Ryu-Ge Deck #773398 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Manju of the Ten Thousand Hands x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 22, 2026 by YGO Mod.

Deck Ryu-Ge Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
58± 7/ 100
Power Score
Structural 62
Reliability 60
Going First 67
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 67
Going Second 64
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ryu-Ge Pendulum/Ritual and 3000+ ATK Dragons (Sosei Ryu-Ge Mistva 3500, Tensei Ryu-Ge Anva, Kairo, Genro, Kyoro) reached through Ryu-Ge searchers and Ryu-Ge Realm continuous spells; Generic Extra Deck boss monsters (Galaxy-Eyes Cipher X Dragon 4000, Galaxy-Eyes Full Armor Photon Dragon 4000, Baronne de Fleur, Elder Entity N'tss) when the engine is interrupted
  • Turn 1 (going first): Ryu-Ge Rising or Melody of Awakening Dragon to fetch a Ryu-Ge monster, Ryu-Ge Realm to set up the Pendulum/Continuous zone, then Mistva or Anva for board; hand traps (Ash Blossom, Effect Veiler, Maxx C) held for the opponent's first activation
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Maxx C, Nibiru or PSY-Framegear Gamma for the opponent's starter, then rebuild through Kairo Ryu-Ge Emva or Genro Ryu-Ge Hakva search and a Ryu-Ge Realm; Forbidden Crown and Subspace Battle as board-breakers
  • Recovery: Ryu-Ge End and Ryu-Ge Rivalry recur Ryu-Ge monsters; Kairo and Genro special-summon from the GY or banishment after two monsters are sent to the GY; Ryu-Ge Realm - Wyrm Winds and Dino Domains add continuity
  • After siding: Not applicable: the deck has 0 Side Deck cards and Master Duel offers no sideboarding in ranked play; there is no post-side plan to evaluate

Why it scores here

The deck reliably opens a Ryu-Ge engine: the 33-copy archetype core has about a 98.5% chance of at least one card in a 5-card opening hand, and 20 searcher-text cards give about 88% for at least one searcher (Inferred, hypergeometric). Its conversion ceiling rests on 3000 to 4000 ATK Dragons and Pendulum/Ritual Mistva, which score well for closing power, but no recorded boards exist, so the median output is unverified and held near neutral. Interaction is a real strength: nine hand traps, Ryu-Ge End and Ryu-Ge Realm protection, and negation text across about 14 cards let it continue through disruption and recur from the GY. The score is driven by consistency, resilience, and interaction on the system, not by the popularity of the Ryu-Ge name, and not by averaging card scores; the Extra Deck contains no Ryu-Ge monsters and the deck has no Side Deck, which caps its adaptability and pulls the final score down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 33 archetype-core copies in opening 5) = 0.985; 20 searcher-text cards give P = 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram is compact (13 triples), but 15 single-copy main cards, several conditional on Pendulum or Realm state, and 9 hand traps add brick and dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combos; ceiling read from text: Mistva 3500 ATK, Anva/Kairo/Genro special-summon routes, and Realm chains (Inferred semantic)
D4 Combo Floor & Median Output 50 No combo sample, so median output is unknown and held neutral; no combo power distribution available (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Nine hand traps, Ryu-Ge End protection, GY/banish recursion from Kairo and Genro, and multiple independent openers (Inferred from text)
D6 Resource Economy, Recovery & Grind 72 Ryu-Ge Rising, Melody of Awakening Dragon, and Kairo/Mistva self-search and recursion give positive resource flow (Inferred from text)
D7 End-Board & Interaction Quality 72 Negation text on about 14 cards, removal text on about 28, Forbidden Crown, and the Anva and Dino Domains negates give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Hand traps and Forbidden Crown cover going-second board; Subspace Battle and Veiler/Ash handle the opponent's first commitment; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Multiple 3000-4000 ATK bosses (Cipher X 4000, Photon 4000, Mistva 3500, several 3000 ATK Dragons) give strong closing power (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 60 60 main cards at the 40-60 cap; 31 distinct; 20 Spells and 15 single-copy slots; some generic tech dilutes engine density (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots with zero Ryu-Ge Extra monsters; 14 distinct generic bosses and synchro/xyz/link options add flexibility but weak engine linkage (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Zero Side Deck cards; Master Duel offers no in-match sideboarding, so no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 50 Pendulum, Realm, and multi-step Extra summons create many decision points, but the deck is not extreme on complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 67, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine dilution / toolbox density (-3); banlist exposure (-1). Final formula: 0.80*Structural(62.4) + 0.20*TournamentReliability(60) + ContextModifiers(-4) = 57.9, rounded to 58; Meta provisional (no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is near-certain to appear in the opening 5 (Inferred)
  • Two-layer interaction: nine hand traps plus Ryu-Ge End, Ryu-Ge Realm negates, and Forbidden Crown
  • Multiple 3000+ ATK bosses with GY/banish recursion for resilience
  • Full 60/15 build with legal copy counts for all restricted cards

Weaknesses

  • Extra Deck contains no Ryu-Ge monsters, so the bosses do not come from the engine
  • No Side Deck, and Master Duel offers no sideboarding, so no adaptation plan
  • Fifteen single-copy main-deck cards and conditional cards (Lava Golem, PSY-Frame Driver, Guardragon Justicia with no text hints) add dead-draw risk
  • Heavy reliance on four Limited cards and one Semi-Limited card for interaction

Critical choke points

  • Ryu-Ge Realm and Pendulum zone state gate most Ryu-Ge plays; losing a Realm to a single removal or disruption cuts off recovery
  • Mistva and Anva depend on Pendulum/Ritual setup; a single hand-trap or negation hit can leave the engine stalled
Priority Remove Add Reason
1 Guardragon Justicia (no effect text on the card, likely brick) A second Ryu-Ge Extra-Deck-linked booster or a Ryu-Ge searcher Reduces dead-draw risk and tightens engine density; verify card role before the swap (Inferred)
2 Lava Golem (hard to Special Summon, requires opponent's monsters to tribute) A Ryu-Ge monster at Level 10 or lower Lava Golem is difficult to access and conflicts with the Ryu-Ge engine (Inferred)
3 One generic Extra Deck boss A Ryu-Ge Extra Deck monster if the format has one The Extra Deck has no Ryu-Ge monsters; adding one would link the engine to the bosses (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel with 60 Main / 15 Extra / 0 Side; Restricted-card copy counts within legal limits (Herald 1, Maxx C 1, Mudora 1, PSY-Framegear Gamma 1, The Fallen & The Virtuous 2); Ryu-Ge exact-name purity 22 of 60 main copies (29.3%); Zero Ryu-Ge Extra Deck monsters
  • Observed: Usage statistics show the archetype core at 81% present (17 of 21 core cards)
  • Inferred: Opening-hand consistency: 0.985 for core, 0.88 for searchers (hypergeometric); Interaction density from text: negation on about 14 cards, removal on about 28, hand traps on 9; Going-second hand-trap coverage 0.64 for six-card hand; Engine-dilution and brick-risk judgements from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, and brick/starter/OTK rates are Inferred or Unknown Usage stats mark Herald of the Arc Light (card 79606837) as not in deck, but cards[] lists it at 1 copy in the Extra Deck; this is a data inconsistency, and the core-present percentage is likely understated (18 of 21 if Herald is present) Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Ryu-Ge

Ryu-Ge Breakdown

 
 

 

 

 

 

 

 
 

 

 
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