plan) Lifts D12 from 25 and gives a post-side plan; the list currently uses 0 of the 15 side slots (Inferred)
2 Ghost Ogre & Snow Rabbit (1 copy, non-engine hand trap) Third copy of Junoldo the Shadespirit Power Patron Junoldo runs 2 copies; going from 2 to 3 raises P of at least one in 5 cards from about 0.24 to about 0.34 (Inferred from hypergeometric)

Evidence & confidence

  • Verified: Legal status, 40 Main and 15 Extra, no violations (legality block); Copy counts and banlist statuses (cards[], restricted_cards); Hypergeometric draw odds (probabilities block); Extra Deck composition: 7 Link, 4 Xyz, 3 Fusion, 1 Synchro (composition); Usage stats for Ash Blossom, Prohibited Power Patron Portal, Maxx C and Junoldo (usage_statistics)
  • Observed: Usage stats show the three Power Patron bosses in 82-100% of published lists (usage_statistics)
  • Inferred: Going-first and going-second estimates for the engine and hand traps (hypergeometric plus text); Interaction quality (D7) from negation and removal text; Boss ceiling (D3) from card text, with no recorded boards; Pilotability and error tolerance (D14)
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13), archetype share unavailable; Median output (D4): guide snippet only
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Preprocessor defect: usage_statistics marks 10 Extra Deck cards (Junora, Nerva, Jupiter, Artmage Non-Finito, Varudras, Exceed the Pendulum, Beyond the Pendulum, Charmer Quartet, S:P Little Knight, Mercurium) as in_this_deck=false and lists them in missing_core, although they are present in cards[] with zone extra; core_present_pct 58.3 is therefore understated and those cards were treated as present Shade the Obscure archetype field contains a malformed token ('| supports_archetypes Power Patron'); it was read as Power Patron archetype_core_group p_open=1 is a proxy and was not used for consistency scoring Deck title is null; the deck is identified by archetype and id only

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Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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