Light and Darkness Ritual Deck #773357 — Yu-Gi-Oh! OCG
46 Main, 3 Extra, incl. Elfnote Regina x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Deck Light and Darkness Ritual OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (46)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Elfnote Fortuna x1
- Elfnote Lucina x1
- Elfnote Regina x3
- Elfnote Tinia x1
- Fallen of the White Dragon x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- The Great Gallant Bandit x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Elfnote Power Patron x1
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Kewl Tune Clip x2
- Dominus Impulse x2
- Dominus Spark x3
- Infinite Impermanence x3
- Synchro Emergency x3
Extra Deck (3)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 50 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Stun
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 46 / Extra 3 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Mulcharmy draw-engine grind into Elfnote / Blue-Eyes White Phantom Beast boss pressure (Inferred); Synchro boards from Kewl Tune RS, Black Rose Dragon and Elfnote June Pride, fed by 14 Tuners (Inferred)
- Turn 1 (going first): Open on a Mulcharmy or Elfnote starter and hold 1-2 hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Droll) for the opponent's first activation (Inferred)
- Turn 2 (going second): Use hand traps (Ash, Veiler, Ghost Belle, Infinite Impermanence, Maxx C) to stop the opponent's first board, then draw off their summons with Mulcharmies (Inferred)
- Recovery: Mulcharmy Fuwalos and Purulia re-draw cards when the field is empty, and Elfnote searchers rebuild the hand (Inferred)
- After siding: Not applicable: the deck has no side deck, so there is no post-side plan (Verified)
Why it scores here
The score comes from how this list behaves as a system, not from averaging its cards. Six Mulcharmy copies give a card-draw engine that needs an empty field, and the 14 hand traps plus 11 trap cards give strong going-second interaction. Redundancy is real but spread across several sub-archetypes (Elfnote, Mulcharmy, Dominus, Kewl Tune, Synchro), with 49 of 46 main-deck copies outside the exact archetype name and no Ritual cards at all, so the engines conflict and the deck does not convert reliably into a finished board. Combo evidence is absent, so the ceiling and median are text-only inference and are scored conservatively. Side deck is empty and no tournament or win-rate data exists, which lowers adaptability and meta fit. Popularity was not a scoring input, and it did not earn any points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Mulcharmy in 5-card opening hand) ≈ 0.52 across 6 copies; the core archetype group (9 copies) ≈ 0.68 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 14 hand traps and 14 tech cards compete for hand slots and many are dead without an opponent action; Mulcharmy's 'control no cards' condition conflicts with setting traps (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards; ceiling is inferred from Elfnote searcher/summon text and Mulcharmy draws, with no recorded line to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median is available; the usual output is a single hand trap or draw, which is modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 14 hand traps and multiple draw effects give redundant answers after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Elfnote searchers regenerate cards, offset by high trap/tech density that spends cards without board presence (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 19 negation-text and 22 removal-text cards, with 14 hand-trap flags, give broad layered interaction (Inferred, text-based) |
| D8 | Going-Second & Board-Breaking Power | 62 | P(>=1 hand trap in 6-card going-second hand) ≈ 0.90 across 14 hand-trap copies; board-breaker density is limited to Synchro and Blue-Eyes text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing threats are modest: Blue-Eyes White Phantom Beast 3000, Nibiru 3000, Tinia 2400, June Pride 3100, with 1-copy access for several (Verified stats, Inferred role) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 46 main cards across 24 distinct names with 49 off-archetype copies and no coherent archetype core; slots are compact but low in coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Only 3 Extra Deck cards (Synchro), all in the 3-slot range; coverage is narrow but the slots are used (Verified) |
| D12 | Side Deck Adaptability | 20 | No side deck (Side Deck size 0), so no adaptability; this is a structural gap (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share is unknown, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multiple timing windows (Quick Effects, once-per-turn tracking, Mulcharmy conditions) raise decision load (Inferred) |
How the score was computed
Strategy profile: Stun primary, Toolbox secondary (~80:20 in tie-break reads). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: engine conflicts (-3); no side deck (-2); identity mismatch (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad hand-trap and negation package (14 hand traps) that is strong going second
- Mulcharmy draw engine gives card advantage when the field is empty
- Good starter redundancy across Elfnote and Mulcharmy
Weaknesses
- Sub-archetype engines conflict (Mulcharmy 'no cards on field' vs trap setting)
- No side deck
- Archetype label does not match the list: no Ritual cards, core usage 28.6% present
- No recorded combos to confirm a functional ceiling
Critical choke points
- Mulcharmy requires an empty field while the deck also sets traps and summons Elfnote boards
- Single-copy Limited cards (Maxx C, Droll, Elfnote Lucina/Tinia, Bystial, Lucina) cannot be replaced by a second copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One of the Synchro Emergency copies | A second Mulcharmy or Elfnote starter, or a core card from the archetype's usage list | Improves starter consistency and reduces off-engine dead cards |
| 2 | Tech cards with narrow targets | Side deck (up to 15 cards) to allow post-side adjustment | Restores adaptability for best-of-3 play |
Evidence & confidence
- Verified: Legal status against OCG BanList; all Limited/Semi-Limited copies are within legal limits; 46 main, 3 extra, 0 side; sizes are in range; Usage stats: 4 of 14 core cards present (28.6%)
- Inferred: Starter access ≈ 0.52 via hypergeometric estimate; Going-second hand-trap access ≈ 0.90; Draw-engine and interaction reads from card text
- Provisional: Meta fit and matchup coverage: no dated metagame sample or tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null; archetype label does not match the card list
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