Blue-Eyes Deck #773350 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Mulcharmy Fuwalos x3, Dominusteer Rosepamela x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Synchro/Fusion boss monsters (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) with Blue-Eyes White Dragon as the material and Fusion base; Blue-Eyes Spirit Dragon and Stardust Sifr Divine Dragon attacking through a hand-trap-protected board
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden with Eyes of Blue, use Sage/Wishes to reach Blue-Eyes White Dragon, then Synchro or Fusion into a 3000+ ATK boss while holding Effect Veiler / Ash Blossom for protection
  • Turn 2 (going second): Open with Effect Veiler, Ash Blossom, Droll & Lock Bird or Maxx C to strip the opponent's first engine piece, then rebuild through Sage/Mulcharmy and Extra Deck bosses
  • Recovery: Mulcharmy Fuwalos draws and Wishes for Eyes of Blue recover Tuners and Blue-Eyes White Dragon from the Deck; Deep-Eyes White Dragon recurs from the GY
  • After siding: Not evaluable: the deck runs 0 side cards, so no post-side plan exists

Why it scores here

The deck reliably opens a Blue-Eyes engine: the archetype core is 18 copies with a hypergeometric P(at least one core card in a 5-card opener) of about 0.96, and Sage, Mulcharmy and Wishes provide three-copy redundancy for the starter. Conversion is strong on paper because the Extra Deck holds several 3000–4500 ATK bosses, although no recorded boards exist, so the ceiling is text-based and Inferred. Resilience comes from seven hand traps, 13 negation-text cards and 17 removal-text cards, which give the deck a credible answer to the first interruption. The score is capped low because the list is Illegal (Baronne de Fleur is Forbidden and run at 1 copy) and the deck has no side deck, which drags down post-side adaptability. Popularity and archetype share were not credited, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 of a 3-copy starter in 5 cards) ≈ 0.34; archetype core 18 copies, P(≥1 core in opener) ≈ 0.96 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Six-plus Tuner-search and multi-role cards keep most hands functional; 15 Tuners and only 2 Fusion/Synchro-only bricks risk dead draws (Inferred)
D3 Combo Conversion & Ceiling 70 Text-only ceiling: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon and Tyrant reach 3400–4500 ATK from a Blue-Eyes White Dragon base (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output is unknown; reliance on the 2-copy Blue-Eyes White Dragon base is a floor risk (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Seven hand traps plus Dominus Purge and Songs of the Dominators give multiple independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 Wishes, Sage and Mulcharmy recover Tuners and Blue-Eyes White Dragon; Deep-Eyes recurs from the GY, but the Extra Deck is spent quickly (Inferred)
D7 End-Board & Interaction Quality 74 Thirteen negation-text and 17 removal-text cards, plus Blue-Eyes Spirit Dragon's GY-activation negate, give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Hand trap density gives a 0.71 P(≥1 hand trap in a 6-card going-second hand); Dominus Spark and True Light add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 72 End-board ATK of 3400–4500 across boss monsters with direct-attack text on Blue-Eyes monsters (Verified card text)
D10 Main Deck Efficiency & Flexibility 60 40 Main cards with 22 distinct entries and a 3-copy-heavy histogram; compact but dense with Tuner-specific cards (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots across 13 distinct cards (10 Synchro, 3 Link, 2 Fusion) with only partial reuse of Extra access (Inferred)
D12 Side Deck Adaptability 20 Zero side deck cards, so there is no post-side plan (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share and tournament data are absent; a Forbidden card on the list suggests the build predates current banlist (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Blue-Eyes lines with 15 Extra Deck choices need precise sequencing; several decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Stun 20 (Structural computed on Midrange profile; Stun interaction noted in D7). Modifiers: none.


More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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