Cyber Dragon Deck #773364 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x2
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x1
- Maxx "C" x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x1
- Forbidden Crown x2
- Future Fusion Nova x3
- Lightning Storm x2
- Limiter Removal x1
- Overload Future Fusion x1
- Power Bond x2
- R.B. Next Phase x1
- Red Reboot x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber End Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- R.B. The Brute Blues x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status: Legal with warning. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Link/Xyz boss (Cyber End Dragon 4000 ATK, Cyber End Final Strike, Jizukiru 3300 ATK, Cyber Eternity) enabled by Cyber Dragon bodies; Power Bond and Chimeratech Rampage/Megafleet/Fortress extra-deck boards from Cyber Dragon material
- Turn 1 (going first): Normal Summon Cyber Dragon Core to search a Cyber Spell/Trap, or Special Summon Cyber Dragon / Luminous Mech Dragon from hand, then extend into a Fusion or Link boss
- Turn 2 (going second): Hold Ash Blossom, Maxx C or Red Reboot for the opponent's first engine activation, then Special Summon a Cyber Dragon body and extend
- Recovery: Cyber Repair Plant, Cyber Dragon Herz and Cyber Dragon Nova recur Cyber Dragon bodies from the GY
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck opens reliably: roughly 13 hand-summonable Cyber Dragon bodies across Core, Luminous, Nachster, Herz and the Cyber Dragon copies give a high chance of a live starter in the opening hand, though this estimate is an Inferred proxy from the archetype-core group, not observed boards. It converts into strong bosses through its Fusion, Link and Xyz extra-deck options, with Cyber End Dragon and Cyber End Final Strike as the closing threats. Its interaction is layered (Ash Blossom x2, Maxx C, Red Reboot, Lightning Storm, Forbidden Crown x2, Regulus, Jizukiru, R.B. Next Phase) and recursion from Repair Plant, Herz and Nova gives some resilience after disruption. It is held back by the lack of a side deck, the Power Bond and 4000 LP Final Strike costs, heavy extra-deck dependence on Cyber Dragon materials, and no recorded boards or tournament evidence, so the score reflects the system's structure, not card-by-card averages or archetype popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one core-group card in a 5-card opening hand) ~0.96 proxy; about 13 hand-summonable Cyber Dragon bodies; 2-copy and 3-copy starters are common (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 64 | About 14 non-engine spells and traps with 4 hand traps; one unresolved passcode; 2-copy Normal Summon conflicts with Core and Nachster (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Text-only ceiling: Power Bond into Cyber End Dragon, and Chimeratech/Cyber Eternity boards from Cyber Dragon material; no recorded boards, so no observed conversion (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No observed median or floor (combo data is empty); held neutral at 50 pending boards (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Four hand traps (Ash x2, Maxx C, Red Reboot), many independent starters and GY recursion via Repair Plant, Herz and Nova (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Power Bond and 4000 LP Final Strike cost life; recursion and search (Cyber Repair Plant, Clockwork Night) partly offset this (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Lightning Storm, two Forbidden Crown, Regulus, Jizukiru, R.B. Next Phase and Red Reboot give broad layered interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Strong going-second boss options (Cyber End Final Strike, Cyber End Dragon, Jizukiru) and 0.48 hand-trap chance on going second; no observed split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Closing threats at 4000, 3300, 2800 and 2800 ATK; piercing from Cyber End Dragon (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 41 main cards with 25 distinct, 17 exact archetype copies (30.9% exact purity), 38 off-archetype copies, and one unresolved card (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 14 extra-deck cards (8 Fusion, 4 Link, 2 Xyz), most requiring Cyber Dragon or Machine material; good coverage but no zero-card-dependency line (Verified counts, Inferred use) |
| D12 | Side Deck Adaptability | 25 | No side deck registered (Side Deck size 0), so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, Link and Xyz sequences with several material conditions, many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: No side deck (-3); Life-point cost of Power Bond and Cyber End Final Strike (-1); Unresolved passcode in main deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); structural is meta-neutral with D13 dropped and weights renormalised
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 13 hand-summonable Cyber Dragon bodies give a high starter rate
- Layered interaction: Ash x2, Maxx C, Red Reboot, Lightning Storm, Forbidden Crown x2, Regulus, Jizukiru
- Strong closers across Fusion, Link and Xyz extra decks
Weaknesses
- No side deck, so no post-side adaptation
- Low exact archetype purity (30.9%) with many generic and off-archetype cards
- LP-costly lines (Power Bond, Cyber End Final Strike)
Critical choke points
- Cyber Dragon bodies are needed in most extra-deck lines, so losing them to a hand trap or board wipe removes several routes at once
- Maxx C and Red Reboot are Limited with one copy each, so a single interruption can remove a key defence
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One unresolved or low-impact main slot (passcode 10443957) | A verified card or a side-deck-compatible replacement | Resolve the unknown card so legality and the starter count can be checked (Verified gap). |
| 2 | Off-archetype generic filler | Additional exact Cyber Dragon searchers or bodies | Raises exact purity and starter consistency for the Fusion and Link lines (Inferred). |
Evidence & confidence
- Verified: Main 41 and Extra 14 are within the OCG size rules; All restricted cards run at their legal copy limits (Maxx C 1/1 Limited, Red Reboot 1/1 Limited, Ash Blossom 2/2 Semi-Limited); Exact archetype purity is 30.9% (17 of 55 non-extra copies, Verified count); Extra-deck breakdown is 8 Fusion, 4 Link, 2 Xyz
- Inferred: Starter access is estimated from hypergeometric draws over the 13 hand-summonable bodies; Interaction density and going-second strength are read from card text; Extra-deck coverage and recursion are read from card text
- Provisional: Meta power and matchup fit: no dated metagame sample or tournament data
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent Passcode 10443957 unresolved and counted as main usage statistics in this deck flags disagree with the card list for several extra-deck cards (e.g. Cyber Dragon Nova, Chimeratech Megafleet, Chimeratech Fortress, Heosvarog); core-card presence of 55 is likely undercounted No side deck registered (Side Deck size 0) No win-rate telemetry in YGOVN; going-first/second and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied
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