Fairy Tail Deck #773316 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fairy Tail - Luna x3, Gameciel, the Sea Turtle Kaiju x3, Genia of the Ring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fairy Tail - Luna x3
- Fairy Tail - Matchgiru x1
- Fairy Tail - Snow x1
- Gameciel, the Sea Turtle Kaiju x3
- Genia of the Ring x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Regulus, the Prince of Endymion x3
- Verre, the Maid of Endymion x2
- Witchcrafter Genni x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Cosmic Cyclone x3
- Endymion Empire x2
- Fairy Tail Ball x3
- Forbidden Crown x3
- Instant Fusion x1
- Once Upon a Fairy Tail x1
- Rank-Up-Magic Limited Barian's Force x1
- Spell Power Mastery x3
- Tails of the Fairy Tails x1
- Verre Magic - Lacrima of Light x1
- Evenly Matched x3
Extra Deck (15)
- Magistus Chorozo x1
- Teller of Fairy Tails x2
- Weaver of Fairy Tails x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
- Lyna the Light Charmer, Lustrous x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Fairy Tail - Wiccat x2
- Number 104: Masquerade V x1
- Number C104: Umbral Horror Masquerade Victory x1
- Number C32: Shark Drake LeVeiss x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.2 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fairy Tail 1850-ATK monsters (Luna, Regulus, Genia, Matchgiru, Snow) land on the board and convert through Fusion, Xyz and Link summons into Endymion, Masquerade and Number boss monsters.; Number C104 Masquerade and Number 32 Shark Drake as Xyz bosses; Teller and Weaver of Fairy Tails as Fusion pressure.
- Turn 1 (going first): Search a Spellcaster or Fairy Tail starter (Fairy Tail Ball, Luna, Regulus, Verre), then extend with Endymion Empire and an Extra Deck summon; hold hand traps for the opponent's first summon.
- Turn 2 (going second): Use hand traps (Ash Blossom, Droll and Lock Bird, Effect Veiler, Ghost Ogre, Maxx C, Evenly Matched, Nibiru) to break the opponent's board, then rebuild from the Deck with the searchers.
- Recovery: Recover from the GY and banishment with Fairy Tail Ball, Once Upon a Fairy Tail and Matchgiru, and re-summon through the Spellcaster-ATK-1850 chain.
- After siding: None: the deck runs no Side Deck (side_count 0), so there is no post-side plan.
Why it scores here
The deck is scored as a system, not as an average of its cards. Its consistency is decent: about 0.92 probability of at least one core-archetype card in a 5-card opening hand, and about 0.91 of at least one searcher-text card. Its starters are spread across several 3-of Spellcaster monsters, so no single card is a choke point. Interaction is the strongest feature: 16 hand traps and 16 tech or negation effects cover the opponent's first summons and the end board, which lifts going-second strength. The deck converts through Fusion, Xyz and Link summons, but its engine is split across Fairy Tail, Endymion, Magistus, Masquerade and Number, and only about 16 percent of its cards are exact-name Fairy Tail. Popularity was not credited, no combo records exist, and the 0-side deck gives it no post-side plan. Structural and final values use the meta-neutral formula with Meta Power provisional and D13 dropped.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core card in 5-card hand) 0.92 and P(at least one searcher-text card in 5) 0.91; 3-of starters with 1-of Snow and Instant Fusion lower reliability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Hand traps and tech cards are dead when the opponent has not yet summoned or activated, so going-first brick risk is real; 13 triple-copies and 10 singletons (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Luna, Regulus, Verre, Fairy Tail Ball and Endymion Empire give text-level route to 1850-ATK bosses and Extra Deck summons; no recorded boards to verify (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No combo records, so median output cannot be measured; estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 16 hand traps and multiple independent starters (searcher count 20) give several re-routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Fairy Tail Ball, Once Upon a Fairy Tail and Matchgiru, offset by 1000 LP costs on Instant Fusion and Cosmic Cyclone (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Forbidden Crown, Cosmic Cyclone, Evenly Matched, Teller and Weaver negation plus Number C104 destruction give layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps and Gameciel, Nibiru and Maxx C give strong going-second board disruption; Shark Drake and Masquerade can break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Masquerade V 2700, Shark Drake 3100, TY-PHON 2900 and Fairy Tail 1850 monsters give real closing power, but no direct-damage evidence beyond text (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main cards with 26 distinct names; purity is low (15.7 percent exact name) and several generic staples dilute the engine (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is full at 15 with 4 Fusion, 6 Xyz and 5 Link across several sub-archetypes; several cards are split between engines (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated metagame sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple decision points across hand traps, chain timing and Extra Deck routes raise pilot load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.2, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Engine fragmentation (-2); Limited-card dependence (-1); Layered interaction (1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural excludes D13 and renormalizes to 95)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Good starter access: about 0.92 of openings contain a core-archetype card and about 0.91 contain a searcher.
- Layered interaction across hand traps, negations and removal supports going second.
- Extra Deck has 15 cards covering Fusion, Xyz and Link routes to several bosses.
Weaknesses
- No side deck, so the deck cannot adapt between games.
- Engine is split across several sub-archetypes, with 15.7 percent exact-name purity.
- Many conditional hand traps and tech cards are dead in some opening hands.
Critical choke points
- Fairy Tail Ball and the Luna or Regulus searchers, which carry the going-first engine.
- Single-copy Limited cards (Snow, Instant Fusion, Droll and Lock Bird, Maxx C) that cannot be replaced if removed.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | none | A full 15-card Side Deck | A zero-card side removes all post-side adaptability (D12 at 10). |
| 2 | One or two sub-archetype-specific cards outside the chosen engine | Core Fairy Tail or Endymion staples | Narrowing the engine should improve starter consistency and D10. |
| 3 | none | none | Re-check the usage_statistics in_this_deck flags for Extra Deck cards, which conflict with the card list (for example Weaver, Teller, Wiccat, Selene and Chorozo are listed in the Extra Deck but flagged as absent). |
Evidence & confidence
- Verified: Main 55 and Extra 15 are within OCG size rules (main 40-60, extra 0-15, side 0-15).; No copy-limit violations: Limited cards run 1 copy and Ash Blossom runs 2 (Semi-Limited).; Extra Deck breakdown is 4 Fusion, 6 Xyz and 5 Link.; Side Deck is empty.
- Observed: Core-archetype inclusion is about 0.92 of openings from usage statistics; 11 of 21 core cards present.
- Inferred: Consistency estimates from hypergeometric values.; Going-first and going-second strength from hand traps and text.
- Provisional: Meta Power is null and matchup fit is provisional without a dated metagame sample.
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists for going-first, going-second, matchups, bricks or OTK rates. usage_statistics flags Extra Deck cards (Weaver, Teller, Wiccat, Endymion Crescent Magistus, Selene, Chorozo) as not in deck, but the card list includes them; treated as a data inconsistency. Meta Power is Provisional unless a dated metagame sample is supplied.
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