Blue-Eyes Deck #773331 — Yu-Gi-Oh! OCG
45 Main, 17 Extra, incl. Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (45)
- Blue-Eyes Jet Dragon x1
- Droll & Lock Bird x1
- Fairy Tail - Snow x1
- Fallen of Albaz x1
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Fusion x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- The Fallen & The Virtuous x3
- Triple Tactics Thrust x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (17)
- Albion the Sanctifire Dragon x1
- Blue-Eyes Tyrant Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- The Dragon that Devours the Dogma x1
- Hieratic Seal of the Heavenly Spheres x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Dragon x1
- Ancient Fairy Life Dragon x1
- Black Rose Moonlight Dragon x1
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Lightstorm Dragon x1
- Indigo-Eyes Silver Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 45 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Spirit Dragon and Fusion/Synchro beaters (Albion, Dragon that Devours the Dogma, Mirrorjade) once the Blue-Eyes White Dragon engine is live; Blue-Eyes Jet Dragon and Indigo-Eyes-style Xyz pressure, only if extra-deck materials line up
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White for a Tuner, use Wishes or Primite Lordly Lode to find Blue-Eyes White Dragon, then Roar or Mausoleum to reach the Blue-Eyes Extra Deck engine
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence and Droll & Lock Bird to stop the opponent's first board, then rebuild through Maiden of White and Blue-Eyes Jet Dragon
- Recovery: Recover from GY through Maiden of White, Sage with Eyes of Blue and Mausoleum of White; Blue-Eyes White Dragon in GY enables Jet Dragon effects
- After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games
Why it scores here
The deck is Illegal in OCG: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are run three times against a Semi-Limited limit of two, and the Extra Deck holds 17 cards against a maximum of 15. Under the rubric it does not receive a normal Final Contextual score, so the 25 reported here is a cap, not a result. The structural read, computed from the dimension scores with the Midrange profile, is about 52: the Blue-Eyes engine is reasonably accessible through Sage, Maiden and Wishes, and the 11 hand traps give strong interaction on the opponent's turn. The engine is split across several sub-archetypes (Blue-Eyes, Primite, Branded, Dominus, Dogmatika, Albaz, Polymerization) with only 12 of 45 Main Deck cards exact-named Blue-Eyes, so consistency and coherence are weaker than the individual cards suggest. Popularity did not earn points; the score comes from the system's consistency, interaction and closing power, not from averaging card scores. No combos, guides, tournament data or side deck were supplied, so every consistency claim here is Inferred.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Sage with Eyes of Blue in 5-card opening) ~0.30; P(>=1 archetype-core card) ~0.98; engine split across seven sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 11 hand traps and 15 searcher-text cards compete for a limited hand; 22 Level 0 spells/traps and several Normal Summon conflicts (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from card text: Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon can convert a live engine (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo median; floor is weaker because the engine depends on hitting Blue-Eyes White Dragon with only 2 copies (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 11 hand traps and multiple negations allow continuing after one interruption, but several routes depend on Blue-Eyes White Dragon remaining live (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recovery through Maiden of White, Sage and Mausoleum from the GY; some resources spent on searches (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Infinite Impermanence, Ash Blossom, Effect Veiler, Droll & Lock Bird, Dominus Purge and Drillbeam (Inferred semantic read from text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand relies on hand traps (P >=1 hand trap in 6 cards is 0.83); no board-breaker density verified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Extra Deck includes 3000-3500 ATK Fusion and Synchro beaters (Albion, Dragon that Devours the Dogma, Blue-Eyes Ultimate Spirit Dragon) (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 45 Main Deck cards with 24 distinct entries and a 3-of-most-copies histogram; two cards over the copy limit (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck is 17 cards, over the 15-card maximum, and mixes several sub-archetype Extra cards (Verified legality) |
| D12 | Side Deck Adaptability | 10 | No Side Deck supplied (side_count 0); no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype meta-share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple decision points: 11 hand traps, Blue-Eyes Jet Dragon GY effects and Synchro/Fusion sequencing require careful play (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Illegal cap: theoretical structural 0.80*52 + 0.20*45 - 10 modifiers = ~41, capped to 25 because the deck is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.3 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Eleven hand traps and multiple negations give strong on-turn interaction
- Blue-Eyes White Dragon engine has several recovery routes through Maiden of White and Sage
- Extra Deck has high-ATK beaters in the Fusion and Synchro lines
Weaknesses
- Illegal in OCG: two cards over the Semi-Limited copy limit and Extra Deck over 15
- Engine split across several sub-archetypes reduces coherence
- No side deck, so no adaptation after game one
- No combo evidence, so ceiling and floor are text-only
Critical choke points
- Blue-Eyes White Dragon (only 2 copies) gates most engine lines
- Extra Deck size must drop by at least two cards before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of The Fallen & The Virtuous and one copy of Ash Blossom & Joyous Spring | Two Main Deck cards of the same archetype | Brings the copy-limit violations within Semi-Limited rules |
| 2 | Two Extra Deck cards from the less-supported Synchro/Link lines | None required | Brings the Extra Deck to the 15-card maximum |
| 3 | None | A 15-card side deck | Gives the deck post-side options; currently none |
Evidence & confidence
- Verified: Main Deck 45 cards, Extra Deck 17 cards, Side Deck 0 cards; Ash Blossom & Joyous Spring and The Fallen & The Virtuous run 3 copies against a legal maximum of 2 (Semi-Limited); Extra Deck size exceeds OCG maximum of 15; Card text for listed cards from the evidence excerpts
- Observed: Usage: Blue-Eyes core cards (Mausoleum of White, Sage, True Light) appear in 70-92% of recorded lists
- Inferred: Starter hit probability around 0.30 for a 3-copy card in 5-card opening; Hand-trap coverage around 0.83 in a 6-card going-second hand; Interaction density strength from text reads
- Provisional: Meta Power and format fit, no dated metagame sample
- Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot record absent no win-rate telemetry - going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck supplied
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