Phantom Knights Deck #773367 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Lava Golem x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x1
- Ha-Re the Sword Mikanko x1
- Hu-Li the Jewel Mikanko x2
- Lava Golem x3
- Maxx "C" x1
- Nibiru, the Primal Being x3
- Sanaki the Mikanko Devotee x1
- Poissonniere de Nouvelles x1
- Miracle Raven x1
- Ohime the Manifested Mikanko x3
- Relinquished the Wicked Eye of Illusion x1
- Ash Blossom & Joyous Spring x2
- Diviner of the Herald x3
- Double-Edged Sword x1
- Harpie's Feather Duster x1
- Mikanko Dance - Mayowashidori x1
- Mikanko Fire Dance x2
- Mikanko Kagura x1
- Mikanko Reflection Rondo x1
- Mikanko Shinbu - Noble Twins x3
- Mikanko Water Arabesque x3
- Preparation of Rites x2
- Raigeki x3
- Sinful Spoils of the White Forest x1
- Susurrus of the Sinful Spoils x1
- The Great Mikanko Ceremony x1
- Triple Tactics Talent x3
- WANTED: Seeker of Sinful Spoils x1
- Mikanko Spiritwalk x1
- Mind Mirror Force x3
Extra Deck (15)
- Elder Entity N'tss x1
- Guardian Chimera x1
- Nightmare-Eyes Restrict x1
- Accesscode Talker x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Herald of the Arc Light x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Uzuhime the Manifested Mikanko x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 41 |
| Going First | 38 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Unverified: no recorded combos; the Mikanko/Equip engine and Link/Xyz boss are the apparent closers from card text only; Extra Deck boss monsters (Uzuhime, Super Starslayer TY-PHON, Elder Entity N'tss) once a board exists
- Turn 1 (going first): Starter from Mikanko monsters and Equip Spells, with Ash Blossom / Maxx C / Droll for disruption; theoretical only because the list is illegal
- Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Nibiru) to interrupt the opponent's board, then Mind Mirror Force or Raigeki-style removal
- Recovery: Recursion via Mikanko Spiritwalk, Sanaki and Mikanko Dance - Mayowashidori from the GY; not verified by any recorded board
- After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan exists
Why it scores here
The list is illegal in OCG: it runs 3 copies of Triple Tactics Talent and 1 Cross-Sheep, both Forbidden, so the deck is capped and scored structurally only. Its archetype core is thin (only 3 of 22 usage-stat core cards present, and 70 of 86 archetype-tagged copies are off the exact Phantom Knights name), so it reads as a Mikanko/Equip toolbox with Herald and Sinful Spoils support rather than a focused engine. Interaction is the strongest part: 16 removal-text cards, 8 negation-text cards and 7 hand traps give a layered end-board response, while the zero-card Side Deck and missing recorded combos pull reliability and conversion down. Popularity of the archetype and the hypergeometric draw numbers were not treated as power, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one archetype-core card in opening 5) is about 0.32 with 4 copies and the searcher-text group reaches 0.69; starter access is moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Copy histogram is spread (17 singles, 10 triples) with 14 tech cards and 25 Spells, so dead-hand risk is material (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards exist (combos_evidence total 0); conversion ceiling rests on card text such as Mikanko equip loops and Uzuhime (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded combos, so the median output cannot be measured; the estimate is text-only and low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | Mikanko recursion and multiple hand traps offer some route redundancy, but the single Extra-Deck boss line is a choke point (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion through Spiritwalk, Mayowashidori and Sanaki exists, but resource spend and regeneration are not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 16 removal-text, 8 negation-text and 7 hand-trap cards form a layered interaction suite; Mind Mirror Force and Raigeki add breadth (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second split is unavailable; hand traps help, but the deck lacks a dedicated board breaker beyond Raigeki and Mind Mirror Force (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing relies on Equip-boosted Mikanko and Extra-Deck Link/Xyz bosses; no end-board stat evidence beyond card stats (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 Main cards with 31 distinct, 10 triple copies and 14 tech cards; compactness is middling and the Main is over-full of situational cards (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck uses 15 slots with 8 Link, 3 Xyz, 3 Fusion and 1 Synchro, a reasonable spread but including one Forbidden card (Verified legality) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share is absent, so this stays Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Mikanko and Equip chains plus Extra-Deck Link/Xyz lines need many decision points, moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox primary with Stun secondary. Structural ≈ 41, Going First ≈ 38, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then banlist-exposure modifier -8 for Illegal status
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 16 removal-text, 8 negation-text and 7 hand-trap cards
- Recursion and searchers (11 searcher-text cards) add redundancy
- Extra Deck covers Link, Xyz, Fusion and Synchro spread
Weaknesses
- Illegal in OCG: Forbidden Triple Tactics Talent (x3) and Cross-Sheep (x1)
- Zero Side Deck cards
- Thin archetype core: 3 of 22 usage-stat core cards present
- No recorded combos to ground the conversion or median estimates
Critical choke points
- Extra-Deck Link/Xyz boss access is the only route to a board finisher
- Mikanko equip chain depends on a few Mikanko monsters and Equip Spells
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (x3) and Cross-Sheep (x1) | Legal replacements within the Forbidden/Limited lists (for example, extra copies of the core Mikanko monsters) | Restores legality so the deck can receive a normal Final Contextual score |
| 2 | Several one-of tech cards (Relinquished Anima, Double-Edged Sword, The Great Mikanko Ceremony) | Core archetype staples from the usage-stat list (for example, S:P Little Knight or The Phantom Knights of Doomed Soleret) if the operator wants the standard build | The archetype-standard core is largely missing, which weakens D1 and D3 |
| 3 | None | A 3–6 card Side Deck | An empty Side Deck gives no post-side plan (D12 = 20) |
Evidence & confidence
- Verified: Illegal status: Triple Tactics Talent x3 and Cross-Sheep x1 are Forbidden; Main 55 and Extra 15 are within OCG size rules; Side Deck is empty; Archetype core presence is 3 of 22 usage-stat cards
- Inferred: Layered interaction suite (16 removal, 8 negation, 7 hand traps); Hypergeometric starter and brick estimates; Toolbox primary strategy classification
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No Side Deck supplied Meta Power is Provisional without a dated metagame sample
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