Radiant Typhoon Deck #773323 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x1
- The Winged Dragon of Ra - Sphere Mode x2
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mistaken Arrest x3
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Shared Ride x3
- Silent Graveyard x2
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Spellbound x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Thrust x1
- Upstart Goblin x3
Extra Deck (15)
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- The Dragon that Devours the Dogma x1
- Prototype Sky Striker Ace - Amatsu x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x2
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x2
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 45 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Sky Striker Ace link-chain board from Link Summons (Kagari, Zero, Hayate, Shizuku, Azalea, Zeke) with Sky Striker Spell recursion; Fusion/Synchro closers (The Dragon that Devours the Dogma, Ecclesia and the Dark Dragon, Garura) when the Link line is interrupted
- Turn 1 (going first): Open Radiant Typhoon Vision / Sky Striker Mobilize - Engage! to add a Sky Striker card, then Shark Cannon or Hornet Drones to set up the first Link Summon (Inferred, no combo data)
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird and Super Polymerization for the opponent's first board, then go to the Link line (Inferred)
- Recovery: Sky Striker Spells in GY feed Raye/Roze/Kagari effects and Mobilize recursion; a second Link Summon from Extra Deck replaces lost boards (Inferred)
- After siding: No Side Deck is registered, so there is no post-side plan; the deck is illegal as built and cannot be sided in this list
Why it scores here
This list would open a Sky Striker Link line about one time in four on the going-first 5-card hand: P(at least one copy of a 3-copy card in hand) is about 0.25, and the 8-copy archetype core has about 0.56 odds of at least one card in hand. Most of the deck is Quick-Play Spells (44 of 55 Main cards) and only 4.3% of Main cards carry the exact Radiant Typhoon name, so the engine depends on Sky Striker cards and generic Spells rather than the named archetype. The deck has no recorded boards, so its combo ceiling and median are text-only inferences and are kept low. Interaction is dense (5 hand traps, 12 negation-text cards, 11 removal-text cards) and earns the strongest dimension, but three over-limit Semi-Limited cards make the list illegal, so the score is capped. Popularity did not earn points: the archetype usage stats show the core cards are the standard list, not a strength signal. The score is built from the deck as a system, not from averaging the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of 3-copy starter in hand5) = 0.25; 8-card archetype core P(>=1 in hand5) = 0.56; Link engine needs 2 Sky Striker monsters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 44 Spells in 55 Main cards, 5 hand traps, and conflicting Normal Spell draws; 0.44 proxy brick rate for the core group (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards; Link chain text suggests multi-step Link Summons with recursion, but there is no recorded ceiling (Inferred text read) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output is unknown and cannot be checked against a power distribution (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Several Sky Striker starters and 5 hand traps give route redundancy after one interruption, but Link lines lean on Extra Deck summons (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Sky Striker Spell recursion through GY and Radiant Typhoon Vision draws give recovery; the spell-heavy shell is costly to rebuild (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 12 negation-text cards, 11 removal-text cards, 5 hand traps; Ash Blossom and Ghost Ogre are layered answers (Inferred semantic read; Verified text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand carries 5 hand traps and Droll & Lock Bird, but there is no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link monsters reach 1500-2000 ATK with Ecclesia and Albaz Dragon finishers; no end-board data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 Main Deck cards with 67 off-archetype copies and a 26-card distinct list show weak coherence; the deck is over the copy limit (Verified list data) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots across Link, Fusion and Synchro with 10 Links; 13 distinct Extra cards; Link Summon requirements need specific starters (Verified list data, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered (side count 0), so post-side adaptability cannot be credited (Verified list data) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or metagame sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and Spell-count conditions, with several once-per-turn gates; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (-8); Banlist exposure (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); illegal list, so the result is capped and labelled structural-only: 0.80*47 + 0.20*40 = 45.6, then -12 modifiers = 34
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 5 hand traps, 12 negation-text cards and 11 removal-text cards
- Real Link Summon engine with Sky Striker Ace recursion and 10 Link monsters
- Deep Extra Deck options across Link, Fusion and Synchro closers
Weaknesses
- Illegal as built: three cards exceed the OCG copy limit
- Low exact-archetype purity (4.3%) and 67 off-archetype copies weaken engine coherence
- Spell-heavy shell (44 Spells) with substantial brick risk and no Side Deck
Critical choke points
- Sky Striker monster count for every Link Summon (the 26 Sky Striker copies are mostly Spells)
- Semi-Limited copy limits on Ash Blossom, Fallen & Virtuous and Super Polymerization
- Mobilize and Hornet Drones restriction counts
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization | Legal-count replacements from the same role (hand trap, removal, Fusion enabler) | Restores legality; without it the deck cannot receive a normal score |
| 2 | Off-archetype tech cards with low payoff | Additional Sky Striker monsters or Sky Striker Spells that feed Link and GY recursion | Raises engine accessibility (D1) and reduces brick risk (D2) |
| 3 | Zero Side Deck slots | A 15-card Side Deck with hand traps and Spell-removal for the opponent's likely board | Gives D12 a real post-side plan; the list currently has none |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 are within OCG size rules; Three over-limit cards and their Semi-Limited status; Card text for 26 distinct Main and 13 distinct Extra cards; Archetype usage stats: 5 core cards, 4 present
- Inferred: Opening-hand starter probabilities (hypergeometric on the Main Deck); Going-first and going-second plans from card text; Interaction density and resilience from text role hints; Pilotability from step count in card text
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record are absent no win-rate telemetry in YGOVN: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck registered for this deck
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