Dark Magician Deck #773326 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Gadget Trio x3, Gandora-G the Dragon of Destruction x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
50± 12/ 100
Power Score
Structural 56
Reliability 48
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Dark Magician-family Fusion/Xyz/Link boss monsters (Dark Magician of Destruction, Timaeus, Dark Paladin, Master of Chaos, Super Starslayer TY-PHON) backed by Shining Sarcophagus searches and Gadget Trio.; Galaxy-Eyes Photon Lord and Dark Magician the Knight of Dragon Magic as additional Extra Deck threats; Gandora-G as a Shining Sarcophagus-enabled boss.
  • Turn 1 (going first): Open a searcher (Dark Magician Girl, Gadget Trio, Future Silence, Shining Sarcophagus) to build a Sarcophagus or Mulcharmy-style board, then go to interaction (Ash, Droll, Solemn) once Extra Deck summons are set up.
  • Turn 2 (going second): Use the 12 hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru, Infinite Impermanence, Evenly Matched, Solemn Judgment/Warning) to strip the opponent's first board, then convert with a Fusion or Xyz boss.
  • Recovery: Searchers (Future Silence, Shining Sarcophagus, Gadget Trio, Dark Magician Girl) and the Mulcharmy draw effects refill the hand after an exchange of interaction.
  • After siding: No side deck is registered, so there is no post-side plan in the evidence; the deck is evaluated as main-deck only.

Why it scores here

The deck's consistency is moderate: 12 searcher-text cards give about a 72% chance of at least one searcher in a going-first 5-card hand, but the engine is split between Shining Sarcophagus and Mulcharmy, which conflict because Mulcharmy wants an empty field. Interaction is the strongest area, with 12 hand traps and about 16 negation and 18 removal effects giving a roughly 79% chance of at least one hand trap in a going-second 6-card hand, so it scores well on going second. Brick risk is high because many hand traps and tech cards do nothing without a board. Combo output cannot be measured since no boards were supplied, so the ceiling and median are text-based inferences and stay low-to-mid. There is no side deck and no tournament or matchup data, so post-side and meta fit are scored provisionally. The score comes from the system's consistency, interaction density and going-second plan, not from Dark Magician's popularity and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5-card going-first hand) ~0.72; Sarcophagus and Gadget Trio engine present but split with Mulcharmy (Inferred)
D2 Opening-Hand Quality & Brick Management 48 12 hand traps, 22 tech cards, 13 cards at 3 copies; several cards are dead without a board and Mulcharmy conflicts with Sarcophagus (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; ceiling is a text-based read of Dark Magician of Destruction, Timaeus and Master of Chaos conversion (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence median; floor depends on hand-trap and searcher density, not measured output (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several independent interaction and searcher routes (hand traps, Sarcophagus, Future Silence) give redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and searches via Gadget Trio, Future Silence and Shining Sarcophagus; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 78 16 negation-text and 18 removal-text cards; 12 hand traps and 3 Solemn/Solemn Warning copies (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Going-second P(>=1 hand trap in 6 cards) ~0.79 and 12 hand traps; no going-second combo split available (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 2800-3000 ATK Fusion/Xyz/Link bosses and Gandora-G; closing depends on Extra Deck access (Inferred from stats/text)
D10 Main Deck Efficiency & Flexibility 50 55 Main cards across 24 distinct names; 22 tech cards and 29 zero-level spells/traps reduce compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards across 13 distinct names mixing Dark Magician, Chaos, Orcust, Galaxy-Eyes and Gaia lines; limited synergy (Inferred)
D12 Side Deck Adaptability 15 Side count is 0; no post-side plan is available in the evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament_context; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple engines, many hand-trap decisions and an Extra Deck with mixed lines raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: no_side_deck (-3); engine_conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); structural 56.3, TR 48, base 54.6, modifiers -5 => 49.6, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 12 hand traps and about 34 negation/removal text cards.
  • Searcher density (12 cards) gives roughly a 72% chance of a going-first searcher.
  • Multiple independent Extra Deck threats (Fusion, Xyz, Link) for varied lines.
  • Legal under OCG copy limits with no violations.

Weaknesses

  • Low archetype purity (7 exact-name Dark Magician copies out of 70 Main cards).
  • Engine conflict between Mulcharmy and Shining Sarcophagus.
  • High brick risk from hand traps and tech cards that need a board.
  • No side deck and no post-side plan.

Critical choke points

  • Shining Sarcophagus and Dark Magician-family boss access (single-card chokes for the main plan).
  • The 12 hand traps are the main disruption answer on going second, so losing them to a Forbidden/Limited change would collapse going-second defence.
Priority Remove Add Reason
1 One Mulcharmy Purulia or Mulcharmy Fuwalos line A Sarcophagus-compatible searcher or a board-independent interaction card Reduces the empty-field conflict with Shining Sarcophagus and lowers brick rate.
2 One copy of a low-impact tech card (for example Dark Ruler No More) A side deck (up to 15 cards) with targeted answers Adds a post-side plan, which the current deck lacks entirely.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0; legal under OCG copy limits with no violations; Card text roles (12 searcher-text, 12 hand-trap, 16 negation, 18 removal) from the resolved card text; Usage stats: Droll & Lock Bird, Mulcharmy Fuwalos, Gaze of Timaeus present; S:P Little Knight and Dark Magician of Destruction (usage 63-69%) not in the list
  • Inferred: Searcher, hand-trap and archetype-core hypergeometric estimates; Engine conflict between Mulcharmy and Shining Sarcophagus; Going-second interaction strength from hand-trap density; Brick risk from non-board cards
  • Provisional: Meta and matchup fit (no tournament context); Post-side adaptability (no side deck); Tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) no side deck; post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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