Nemeses Deck #773319 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Harpie Lady - Elegant Egotist x3, Ritual Beast Tamer Elder x3, Spiritual Beast Cannahawk x3. Created Oct 21, 2026 by YGO Mod.

Deck Nemeses OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 35
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck Ritual Beast Ulti monsters (Fusion and Link) summoned by banishing Ritual Beast Tamer and Spiritual Beast pieces, plus Perfectron Hydradrive Dragon as a board-clearing finisher; Topologic Blaster Dragon and Underworld Goddess of the Closed World as high-ATK link beatsticks
  • Turn 1 (going first): Open a Tamer or Spiritual Beast starter, Normal Summon into the Ritual Beast loop, and set up Ulti Fusion material; keep Ash Blossom and Maxx C up as interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Ghost Ogre and Snow Rabbit, Maxx C) to break the opponent's first combo, then rebuild through Tamer recursion
  • Recovery: Recur Tamers and Spiritual Beasts from the banished zone through Ritual Beast Tamer Wen and Nemeses Corridor; Ritual Beast Ulti-Kimunfalcos can return banished Ritual Beast cards
  • After siding: No side deck is registered, so no post-side plan exists in the export

Why it scores here

The deck's engine is the Ritual Beast core: 19 core copies give a 0.97 chance of at least one open in a 5-card hand, and three copies each of Tamer Elder, Spiritual Beast Tamer Lara and Spiritual Beast Cannahawk give 0.34 per card. Interaction is strong for OCG, with two Ash Blossom, Maxx C, Droll and Lock Bird, Ghost Ogre and Ghost Mourner, Crossout Designator and Psi-Blocker. The end-board is high-ATK Link and Fusion monsters such as Perfectron, Topologic and Underworld Goddess. Against that, the deck mixes at least five unrelated sub-archetypes (Harpie, Mulcharmy, Charmer, K9, Number), and only 1 of 55 archetype-named cards is an exact Nemeses card, so engine coherence is weak. The deck is also Illegal because three Forbidden cards are run, so the score is capped and reported as structural and theoretical only. Popularity and meta-share did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of 19 core cards in 5-card hand) = 0.97; 3-copy starters 0.34 each; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 50 5 hand traps and 2 Emergency Teleport style dead draws; off-archetype mix raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ulti Fusion and Link lines read as strong on paper, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 No combo data, so median output is unknown and set low (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Four hand traps plus Tamer recursion give a second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Ritual Beast Ulti-Kimunfalcos and Tamer Wen recover banished pieces, but the Ulti Fusions are costly (Inferred)
D7 End-Board & Interaction Quality 65 Perfectron, Underworld Goddess, Psi-Blocker and Crossout Designator give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Ash Blossom can break going-second boards; Droll and Lock Bird adds lock (Inferred)
D9 Offensive Pressure & Closing Power 65 Perfectron 5000 ATK, Topologic 3500 ATK and Ulti-Gaiapelio 3200 ATK give a high closing ceiling (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 9 spells and 10 tech cards; mixed sub-archetypes reduce coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots filled by 14 distinct cards, including Ritual Beast Ulti Fusions and Link beatsticks; 2 are Forbidden (Verified)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link or dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Ritual Beast and Fusion summon chains with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo considered but not blended numerically. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: No reliable metagame, so Meta is provisional: 0.80*51 + 0.20*35 = 47.8; modifiers -12 gives 35.8; capped at 30 because the list is Illegal (theoretical and structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ritual Beast core is dense (19 copies), so a starter is usually available
  • Layered interaction: 2 Ash Blossom, Maxx C, Droll and Lock Bird, Ghost Ogre, Ghost Mourner, Crossout Designator, Psi-Blocker
  • High-ATK Extra Deck closers: Perfectron 5000, Topologic 3500, Underworld Goddess 3000, Ulti-Gaiapelio 3200

Weaknesses

  • Illegal in OCG: three Forbidden cards run
  • Sub-archetype incoherence: only 1 exact Nemeses card; Harpie, Mulcharmy, Charmer, K9 and Number pieces dilute the engine
  • No side deck registered, so no post-side adaptability
  • No combos or tournament data, so the power read rests on text and probability

Critical choke points

  • Tamer and Spiritual Beast pieces in hand or banished zone are needed for Ulti Fusions; losing them to one hand trap stalls the engine
  • Forbidden cards must be removed before this list can be played legally
Priority Remove Add Reason
1 Triple Tactics Talent, Charmer Quartet in Bloom, Cross-Sheep Legal Ritual Beast or Nemeses replacements (for example Ritual Beast Ulti-Kimunfalcos copies or a legal Link monster) The deck is Illegal; no full score applies until these are gone
2 Off-archetype tech (Harpie Lady - Elegant Egotist, Mulcharmy Purulia, K9-17 Ripper) More Ritual Beast Tamers or Spiritual Beasts Raises engine coherence and reduces brick risk on the core loop
3 Excess spells such as Quick Summon and Gold Sarcophagus A side deck of 15 cards for best-of-three play Side deck is empty, so there is no post-side adaptation

Evidence & confidence

  • Verified: Forbidden status of Triple Tactics Talent, Charmer Quartet in Bloom and Cross-Sheep; Main 40, Extra 15, Side 0 counts; archetype purity 1.8%; Core group of 19 copies with P(at least one in hand 5) = 0.9691
  • Inferred: Starter consistency estimates from hypergeometric probabilities; Interaction breadth from card text; Going-first and going-second splits
  • Provisional: Meta Power is null; matchup and format fit have no dated sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup, or brick rates Meta Power is provisional without a dated metagame sample No side deck registered

More OCG Info

Nemeses

Nemeses Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top