Sky Striker Deck #773400 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Pot of Desires x3. Created Oct 22, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/22/2026
Main Deck (40)
- Droll & Lock Bird x2
- Maxx "C" x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Forbidden Crown x2
- Mystical Space Typhoon x1
- Pot of Desires x3
- Radiant Typhoon Vision x1
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- The Fallen & The Virtuous x2
- Triple Tactics Talent x1
- Upstart Goblin x2
- Infinite Impermanence x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68 |
| Going First | 68 |
| Going Second | 73 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link-chain Sky Striker Ace monsters (Zero, Kagari, Engage Zero, Zeke, Azalea) and Raye/Roze Ace pressure, using Mobilize and Mecha starters to get the board going; Ecclesia and the Dark Dragon / Albion the Branded Dragon as high-ATK closers, if their enablers are reachable
- Turn 1 (going first): Open with a Sky Striker Mobilize or Mecha starter (empty Main Monster Zone), search or Special Summon an Ace, and Link-summon into Kagari or Zero for board and extra draws
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Droll and Lock Bird, Ghost Ogre, Maxx C) to break the opponent's first line, then transition into Ace Link summons
- Recovery: Recur Sky Striker spells and Raye from the GY via Lemnisgate and Mobilize, then rebuild with Link Summons from the Extra Deck
- After siding: Not applicable: Master Duel is a single-game format and the deck runs no side deck
Why it scores here
The deck reliably opens a live engine: about 14 starter-type cards (six Sky Striker Mobilize, three Mecha Widow Anchor, one Hornet Drones, three Raye, one Roze) give roughly a 90% chance of at least one in a five-card opening hand (Inferred, hypergeometric). Its interaction layer is dense, with eleven hand traps and several negate or removal spells, which supports a strong going-second plan (about 88% chance of at least one hand trap in six cards, Inferred). Conversion is strong on paper because thirteen Link monsters, including triple-copy Kagari and Zero, give a high ceiling, but no recorded boards exist, so the floor and median are text-only estimates. Popularity and archetype usage stats confirm the list is a real, accessible build, and they earned no points by themselves. The score was built from the system's consistency, interaction and closing power, not from averaging card scores. Points are held back for the conditional empty-Main-Monster-Zone starters, two Extra Deck slots with weak enablers, and the absence of side and matchup data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least 1 of ~14 starter-type cards in a 5-card opener) ≈ 0.90; P(at least 1 Mobilize in 5) ≈ 0.58; Raye alone only 0.34 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 11 hand traps are flexible, but several starters require an empty Main Monster Zone and some hands will hold Mobilize-only dead cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Triple-copy Kagari and Zero plus Link chains give a high ceiling from Ace starters; no parseable boards (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 60 | No recorded boards, so floor and median are text-only; starter diversity is decent across Mobilize, Mecha and Raye (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Several independent starters, GY recursion via Raye and Lemnisgate, and 11 hand traps give multiple routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Mobilize searches, Pot of Desires and Upstart Goblin feed resources; Sky Striker spells in the GY power recovery effects (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 78 | Mystical Space Typhoon, Forbidden Crown, Widow Anchor, Engage Zero negation and multiple hand traps give broad, layered interaction (Verified text, Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 74 | Going-second hand-trap coverage is about 88%, with Ghost Ogre, Ash and Impermanence able to stop boards (Inferred from probabilities and text) |
| D9 | Offensive Pressure & Closing Power | 72 | Link bosses at 2000 ATK (Zero) and Ecclesia/Albion at 2500 give a strong ceiling, but closing depends on keeping Link chains online (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 66 | Compact 20-card distinct main with seven triple-copy engine pieces, offset by seven singletons including several conditional tech cards (Verified composition, Inferred weighting) |
| D11 | Extra Deck Efficiency & Coverage | 60 | All 15 Extra slots are used; 13 Links are on-theme, but Ecclesia and Albion have weak enablers in this list (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 35 | No side deck in a single-game format, so post-side adaptability is not applicable and scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 60 | Archetype usage shows a real, core build, but there is no dated meta share or match record (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Many conditional effects, Link summon sequencing and Tribute decisions raise decision load (Inferred from card text) |
How the score was computed
Strategy profile: Combo. Structural ≈ 68, Going First ≈ 68, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-2); engine compactness (2); Extra Deck dead weight (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); 0.80*67.8 + 0.20*55 = 65.4, then modifiers -2 = 63.4 → 63
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High starter access from about 14 starter-type cards (Inferred ~0.90 in a 5-card hand)
- Eleven hand traps plus Mystical Space Typhoon and Forbidden Crown give layered interaction
- Thirteen Link monsters, including triple-copy Kagari and Zero, give a high ceiling and extra-deck access
- Compact main deck with a single engine theme (52.7% exact-name purity)
Weaknesses
- No recorded combo boards, so floor and median are text-only
- Several starters need an empty Main Monster Zone, which conflicts with other board-building lines
- Ecclesia and Albion have weak enablers in this list
- Triple Tactics Talent is conditional (needs an opponent monster effect during your Main Phase)
- Zero side deck and no matchup data limit D12 and D13
Critical choke points
- Sky Striker Mobilize needs an empty Main Monster Zone; if the opening hand is Mobilize-only with a monster out, it may not convert
- Raye (3 copies) is the main Ace source in hand and only ~0.34 to draw in 5
- Hornet Drones (1 copy, Limited) is a single starter route
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy) | A second starter or Ace route (e.g. one more Sky Striker starter that does not need a specific opponent action) | Its condition (an opponent monster effect in your Main Phase) is not reliably met, and the slot would add starter access (Inferred). |
| 2 | Ecclesia and the Dark Dragon or Albion the Branded Dragon (Extra Deck, 1 copy each) | Verify the card data first, then consider Fallen of Albaz or a Link monster that the Sky Striker engine can reach reliably | Neither Extra Deck card has an enabler in this list, so they are weakly reachable; the change depends on verifying card text, which was not in the evidence. |
Evidence & confidence
- Verified: Legal in master-duel; 40 Main, 15 Extra, 0 Side within size rules; Restricted cards are within legal copies: Limited 1 copy each, Semi-Limited 2 copies each; Card text and role hint tags from the evidence excerpts; Usage statistics: 27 archetype rows, core cards and typical copy counts
- Inferred: P(≥1 starter-type card in 5) ≈ 0.90 and P(≥1 Mobilize in 5) ≈ 0.58 from hypergeometric estimates; Going-second hand-trap coverage ≈ 0.88 in six cards; Interaction density and closing power from card text; Extra Deck access for Ecclesia and Albion is weak without a Fallen-of-Albaz enabler
- Provisional: Meta Power is null; matchup fit (D13) is Provisional without a dated meta sample; Side-deck adaptability (D12) is not applicable in a single-game format
- Data gaps: No combos supplied (combo data total 0): combo floor, median and ceiling are text-only inference Usage statistics conflict with the cards array: 10 core entries (e.g. Kagari, Zero, Hayate, Azalea, Zeke, Camellia, Ecclesia, Albion, Amatsu, Shizuku) are flagged in this deck false but appear in the cards list. core-card presence (60%) is unreliable; this scoring uses the cards array No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta Power is Provisional without a dated metagame sample No Fallen of Albaz card in the list, so Ecclesia and Albion enablers cannot be confirmed
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