Phantom Knights Deck #773367 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Lava Golem x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
33± 10/ 100
Power Score
Structural 41
Reliability 40
Going First 38
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 38
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Unverified: no recorded combos; the Mikanko/Equip engine and Link/Xyz boss are the apparent closers from card text only; Extra Deck boss monsters (Uzuhime, Super Starslayer TY-PHON, Elder Entity N'tss) once a board exists
  • Turn 1 (going first): Starter from Mikanko monsters and Equip Spells, with Ash Blossom / Maxx C / Droll for disruption; theoretical only because the list is illegal
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Nibiru) to interrupt the opponent's board, then Mind Mirror Force or Raigeki-style removal
  • Recovery: Recursion via Mikanko Spiritwalk, Sanaki and Mikanko Dance - Mayowashidori from the GY; not verified by any recorded board
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The list is illegal in OCG: it runs 3 copies of Triple Tactics Talent and 1 Cross-Sheep, both Forbidden, so the deck is capped and scored structurally only. Its archetype core is thin (only 3 of 22 usage-stat core cards present, and 70 of 86 archetype-tagged copies are off the exact Phantom Knights name), so it reads as a Mikanko/Equip toolbox with Herald and Sinful Spoils support rather than a focused engine. Interaction is the strongest part: 16 removal-text cards, 8 negation-text cards and 7 hand traps give a layered end-board response, while the zero-card Side Deck and missing recorded combos pull reliability and conversion down. Popularity of the archetype and the hypergeometric draw numbers were not treated as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one archetype-core card in opening 5) is about 0.32 with 4 copies and the searcher-text group reaches 0.69; starter access is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Copy histogram is spread (17 singles, 10 triples) with 14 tech cards and 25 Spells, so dead-hand risk is material (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards exist (combos_evidence total 0); conversion ceiling rests on card text such as Mikanko equip loops and Uzuhime (Inferred)
D4 Combo Floor & Median Output 30 No recorded combos, so the median output cannot be measured; the estimate is text-only and low (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Mikanko recursion and multiple hand traps offer some route redundancy, but the single Extra-Deck boss line is a choke point (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion through Spiritwalk, Mayowashidori and Sanaki exists, but resource spend and regeneration are not measured (Inferred)
D7 End-Board & Interaction Quality 55 16 removal-text, 8 negation-text and 7 hand-trap cards form a layered interaction suite; Mind Mirror Force and Raigeki add breadth (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 Going-second split is unavailable; hand traps help, but the deck lacks a dedicated board breaker beyond Raigeki and Mind Mirror Force (Inferred)
D9 Offensive Pressure & Closing Power 40 Closing relies on Equip-boosted Mikanko and Extra-Deck Link/Xyz bosses; no end-board stat evidence beyond card stats (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 31 distinct, 10 triple copies and 14 tech cards; compactness is middling and the Main is over-full of situational cards (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck uses 15 slots with 8 Link, 3 Xyz, 3 Fusion and 1 Synchro, a reasonable spread but including one Forbidden card (Verified legality)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share is absent, so this stays Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Mikanko and Equip chains plus Extra-Deck Link/Xyz lines need many decision points, moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox primary with Stun secondary. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then banlist-exposure modifier -8 for Illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 16 removal-text, 8 negation-text and 7 hand-trap cards
  • Recursion and searchers (11 searcher-text cards) add redundancy
  • Extra Deck covers Link, Xyz, Fusion and Synchro spread

Weaknesses

  • Illegal in OCG: Forbidden Triple Tactics Talent (x3) and Cross-Sheep (x1)
  • Zero Side Deck cards
  • Thin archetype core: 3 of 22 usage-stat core cards present
  • No recorded combos to ground the conversion or median estimates

Critical choke points

  • Extra-Deck Link/Xyz boss access is the only route to a board finisher
  • Mikanko equip chain depends on a few Mikanko monsters and Equip Spells
Priority Remove Add Reason
1 Triple Tactics Talent (x3) and Cross-Sheep (x1) Legal replacements within the Forbidden/Limited lists (for example, extra copies of the core Mikanko monsters) Restores legality so the deck can receive a normal Final Contextual score
2 Several one-of tech cards (Relinquished Anima, Double-Edged Sword, The Great Mikanko Ceremony) Core archetype staples from the usage-stat list (for example, S:P Little Knight or The Phantom Knights of Doomed Soleret) if the operator wants the standard build The archetype-standard core is largely missing, which weakens D1 and D3
3 None A 3–6 card Side Deck An empty Side Deck gives no post-side plan (D12 = 20)

Evidence & confidence

  • Verified: Illegal status: Triple Tactics Talent x3 and Cross-Sheep x1 are Forbidden; Main 55 and Extra 15 are within OCG size rules; Side Deck is empty; Archetype core presence is 3 of 22 usage-stat cards
  • Inferred: Layered interaction suite (16 removal, 8 negation, 7 hand traps); Hypergeometric starter and brick estimates; Toolbox primary strategy classification
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No Side Deck supplied Meta Power is Provisional without a dated metagame sample

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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