Cyberdark Deck #773363 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Dragon, the Luminous Mech Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x2
- Cyber Dragon, the Luminous Mech Dragon x3
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Wurm x1
- Jizukiru, the Star Destroying Kaiju x1
- Maxx "C" x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x2
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyberdark Realm x1
- Forbidden Crown x2
- Future Fusion Nova x3
- Lightning Storm x2
- Limiter Removal x1
- Overload Future Fusion x1
- Power Bond x2
- R.B. Next Phase x1
- Red Reboot x1
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber End Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- R.B. The Brute Blues x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 55/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 64 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Cyber End Dragon, Cyber End Dragon the Final Strike Dragon, Jizukiru, Regulus and Cyber Dragon Nova converting Cyber Dragon summons into 3000-4000 ATK boards; Chimeratech Rampage Dragon and Chimeratech Megafleet Dragon, which clear Spells and Traps and add pressure through the Fusion route
- Turn 1 (going first): Normal Summon Cyber Dragon Core for a Cyber spell or trap, or open with Cyber Dragon Nachster or Herz from hand, then move into Power Bond or Fusion and Extra Deck summons. Hand traps are held for the opponent's first activation.
- Turn 2 (going second): Hold Ash Blossom, Maxx C and Red Reboot against the opponent's starter. Rebuild with Cyber Dragon Nachster and Herz, then use Cyber Dragon summons or Luminous to recover board presence.
- Recovery: Recur Cyber Dragons from the GY with Nachster, Herz, Cyber Dragon Nova and Cyber Repair Plant; search Cyber spells and traps with Cyber Dragon Core and Cyberdark Realm.
- After siding: No side deck is registered, so there is no post-side plan. Any sideboard adjustment is unavailable as recorded.
Why it scores here
The deck opens reliably through its Cyber Dragon engine. Three Cyber Dragon Core, three Cyber Dragon, two Nachster and two Herz give several Level 1 to 5 starters, and the archetype-core proxy puts at least one core card in the opening hand about 91 percent of the time (Inferred). Its conversion ceiling is high on the text: Cyber End Dragon and Final Strike, Regulus and Jizukiru reach 2800 to 4000 ATK, and Chimeratech Rampage can clear backrow, but no recorded boards exist, so the ceiling is text-only. Interaction is layered: Ash Blossom x2, Maxx C, Red Reboot, Forbidden Crown, R.B. Next Phase and Regulus give several answers, though four hand traps are a thin set against a going-second hand. Structurally the deck is scored on engine coherence and interaction, not on Cyberdark popularity; its declared archetype understates the actual engine, since only 2 of 41 main cards carry the exact Cyberdark name. The score is not an average of individual card scores. Missing post-side plans and an unregistered side deck cap the score, and the lack of combo, matchup and tournament data keeps the band wide.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one 3-copy starter in 5 cards) = 0.33 each; archetype-core proxy P(at least one in 5) = 0.91; searcher proxy 0.89 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 singletons, several conditional (Storm, Crown, Limiter Removal, Next Phase, Clockwork Night, Overload Future Fusion), plus one unresolved passcode counted as main (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Text-only ceiling: Cyber End Dragon 4000 ATK, Regulus 2800, Jizukiru 3300 with Chimeratech Rampage backrow removal; no parseable boards (Inferred, text-only) |
| D4 | Combo Floor & Median Output | 50 | No combos_evidence, so median output is unknown and set at a neutral 50 pending recorded boards (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Cyber Dragon summon routes from hand, GY and Extra (Nachster, Herz, Luminous, Jormungardr, Nova) plus four hand traps; recursion is text-based (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Cyber Emergency, Cyber Repair Plant, Cyberdark Realm and Clockwork Night give search density; Cyber End Final Strike costs 4000 LP and Power Bond costs ATK damage (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Four hand traps, Forbidden Crown, R.B. Next Phase, Rampage backrow removal and multiple negate texts on Regulus, Heosvarog and Jizukiru (Inferred from text plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap probability about 0.48 for 4 copies, plus Lightning Storm 2 and Rampage for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Multiple 3000+ ATK closers including Cyber End Dragon piercing and Jizukiru 3300; Dragon Sieger adds 2100 (verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 41 main cards at the 40-card minimum tier with 25 distinct; 14 singletons and 6 off-archetype tech and utility slots (verified counts, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra slots: 8 Fusion, 4 Link, 2 Xyz, with the Chimeratech and Cyber End package in use; Extra is near its 15 cap (verified count, Inferred use) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side_count 0), so post-side adaptability cannot be shown (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; D13 neutralised out of the Structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple discard costs, conditional summons and Fusion or Link requirements with several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 64, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-2); Dependence on Extra Deck cards (-1); Engine dilution (-2); Engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no dated meta; D13 dropped and weights renormalised to 97) = 0.80*61 + 0.20*48 - 3 = 55
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Cyber Dragon starter and summon package with several Level 1 to 5 routes
- Four hand traps and a layered negate suite
- High closing power through 3000 to 4000 ATK Extra Deck monsters
- Legal at every restricted-card copy limit
Weaknesses
- No side deck, so the deck cannot adapt between games
- Only 2 exact Cyberdark cards despite the declared archetype
- Several conditional spells (Storm, Crown, Limiter Removal, Next Phase, Clockwork Night) lower hand quality
- Extra Deck at its near-cap of 14 relies on specific Fusion and Link cards
Critical choke points
- Cyber Dragon Core and Nachster are the early engine; loss of them to a hand trap or a board-breaking starter leaves few alternate starts
- Chimeratech Fusion needs Cyber Dragon materials, so the Fusion route depends on the Cyber Dragon core surviving
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One of Cyber Emergency or the weakest conditional spell | A second hand trap or a sideboard of 3 to 5 cards | A 0-card side deck gives no post-side plan, and a 4-hand-trap suite is thin against a going-second hand |
| 2 | One Clockwork Night or Overload Future Fusion | A second Cyber Dragon Core or a Cyber Dragon Nova Extra path | Core engine consistency, rather than another conditional spell, drives opening-hand quality |
Evidence & confidence
- Verified: Main 41, Extra 14, side 0 inside the OCG size rules; Limited copies of Maxx C and Red Reboot and Semi-Limited copies of Ash Blossom each at legal count; Chimeratech Rampage, Megafleet, Fortress and Cyber End Dragon stats and text as listed
- Inferred: At least one starter in opening hand is about 0.91 via the archetype-core proxy; Going-first and going-second scores are weighted blends of dimension scores; Closing power and text-only combo ceiling from card text
- Provisional: Meta power (null, no dated sample); Matchup fit (D13 neutral, dropped from Structural); Median output set at a neutral 50 with no boards
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck registered (side_count 0): post-side is unscorable Usage stats are unreliable: core_cards flags Cyber Dragon Nova, Megafleet, Fortress, Sieger, Eternity, Heosvarog, Cyber End Dragon and Clockwork Knight as missing while they appear in the Extra list, so core_present_pct 47.1 was not used One passcode 10443957 unresolved, counted as main; its effect is unscored No win-rate telemetry for going-first, going-second, matchup, brick or starter rates
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