Ritual Beast Deck #773320 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Harpie Lady - Elegant Egotist x3, Ritual Beast Tamer Elder x3, Spiritual Beast Cannahawk x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Ghost Fairy Elfobia x1
- Harpie Lady - Elegant Egotist x3
- Maxx "C" x1
- Mulcharmy Purulia x2
- Nemeses Corridor x1
- Psi-Blocker x1
- Ritual Beast Tamer Elder x3
- Ritual Beast Tamer Wen x1
- Spiritual Beast Apelio x1
- Spiritual Beast Cannahawk x3
- Spiritual Beast Rampengu x3
- Spiritual Beast Tamer Lara x3
- Spiritual Beast Tamer Winda x1
- The Great Gallant Bandit x1
- Ash Blossom & Joyous Spring x2
- Ghost Mourner & Moonlit Chill x1
- Ghost Ogre & Snow Rabbit x1
- Mind Master x1
- Crossout Designator x1
- Emergency Teleport x3
- Gold Sarcophagus x1
- One for One x1
- Quick Summon x2
- Triple Tactics Talent x1
Extra Deck (15)
- Ritual Beast Ulti-Apelio x1
- Ritual Beast Ulti-Cannahawk x2
- Ritual Beast Ulti-Gaiapelio x1
- Ritual Beast Ulti-Nochiudrago x1
- Thunder Dragon Colossus x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Perfectron Hydradrive Dragon x1
- Ritual Beast Ulti-Kimunfalcos x1
- Ritual Beast Ulti-Reirautari x1
- Topologic Blaster Dragon x1
- Underworld Goddess of the Closed World x1
- K9-17 "Ripper" x1
- Number 101: Silent Honor ARK - Soul Asylum x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.5 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck Ritual Beast fusion, link and Ulti monsters (Ulti-Gaiapelio, Ulti-Apelio, Ulti-Nochiudrago) that swing the board after banishing Ritual Beast Tamer and Spiritual Beast material; Link and Xyz pressure (Perfectron Hydradrive Dragon, Ulti-Reirautari, Number 101) once the board is established
- Turn 1 (going first): Open with a Tamer or Spiritual Beast starter (Tamer Elder, Lara, Cannahawk, Rampengu, Winda) and an Emergency Teleport or Normal Summon line to reach a fusion, then protect the field with Ash Blossom and Droll & Lock Bird
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird and Maxx C to disrupt the opponent's engine, then rebuild through Ritual Beast recursion (Kimunfalcos, Reirautari, Cannahawk)
- Recovery: Recover through Cannahawk banish-and-add, Winda's destruction summon, Wen's banished-monster summon and Ulti-Kimunfalcos GY-banish Normal Summon
- After siding: Not evaluable: the deck has 0 Side Deck cards, so there is no post-side plan in the list
Why it scores here
The deck's Ritual Beast core is dense (24 archetype-core copies, P(at least one open in a 5-card hand) of 0.993), so the engine is usually reachable on turn 1 or 2 through Tamer and Spiritual Beast starters. Its real strength is the system: Ash Blossom, Droll & Lock Bird, Ghost Ogre, Maxx C and Crossout Designator give layered interaction, and Cannahawk, Kimunfalcos and Reirautari let the deck rebuild from the banished zone. The Extra Deck (Ulti-Gaiapelio, Ulti-Apelio, Perfectron) gives a real closing ceiling. Those points are scored on the system, not by averaging card scores. Scoring is capped because three Forbidden cards (Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep) make the list illegal, and the score is also held down by the absence of a side deck, recorded combos and any tournament or meta sample. Archetype popularity was not credited.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in opening 5) ≈ 0.34 per card; archetype core P(≥1) ≈ 0.99; starters are redundant but single-card-dependent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 singleton slots, 5 hand traps and 10 tech cards add some dead-draw risk against an engine-heavy opening (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from text only: Ulti Fusion and Link lines via banish (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence total 0; median output unknown, estimated from starter diversity alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Ash Blossom x2, Ghost Ogre, Droll, Mind Master and Winda give several independent disruption and recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Cannahawk and Kimunfalcos recursion plus Gold Sarcophagus and Nemeses Corridor recovery text (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Crossout Designator, Ash Blossom, Ghost Ogre, Droll and Perfectron destroy/negate text give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second disruption from hand traps (Ash, Droll, Ghost Ogre, Maxx C) and negate/removal text on Gallant Bandit and Reirautari (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Ulti-Gaiapelio 3200 ATK, Perfectron 5000 ATK and Ulti-Apelio 2600 ATK give high closing power; no battle data (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 40 Main Deck slots, 25 distinct; exact-name purity 40% with many off-archetype and generic cards (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck is 15 cards with 2 Ulti-Cannahawk and 13 singletons; 2 of the Extra Deck cards are Forbidden, so the slots are not all legal (Verified) |
| D12 | Side Deck Adaptability | 15 | No side deck is listed; no post-side plan can be scored (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or archetype meta-share; matchup fit is not measurable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Fusion, Link and banish sequencing with many decision points; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54.5, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-12); no side deck (0); illegal cap (0). Final formula: Theoretical only (Illegal list): 0.80*54.5 + 0.20*42 = 52.0; banlist modifier -12 gives 40; illegal cap lowers the reported score to 35. No normal Final Contextual score is issued.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Ritual Beast core makes the engine reachable in almost every opening hand
- Layered hand traps and negates (Ash Blossom, Droll, Ghost Ogre, Maxx C, Crossout Designator) give resilience on both turns
- Strong Extra Deck closers (Ulti-Gaiapelio, Ulti-Apelio, Perfectron) give a real offensive ceiling
- Recursion through Cannahawk, Kimunfalcos and Reirautari allows rebuilding from the banished zone
Weaknesses
- Illegal list: three Forbidden cards must be removed before the deck can be played in OCG
- No side deck at all, so no best-of-3 adaptation
- Exact-name purity is only 40%, with many off-archetype and generic cards diluting the engine
- Starters are single-card dependent; each 3-copy starter has only about 34% chance to appear in the opening 5
Critical choke points
- Tamer or Spiritual Beast starter in the opening hand, since all Fusion and Link lines route through it
- Forbidden cards must be removed, which changes the Extra Deck slot count and the Main Deck engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep | Legal Ritual Beast or generic replacements (e.g. an additional Ritual Beast Tamer or a legal interaction card) | The list is illegal in OCG; removing the Forbidden cards is required before the deck can be scored as legal |
| 2 | None | A 15-card Side Deck with extra hand traps and anti-Extra-Deck answers | The deck has no side plan, and its D12 score is the lowest dimension |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 satisfy OCG size rules; Three Forbidden cards run at 1 copy each, legal copies 0; Archetype core P(≥1 in opening 5) = 0.9934 from hypergeometric calc; Extra Deck breakdown: 6 Fusion, 2 Xyz, 7 Link (including 2 Ulti-Cannahawk)
- Inferred: Starter consistency ≈ 0.34 per 3-copy card in 5-card hand; Interaction density from hand-trap and negate text; Ritual Beast recursion and Extra-Deck ceiling read from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck: post-side plan cannot be evaluated no win-rate telemetry: going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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