Dracotail Deck #773344 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dracotail Faimena x3, Dracotail Lukias x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.8
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail Fusion Monsters (Arthalion, Gulamel, Pan) off Dracotail Fusion-enabler spells and Fusion-material discards, then close with 2700-3000 ATK bodies; Branded and Fallen of Albaz Fusion lines (Branded Fusion, Albion-style boss plans) and Albaz Dragon Extra Deck monsters, which share Fallen of Albaz as material
  • Turn 1 (going first): Open on Dracotail starters (Faimena, Lukias, Urgula, Ketu, Rahu), search or Special Summon a second Dracotail, Fusion Summon one boss, and keep Flame, Horn, or Sting up for interaction
  • Turn 2 (going second): Use Ash Blossom, Maxx C, or Droll as hand traps to break the opponent's first line, then recover through Dracotail GY and banish recursion (Faimena, Urgula, Phryxul) into a Fusion
  • Recovery: Dracotail monsters and spells recycle from GY and banish (Urgula bottom-deck, Flame and Horn draw), and Mululu or Pan can rebuild a board after a single removal
  • After siding: Not evaluable: the deck runs an empty Side Deck (0 of 15 slots), so there is no post-side plan in the evidence

Why it scores here

The score comes from how the deck is built as a system, not from averaging its card scores. The 23 archetype-core copies give a 0.99 chance of at least one core card in a 5-card opening hand, and Dracotail searchers (Lukias, Ketu, Urgula) keep the engine live on turn 1 to 2, which earns D1 credit. The Extra Deck offers a strong closing set (Arthalion, Gulamel, Pan, Sanctifire-class 3000 ATK bodies), and the Main Deck has about 8 interaction or hand-trap pieces, which supports D7 and D9. Points are held back by 34.5% exact-archetype purity: Mulcharmy, Branded, Despia, and Albaz padding dilute the plan and cost D2, D10, and D14. The deck is Illegal (Forbidden Albion and an over-limit Lukias), has no combo records, no tournament link, and no Side Deck, so it is capped at 30 and scored as theoretical and structural only. Popularity and archetype usage were not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least 1 of 23 archetype-core cards in a 5-card hand) = 0.99; P(at least 1 Faimena in 5) = 0.34; searcher text on 13 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Off-archetype padding (36 of 55 main and extra copies by name) creates conflicting Normal Summon and Fusion-material choices; brick risk is estimated only (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling read from card text: Fusion boss plus Fusion-material recursion on Dracotail Fusions; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 Median is unknown: no combo boards exist, and the 14 Fusion Monsters are spread across three archetypes (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Starter diversity is high (about 14 distinct starters) and GY recursion lets the deck re-route after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion through Dracotail GY and banish spells (Urgula, Phryxul, Flame, Horn) allows rebuilds, but there is no resource signature data (Inferred)
D7 End-Board & Interaction Quality 66 Interaction count and text: Flame, Horn, Sting, Mululu, Branded Retribution, Predaplant negation text; density is an estimate (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps Ash Blossom, Maxx C, and Droll (4 copies, 0.49 at least 1 in a 6-card hand going second) plus board-breaking Dracotail bosses (Inferred)
D9 Offensive Pressure & Closing Power 72 Closing bodies at 2700 to 3000 ATK (Arthalion, Pan, Gulamel, Sanctifire, Mirrorjade) confirmed by card data (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 40 Main Deck cards across 29 distinct names, with only 34.5% exact-archetype purity and 22 singleton slots (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 Fusion and 1 Synchro Extra Deck slots, but Albion the Branded Dragon is Forbidden and the set mixes three archetypes (Verified)
D12 Side Deck Adaptability 15 No Side Deck at all (0 of 15 slots), so there is no post-side adaptability (Verified gap)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype core inclusion is 82.4% present (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains across mixed archetypes with many decision points; no pilot data (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.8, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*57.8 + 0.20*45 - 12 = 43.3 pre-cap; the deck is Illegal, so the score is capped at 30 and the evaluation is theoretical and structural only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core density gives near-certain access to a Dracotail starter on turn 1 (0.99 for 23 core copies in a 5-card hand)
  • Multiple Dracotail Fusion bosses at 2700 to 3000 ATK with recursion from GY and banish
  • Four hand traps (Ash Blossom, Maxx C, Droll) plus several Dracotail spell and trap interaction cards

Weaknesses

  • Illegal list: Albion the Branded Dragon is Forbidden and Dracotail Lukias is over its Semi-Limited limit
  • Low exact-archetype purity (34.5%) with three or more competing engines
  • No Side Deck, so there is no post-side plan

Critical choke points

  • Fusion Summon depends on Dracotail Fusion-enablers (Ketu, Rahu, Branded Fusion) and their Extra Deck material; losing those turns off most bosses
  • Going second, 4 hand traps show up in only about 49% of six-card hands
Priority Remove Add Reason
1 Albion the Branded Dragon A legal Fusion Monster that fits the Dracotail Fusion plan (this must be a card the user verifies against the OCG list) Forbidden in OCG, so the deck cannot be legally built with it
2 One copy of Dracotail Lukias A legal Dracotail or Fusion-enabler copy Brings the deck within the Semi-Limited copy limit of 2
3 Most of the Mulcharmy block (Fuwalos and Purulia, 6 copies) Dracotail-exclusive cards or a legal Fusion route Off-archetype draw engine that competes for the same hand and raises brick and conflict risk
4 Nothing (Side Deck is empty) A Side Deck of up to 15 cards Post-side adaptability (D12) scores 15 with no side plan

Evidence & confidence

  • Verified: Illegal status: Albion the Branded Dragon is Forbidden (1 copy run); Dracotail Lukias: 3 copies run vs 2 legal (Semi-Limited); Main 40 and Extra 15 are within the OCG size rules; Side is 0 of 15; Archetype core inclusion 82.4% present in usage stats
  • Observed: Usage stats show 14 of 17 core cards present in this list
  • Inferred: Opening-hand consistency (0.99 core access, 0.34 for 3 copies of one card); Interaction density and going-second hand-trap coverage (0.49); Engine conflicts from 34.5% purity; Combo conversion and resilience ratings from card text only
  • Provisional: Meta Power (null); Matchup and format fit (D13); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median, and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot records are absent no win-rate telemetry (going-first, going-second, matchup, starter, or OTK rates) Meta Power is Provisional without a dated metagame sample Side Deck is empty, so post-side performance cannot be scored

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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