Archfiend Deck #773340 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Earthbound Prisoner Stone Sweeper x3, Fiend Piece Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 61
Reliability 55
Going First 62
Going Second 63

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 63
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro-summoned Red Dragon Archfiend-family boards (Red Nova Dragon 3500, Red Supernova Dragon 4000, Red Hypernova Dragon 4500 ATK) backed by Resonator/Archfiend recursion through the Tuner-rich main deck; Tyrant Red Dragon Archfiend and Hot Red Dragon Archfiend board-clearing effects (Main Phase 1), with Red Zone and Red Dragon Archfiend destruction effects as follow-up
  • Turn 1 (going first): Open a Tuner (Soul Resonator, Crimson Resonator, Synkron Resonator, Vision Resonator) with a searcher (Resonator Call, Crimson Gaia, Earthbound Prisoner Stone Sweeper), then Synchro Summon a Red Rising Dragon or Red Dragon Archfiend-family monster
  • Turn 2 (going second): Hold Infinite Impermanence, Ash Blossom and Ghost Ogre & Snow Rabbit to answer the opponent's first board-building effects, then rebuild through the same Tuner and searcher lines
  • Recovery: Recover Resonator monsters from the Graveyard (Synkron Resonator, Vision Resonator, Red Nova Dragon Tuner recursion) and re-run the Synchro line; this is text-based and unverified
  • After siding: Not applicable: the deck has no Side Deck (side_count 0), so no post-side plan exists

Why it scores here

The deck is Illegal: it runs three copies of Ash Blossom & Joyous Spring against an OCG Semi-Limited limit of two, so under the rubric it receives only a theoretical, structural read capped at 30 and is not a normal Final Contextual score. Structurally the system is coherent: 18 Tuners and 16 searcher effects give a high probability of a live Synchro starter (P(at least one archetype-core card in a 5-card opening hand) ≈ 0.78, Inferred), and nine hand traps give ≈ 0.81 of at least one going second. The strongest closing power comes from the 3500–4500 ATK Red Dragon Archfiend-family Synchro monsters and the Main Phase board-clearing effects. Weaknesses are the absence of any recorded boards (no combo floor, median or ceiling can be measured), the zero-card Side Deck that gives no post-side plan, and an archetype purity of only 20% that splits across Resonator and generic Synchro support. Popularity did not earn points: the usage statistics mark only 4 of 13 core cards as present, and the scores were not averaged from card-level values.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core card in 5-card opening hand) ≈ 0.78, P(≥1 searcher text) ≈ 0.94; 18 Tuners support Synchro starts (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 0.22 of opening hands lack any core card (proxy brick); many starters are conditional on field state, e.g. Synkron and Vision Resonator (Inferred)
D3 Combo Conversion & Ceiling 60 Red Nova, Red Supernova and Tyrant Red Dragon Archfiend produce high-impact boards from text, but no recorded boards exist to confirm them (Inferred)
D4 Combo Floor & Median Output 48 combos_evidence has 0 parseable boards, so the median is a text-only inference with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 65 9 hand traps and 6 negation-text cards allow the line to continue after one interruption; Ash and Impermanence cover different timings (Inferred)
D6 Resource Economy, Recovery & Grind 62 16 searcher-text cards and Graveyard recursion (Resonator monsters) give rebuild paths, but the Graveyard recovery is unverified text (Inferred)
D7 End-Board & Interaction Quality 68 Red Zone, Tyrant (destroy all other cards), Hot Red Archfiend (destroy Attack Position monsters) and Red Nova negation give layered end-board interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 About 0.81 of going-second hands contain a hand trap, and several Synchros negate or banish on the opponent's turn (Inferred)
D9 Offensive Pressure & Closing Power 72 Red Hypernova Dragon at 4500 ATK, Red Supernova Dragon at 4000 and Red Nova Dragon at 3500 supply closing power (Verified stat)
D10 Main Deck Efficiency & Flexibility 60 40 Main cards with 18 distinct names; 9 three-copy and 4 two-copy cards; exact-name archetype purity is only 20% (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 15 Extra Deck cards across 13 distinct Synchro monsters, most sharing the Red Dragon Archfiend family (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines with several Tuner and timing decisions across many effects; complexity is high (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Illegal copy limit (banlist exposure) (-8); No Side Deck (-4); Illegal cap (-18). Final formula: Illegal deck: 0.80*Structural + 0.20*TournamentReliability + modifiers = 59.8 + (-12) = 48, then capped at 30 for the Illegal status (theoretical/structural only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent starter access: 18 Tuners and 16 searcher effects
  • Nine hand traps give strong going-second interaction
  • Extra Deck closing power from 3500–4500 ATK Red Dragon Archfiend-family Synchros
  • Layered Main Phase board-clearing options (Tyrant, Hot Red Archfiend)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is over the Semi-Limited limit
  • No recorded boards, so the combo floor and median cannot be measured
  • No Side Deck, so no post-side plan
  • Low exact-name archetype purity (20%) across Resonator and generic support

Critical choke points

  • Tuner availability: most lines need a live Tuner plus a non-Tuner Synchro
  • The Red Dragon Archfiend family requires Synchro Summons from a limited Extra Deck slot count
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Semi-Limited replacement (e.g. another main-deck searcher or interaction card) to restore 40 cards Fixes the only legality violation so the deck can be scored normally
2 None (main-deck change) A Side Deck of 3–15 cards A zero-card Side Deck removes all post-side adaptability (D12 = 20)

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 are all within the OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Extra Deck is 15 Synchro monsters across 13 distinct names; Red Hypernova 4500, Red Supernova 4000, Red Nova 3500 ATK from card data
  • Inferred: P(≥1 archetype-core card in hand 5) ≈ 0.78; P(≥1 hand trap going second) ≈ 0.81; Interaction and closing read from card text; Consistency and brick estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13 = 50)
  • Data gaps: Illegal list: copy-limit violation must be fixed before a normal score is possible No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent Usage-statistics conflict: The Crimson King (67809530), Hot Red Dragon Archfiend Abyss (9753964), Crimson Blade Dragon (3294539) and Scarred Dragon Archfiend (87451661) are in the card list but usage_statistics marks them in_this_deck:false, so core_present_pct is unreliable No win-rate telemetry (going-first/second, matchup, brick/starter rates) exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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