Elfnote Deck #773389 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Elfnote Tinia x3. Created Oct 22, 2026 by YGO Mod.

Deck Elfnote Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 22, 2026
62± 6/ 100
Power Score
Structural 66
Reliability 58
Going First 67
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 67
Going Second 72
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from Elfnote Lucina, Regina, Tinia and Fortuna, backed by high-ATK Extra Deck Synchros (Stellar Wind Wolfrayet, Chaos Angel, Juraishin, June Pride); Board control through hand-trap-protected Synchro boards and Synchro effects that negate or destroy (Crystal Wing, Baronne de Fleur, Clear Wing)
  • Turn 1 (going first): Open an Elfnote starter (Lucina, Regina, Tinia or Power Patron), search or Special Summon another Elfnote, and Synchro Summon onto the center zone while holding a hand trap for the opponent's turn
  • Turn 2 (going second): Use the 10 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler x2, Droll & Lock Bird x2, Maxx C, Fydraulis Harmonia) to break the opponent's first Main Phase, then rebuild through Elfnote summons
  • Recovery: Recycle through Elfnote Regina and Tinia from the GY and Elfnotes: Welcome Home, and rebuild with Mulcharmy and Medius searches
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan in this export; the deck relies on in-main flexibility only

Why it scores here

The deck reliably reaches a live Elfnote starter: the 28-copy archetype core gives a near-certain hand-5 opening (about 0.999 proxy, Inferred), and 17 searcher-text copies make a search available in almost every opening. Its 10 hand traps and 7 negation-text cards lift interruption resilience and going-second interaction, so the list can keep a Synchro line alive through one or two disruptions. The Extra Deck is a mix of Elfnote and generic Synchros (Stellar Wind, Juraishin, Crystal Wing, Baronne, Black Rose), which gives board-breaking and end-board power but lowers engine coherence. The score comes from consistency, interaction and going-second strength on the system as a whole, not from Elfnote being a popular archetype and not from averaging card scores; the 0.20 weight on tournament reliability and the modifiers are the only other inputs.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one Elfnote core card in hand of 5) about 0.999 for the 28-copy core; starters repeated 3x each (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Hand-trap and off-engine cards can be dead without an opponent action; 37 off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable combos; ceiling rests on Elfnote Lucina/Tinia removal and Synchro chains, read from card text (Inferred)
D4 Combo Floor & Median Output 58 No combo boards supplied; median assumed lower than ceiling because many Synchro options are generic (Inferred)
D5 Interruption Resilience & Route Redundancy 72 10 hand traps, 7 negation-text cards and multiple independent searchers allow recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 17 searcher-text copies and GY recursion (Regina, Tinia, Welcome Home) give good regrowth; resource cost is not measured (Inferred)
D7 End-Board & Interaction Quality 80 Deck-wide interaction: Crystal Wing, Baronne de Fleur, Clear Wing, Black Rose and Juraishin in the Extra Deck, plus 10 hand traps (Inferred from card text)
D8 Going-Second & Board-Breaking Power 78 Hand traps are 84.5% likely in a going-second 6-card hand (hypergeometric, Inferred); board-breaking Synchros present
D9 Offensive Pressure & Closing Power 75 End-board ATK: Stellar Wind 2500 growing, Juraishin 3100, June Pride 3100, Chaos Angel 3500 when summoned (card data)
D10 Main Deck Efficiency & Flexibility 60 40 main with 21 distinct cards; exact archetype purity only 32.7%, with 37 off-archetype copies (Power Patron, Mulcharmy, Medius, Junk) (Verified)
D11 Extra Deck Efficiency & Coverage 60 15 Synchros including Elfnote June Pride and Seraphim, but several generic Synchros dilute the engine (Verified count, Inferred coherence)
D12 Side Deck Adaptability 35 No Side Deck registered (side_count 0); no post-side data, so this is a structural gap (Provisional)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no archetype meta-share in export (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Synchro chains and hand-trap timing are demanding; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 66, Going First ≈ 67, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: banlist exposure (-1); engine breadth conflict (-2). Final formula: 0.80*Structural(66.3) + 0.20*TournamentReliability(58) + ContextModifiers(-3) = 61.7, rounded to 62; Meta provisional (no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Near-certain access to an Elfnote starter in the opening hand
  • Ten hand traps and seven negation-text cards give strong going-second interaction
  • High-ATK Synchro end boards with several negate or destroy effects in the Extra Deck

Weaknesses

  • Extra Deck mixes archetype and generic Synchros, so engine lines conflict
  • No Side Deck, so the list cannot adapt between games
  • Low exact archetype purity (32.7%) with 37 off-archetype copies

Critical choke points

  • Elfnote Lucina, Regina and Tinia are the main starters; losing them to a single disruption leaves thin follow-ups
  • Droll & Lock Bird and Maxx C are banlist-exposed at legal maximum copies
Priority Remove Add Reason
1 one copy of a generic off-archetype Synchro (for example Crimson Blader or Golden Cloud Beast) an Elfnote or Power Patron Synchro, if the player has one Reduces engine conflicts (modifier -2) without changing the hand-trap and starter counts; verify the cards in the list before applying

Evidence & confidence

  • Verified: Legal under master-duel BanMasterDuel; Maxx C 1/1 Limited, Droll & Lock Bird 2/2 Semi-Limited; 40 main / 15 extra / 0 side; 15 Synchro Extra Deck cards; Archetype purity 32.7% (18 exact of 55 main copies)
  • Observed: Elfnote guide (guide 1373) describes a Synchro deck with hand traps and a one-card-combo potential
  • Inferred: Opening-hand access to an Elfnote starter about 0.999 (archetype-core proxy); Going-second hand-trap availability about 0.845; Interaction density and end-board strength read from card text
  • Provisional: Meta position and matchup fit (no dated metagame sample or tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) in YGOVN Meta Power is Provisional without a dated metagame sample usage_statistics in_this_deck flags contradict cards[] for several Extra Deck cards that appear with zone extra (Elfnote June Pride, Elfnote Seraphim Strelitzia, Baronne de Fleur, Crystal Wing Synchro Dragon, Junora, Chaos Angel, F.A. Dawn Dragster, Black Rose Dragon, Golden Cloud Beast - Malong); cards[] was treated as the source of truth, so core_present_pct in the usage block is unreliable no Side Deck registered, so post-side evaluation is unavailable

More Master Duel Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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