Infinitrack Deck #773360 — Yu-Gi-Oh! OCG

48 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Night Train Blue Traveler x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Infinitrack OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 50
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: ocg

Legality

Main 48 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Machine-chain board pressure: Train and Machina Level 10 monsters, Xyz/Link extenders, and large Machine beaters such as Machina Ruinforce, Machina Citadel and Superdreadnought Rail Cannon Juggernaut Liebe; Gustav Max / Flying Launcher / Liebe Xyz beats after the Machine-tribute engine has resolved
  • Turn 1 (going first): Search with Heavy Forward, Infinitrack Harvester or Exceptional Schedule, then Normal Summon or Special Summon Night Train Blue Traveler or Mulcharmy Fuwalos to reach a Level 10 Machine or Xyz line
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Ghost Ogre to answer the opponent's first combo starter, then rebuild the Machine board with Night Train and Harvester
  • Recovery: Recover through Night Train recursion from the GY, Scrap Recycler, Ancient Gear Box and Machina Redeployment searches; Mulcharmy Fuwalos refills the hand when the field is empty
  • After siding: No Side Deck is registered, so there is no post-side plan. The score assumes a 0-card side and cannot be credited for adaptation

Why it scores here

The deck opens reliably: searchers in the Main Deck (23 cards, P(at least one in a 5-card hand) = 0.969) make the first Machine engine likely, though the deck has only 3 copies of its main starters and most cards are singletons, so the exact line varies. Its conversion ceiling comes from a Level 10 Machine body plus Xyz and Link extenders, but there are no recorded boards, so floor and median output are unmeasured and scored low. Interaction is real (Ash Blossom, Infinite Impermanence, Ghost Ogre, Machina Citadel, Machina Fortress) and gives reasonable resilience. The score is capped because the list is illegal: it runs 3 Ash Blossom against a 2-copy limit and 2 Gustav Max against a 1-copy limit. The deck has no Side Deck, and no popularity or tournament share was used to raise the score. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one starter in a 5-card hand) is about 0.29 for the 3-copy starters and the searcher group is 0.97; the Infinitrack core is 2-3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Archetype-core proxy brick rate is 0.057 with 22 singleton slots and 14 Extra Deck cards; some redundancy exists, but Machine-tribute conflicts add brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is text-only from Level 10 Machine and Xyz routes such as Liebe and Flying Launcher (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor output cannot be measured; scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom and Infinite Impermanence give two independent answers, and Night Train and Harvester give recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Night Train recursion, Scrap Recycler draw, Ancient Gear Box and Machina Redeployment support recovery; no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 11 negation-text cards and 15 removal-text cards, plus Machina Citadel and Fortress board control; no endboard data exists (Inferred)
D8 Going-Second & Board-Breaking Power 58 Three Infinite Impermanence and Ash Blossom answers exist, but the Going-Second board-breaking split is unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 60 Ruinforce (4600 ATK), Liebe (4000 ATK) and Flying Launcher (3800 ATK) are strong closers, but Gustav Rocket and Super Dora, which are core cards in usage stats, are missing (Observed)
D10 Main Deck Efficiency & Flexibility 50 48 Main cards with 31 distinct cards, 14 Spells and 22 singletons; the list is wide rather than compact (Verified)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots with 14 distinct cards, Gustav Max x2 is illegal, and several Extra Deck options are usage-stat core cards but are not run (Verified)
D12 Side Deck Adaptability 15 No Side Deck registered, so post-side adaptability cannot be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; the illegal list cannot be matched to the format (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Tribute and Summon chains with many Machine checks; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure_illegal_copies (-8); no_side_deck (-2); illegal_cap (-8). Final formula: Structural 54 -> contextual 0.80*54 + 0.20*50 - 10 = 43, capped at 35 because the deck is Illegal (theoretical/structural-only; Meta Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density is high (23 cards), so the engine is usually accessible on going first
  • Three Ash Blossom / Infinite Impermanence answers and Machina Citadel / Fortress give layered interaction
  • Level 10 Machine and Xyz extenders give a high ceiling

Weaknesses

  • Illegal copy counts: Ash Blossom x3 (limit 2) and Gustav Max x2 (limit 1)
  • Archetype purity is 15.9%; the deck mixes Train, Machina, Infinitrack and generic cards, so the engine lines conflict
  • No Side Deck, no combo data, and no tournament data

Critical choke points

  • Level 10 Machine body: Night Train, Heavy Freight Train Derricrane, Machina Citadel and Super Express Bullet Train all need a Machine-tribute chain
  • Gustav Max copies are capped at 1 in OCG, so the Extra Deck route for Rocket or Max loses a copy
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Semi-Limited answer or a Main Deck Machine starter Brings Ash Blossom to the 2-copy OCG limit; this is required before the deck can be scored as legal
2 1 Superdreadnought Rail Cannon Gustav Max Superdreadnought Rail Cannon Gustav Rocket or Number 81: Super Dora (both in the usage-stat core) Brings Gustav Max to the 1-copy OCG limit and adds a core Xyz extender the deck is missing
3 1-2 low-impact Spells Side Deck of 15 with Ash Blossom and Infinite Impermanence sideboard options Adds post-side adaptability, which is absent in this list

Evidence & confidence

  • Verified: Illegal in OCG: Ash Blossom x3 (limit 2) and Gustav Max x2 (limit 1); Main 48, Extra 15, Side 0; the size rules are satisfied; Archetype purity 15.9%; 23 searcher-text cards
  • Observed: Usage stats: Gustav Rocket, Super Dora, Qliphort Genius and River Stormer are core cards and are missing from the deck
  • Inferred: Searcher access P(at least one in hand5) = 0.969; Brick rate proxy 0.057 for the archetype core; Interaction and resilience estimate from text roles
  • Provisional: Meta Power is null; matchup and format fit cannot be verified without dated metagame data
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchups or brick rate No Side Deck registered Meta Power is Provisional without a dated metagame sample

More OCG Info

Infinitrack

Infinitrack Breakdown

 
 

 

 

 

 

 

 
 

 

 
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