Resonator Deck #773341 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Earthbound Prisoner Stone Sweeper x3, Fiend Piece Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend family boss monsters (Tyrant, Hot Red Bane, Red Nova, Red Supernova) from a Resonator-tuner engine and attack or destroy the opponent's board; Red Rising Dragon / Crimson Blade Dragon board presence with recursion of Resonator monsters from the GY
  • Turn 1 (going first): Open Resonator Call or Soul Resonator, add a Fiend tuner, Normal Summon Crimson or Synkron Resonator to enable Synchro Summons into a Level 8+ Red Dragon Archfiend monster
  • Turn 2 (going second): Hold Ash Blossom and Ghost Ogre & Snow Rabbit as hand traps to break the opponent's starter, then Synchro Summon from whatever engine resources survive
  • Recovery: Recycle Resonator monsters from the GY via Synkron Resonator and Vision Resonator, and re-Synchro through Mirror Resonator or Chain Resonator
  • After siding: No side deck is registered, so no post-side plan exists in this export

Why it scores here

This deck is scored as a system: its Resonator engine reliably finds a tuner and a Synchro starter on most opening hands (the archetype-core proxy is about 0.99 for at least one piece in a 5-card hand), and its Red Dragon Archfiend extra deck gives several large closing bosses. Interaction is credible but thin, with Ash Blossom, Ghost Ogre, Infinite Impermanence and Red Zone covering the main disruption, and the hand-trap group is about 0.81 likely to show at least one in a 6-card going-second hand. Combo conversion and median output could not be measured, since no boards were recorded, so those scores rest on card text and are kept near the middle. The deck is Illegal because it runs three copies of Ash Blossom against a limit of two, so its score is capped low and this evaluation is structural only. The score does not come from Resonator being a popular archetype, and it does not come from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5 cards) is about 0.99 for the archetype core group; Resonator tuners and Red Dragon Archfiend extra deck are consistent (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is mostly 3-of with 16 Resonator and Archfiend pieces and no explicit brick-mitigation; several cards need a specific tuner partner (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling inferred from card text showing Synchro chains into level 8 to 12 bosses (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so median output is unknown; scored low-middle to reflect the absence of measured data (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two independent routes exist (Resonator tuner chain and Crimson Gaia search), and hand traps add disruption, but the Synchro line still depends on a few tuner pieces (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and GY recursion (Synkron, Vision, Chain Resonator) regenerate resources; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 58 Ash Blossom, Ghost Ogre, Infinite Impermanence and Red Zone give layered negation and removal text, but the Ash overrun reduces counts (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second split not measured; hand traps are strong on the second turn, but the board-breaking support is text-only (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing bosses reach 3500 to 4500 ATK by text and Red Supernova/Red Nova give evasion or protection, but no board-to-win data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards in legal size with 18 distinct cards; a few flex slots such as Over Tuning and Red Zone give some compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots are all used for Synchro bosses with Red Dragon Archfiend access; no mandatory-slot data (Inferred)
D12 Side Deck Adaptability 30 No side deck is listed, so post-side adaptability cannot be assessed and the score is set low (Provisional)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample exists, so format fit is Provisional and scored near the middle (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro lines with several tuner decisions and Ash Blossom timing are hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); illegal_cap (-9). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(45) = 49, plus banlist-exposure modifier -10 = 39, then Illegal cap applied to 30 (theoretical/structural-only); Meta Power provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent Resonator tuner access (about 0.99 archetype-core presence in 5 cards)
  • Strong closing Synchro bosses at Level 8 to 12 with large ATK
  • Layered hand traps and negation (Ash Blossom, Ghost Ogre, Infinite Impermanence, Red Zone)

Weaknesses

  • Illegal list: Ash Blossom run at 3 copies over a limit of 2
  • No side deck, so no post-side plan
  • Only 32.7% of cards are the exact Resonator name, so the engine is spread across related sub-archetypes
  • No measured combos, so conversion and median output are unverified

Critical choke points

  • Single Fiend Tuner access for Synchro summons
  • Ash Blossom over the copy limit must be fixed before any legal evaluation
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (or a legal 2-copy list) Brings the deck within the OCG Semi-Limited limit of 2, so a normal Final score can be computed

Evidence & confidence

  • Verified: Main Deck 40 and Extra Deck 15 are within OCG size rules; Ash Blossom & Joyous Spring is Semi-Limited with a legal limit of 2 and 3 copies run; Archetype core usage stats are available and this deck runs 10 of 25 core cards
  • Inferred: Starter access probability of about 0.99 from the archetype-core proxy; Consistency and interaction scores from card text; Going-first and going-second estimates from text and hand-trap counts
  • Provisional: Median and ceiling combo output (no combos recorded); Matchup and format fit (no tournament link or dated meta); Post-side plan (no side deck)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry exists, so going-first/second and matchup signals are Inferred or Unknown No side deck registered Meta Power is Provisional without a dated metagame sample

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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