Cyberdark Deck #773365 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x2
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x1
- Maxx "C" x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x1
- Forbidden Crown x2
- Future Fusion Nova x3
- Lightning Storm x2
- Limiter Removal x1
- Overload Future Fusion x1
- Power Bond x2
- R.B. Next Phase x1
- Red Reboot x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber End Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- R.B. The Brute Blues x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (Confidence: Medium)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion boards from Future Fusion Nova / Power Bond into Cyber End Dragon (4000 ATK, piercing) or Chimeratech Rampage (Inferred); Cyber Dragon Nova Xyz and Link boards (Sieger, Brute Blues, Azalea) once Cyber Dragon monsters are on the field (Inferred)
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Emergency or Future Fusion Nova), then Power Bond or Future Fusion Nova toward a 4000 ATK Fusion; Cyber Dragon and Herz need an opposing monster to Special Summon (Inferred)
- Turn 2 (going second): Hold Ash Blossom x2, Maxx C and Red Reboot for the opponent's first play, then summon from the Cyber Dragon engine and run the Fusion or Link line; Forbidden Crown and Jizukiru answer the first board (Inferred)
- Recovery: Cyber Repair Plant and Cyber Emergency recover Cyber Dragon and Cyber cards from the GY, and Cyber Dragon Nova can revive a Cyber Dragon from the GY (Inferred)
- After siding: None: the deck has zero Side Deck cards, so there is no post-side plan (Verified)
Why it scores here
The deck is scored as a connected Cyber Dragon / Fusion / Link system, not as an average of its cards. Its archetype core is well represented (15 copies, P(at least one in opening 5) ≈ 0.91, Inferred), and several starters (Cyber Dragon Core, Cyber Dragon, Herz, Nachster, Jormungardr) give it redundant ways to begin. Its strongest part is interaction: Ash Blossom x2, Red Reboot, Maxx C, Forbidden Crown x2, Therion Regulus and Jizukiru give many negate or removal answers, and it has 4000 ATK closers. Its weaknesses are a high non-monster count (19 of 41 main cards are Spells or Traps), an empty Side Deck, and a label that does not match the list (exact Cyberdark purity 3.6%, so this is mostly a Cyber Dragon list with splash). Popularity and archetype label were not used to raise the score, and no combo boards exist to validate the ceiling.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 archetype-core card in 5) ≈ 0.91 across 15 copies; Cyber Dragon and Core starters are only 0.33 each on the going-first hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 19 of 41 main cards are Spells/Traps and several need a specific board (Forbidden Crown, Repair Plant, Realm); 4 hand traps help the hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Text-only ceiling: Power Bond or Future Fusion Nova into Cyber End Dragon (4000 ATK) or Rampage; no recorded boards to measure (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combos_evidence present, so median is a low-confidence text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Five independent starters, two Ash Blossoms and Red Reboot/Maxx C as hand-trap redundancy, and GY recursion through Repair Plant and Nova (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Cyber Emergency and Repair Plant recover cards from GY; Cyberdark Chimera searches Power Bond; no float data (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | About 10 negate or removal sources: Ash x2, Red Reboot, Forbidden Crown x2, R.B. Next Phase, Regulus, Jizukiru, Heosvarog, Lightning Storm (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | 4 hand traps give P(>=1 hand trap in 6 going second) ≈ 0.48, plus Forbidden Crown and Lightning Storm for the board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Cyber End Dragon and Final Strike Cyber End at 4000 ATK with piercing, Jizukiru 3300 ATK, Eternity 2800 ATK (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 41 main cards with 1 unresolved passcode counted as main; 17 Spells and 10+ splash cards dilute the archetype (Verified counts, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra mostly fits the Cyber Dragon plan (8 Fusion, 4 Link, 2 Xyz), but Divine Arsenal AA-ZEUS has no Level 12 monsters to Xyz Summon from except the alternate route (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 cards), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent, neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Multi-step Fusion/Link/Xyz sequencing with name-changing Cyber Dragon effects and many conditional spells (Inferred) |
How the score was computed
Strategy profile: Midrange. Modifiers: none.
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