Train Deck #773362 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Train OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 45
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz boss summons (Superdreadnought Rail Cannon Gustav Rocket, Juggernaut Liebe, Flying Launcher, Gustav Max) backed by EARTH Machine searches and Level 10 bosses (Inferred from card text and copy counts); Direct-damage and negation-supported boss pressure from Machina Ruinforce and Machina Citadel (Inferred)
  • Turn 1 (going first): Search with Exceptional Schedule, Night Train Blue Traveler or Machina Redeployment toward a Level 10 boss, then Extra Deck summon (Inferred; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Ogre to answer the opponent's first board, then rebuild through GY recursion of Train and Machina monsters (Inferred)
  • Recovery: Searchers (23 copies) and GY recursion (Night Train, Infinitrack Tunneller, Super Express Bullet Train) rebuild a hand after disruption (Inferred)
  • After siding: No side deck is registered (Side Deck size 0), so no post-side plan exists.

Why it scores here

This list is Illegal: Ash Blossom runs 3 copies against a limit of 2 and Gustav Max runs 2 against a limit of 1, so the normal Final formula is suppressed and the 30 is a capped, theoretical-only figure. Structurally the deck reliably opens a searcher (P(>=1 searcher in a 5-card hand) is about 0.97) and has a cohesive EARTH Machine core, with 7 hand traps and 15 removal-text cards giving layered interaction. Its weaknesses are a low archetype purity of 31.7%, with Machina, Infinitrack, Mulcharmy (WIND, off-type) and other sub-archetypes diluting the Train engine, plus no side deck. No recorded boards or meta-share exist, so floor, median and ceiling are text-based inferences. The score was built from the system's consistency, interaction and boss pressure, not from averaging card scores, and popularity was not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 searcher in 5 cards) about 0.97 and archetype core open in 5 about 0.93 across 23 searcher-text copies (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 singletons, 8 tech and 7 hand traps dilute the hand, and several Level 0 spells are dead without the engine (Inferred)
D3 Combo Conversion & Ceiling 62 Level 10 boss monsters and negation/removal text give a high text-based ceiling, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards or power distribution, so the typical output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 70 7 hand traps, 23 searchers and GY recursion give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through Night Train, Infinitrack Tunneller and Super Express Bullet Train refills resources at moderate cost (Inferred)
D7 End-Board & Interaction Quality 72 15 removal-text and 11 negation-text cards plus Machina Citadel destruction give broad, layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand traps have a 0.63 chance of at least one in a 6-card going-second hand, and Ruinforce/Citadel break boards (Inferred)
D9 Offensive Pressure & Closing Power 74 Boss ATK ranges from 2800 to 5000 (Gustav Rocket 5000) with Machina Citadel and Ruinforce piercing options (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 45 48 main cards with 31 distinct and only 31.7 percent exact-archetype purity, with 43 off-archetype copies lowering efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with Gustav Max at 2 copies over its limit, plus mixed Xyz and Link needs (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Multi-archetype Extra Deck and many conditional starters create a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: Illegal list: normal formula suppressed; capped at 30 (theoretical/structural only). Uncapped reference: 0.80*Structural(60) + 0.20*TournamentReliability(45) - 12 banlist modifier = about 45, not reported as Final.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (23 copies) makes the engine nearly always live (Inferred)
  • Layered interaction: 7 hand traps, 11 negation-text and 15 removal-text cards (Verified text)
  • Boss pressure at Level 10 and Rank 10 with high ATK (Verified stats)

Weaknesses

  • Illegal copy counts for Ash Blossom and Gustav Max (Verified)
  • Low archetype purity of 31.7% with several sub-archetypes (Verified)
  • No side deck (Verified)
  • No recorded boards, so floor and median are unmeasured (Verified gap)

Critical choke points

  • Gustav Max (Limited, 2 copies) is a key Extra Deck boss; the deck is unplayable as listed until it is cut to 1 (Verified)
  • Summons that need Level 10 Machine monsters in GY depend on a small pool of Train monsters (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring (3 to 2) and 1 copy of Superdreadnought Rail Cannon Gustav Max (2 to 1) 1 legal replacement chosen by the owner (a Train or EARTH Machine card within the same role) The deck is Illegal; these two cuts are required before any normal score can apply
2 Off-archetype copies (Mulcharmy Fuwalos, WIND Winged Beast, 3 copies) Train or EARTH Machine cards that continue the searcher-to-boss line Raises archetype purity and engine coherence (Inferred)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 vs 2 legal copies, Gustav Max 2 vs 1 legal copies; Main 48, Extra 15, Side 0 counts and size rules; Card text and stats from the evidence pack; Archetype purity 31.7 percent
  • Inferred: P(>=1 searcher in 5) about 0.97 and core-open about 0.93; Structural weighting and dimension scores; Going-first and going-second plans from text
  • Provisional: Meta and matchup fit (D13), no dated sample or tournament link
  • Data gaps: Illegal list: copy counts must be corrected before a normal score applies no combos supplied, so floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and match record are absent no side deck registered, so no post-side evidence no win-rate telemetry exists in YGOVN

More OCG Info

Train

Train Breakdown

 
 

 

 

 

 

 

 
 

 

 
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