Cyber Dragon Deck #773311 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.6
Going First 48
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion or Link Summon Cyber End Dragon, Cyber Twin Dragon, Chimeratech Rampage Dragon or Therion King Regulus, then close through 2800 to 4000 ATK boards with piercing or double attacks; Cyber Dragon Nova overlay and Cyber Dragon recursion from GY via Nachster, Herz and Core effects
  • Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell or Trap, then build toward a Fusion or Link Summon with Cyber Dragon materials; Lightning Storm or Cyber Emergency as the board-clearing or search follow-up
  • Turn 2 (going second): Open with Ash Blossom or Forbidden Droplet to stop the opponent's first engine card, then Special Summon Cyber Dragon from hand when only the opponent controls a monster
  • Recovery: Recover through the Cyber Dragon Nachster and Cyber Dragon Herz GY revival effects, Cyber Dragon Nova to reuse GY Cyber Dragons, and Cyberdark Claw or Cyberdark Realm for card advantage
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck opens a functional plan on a reasonable share of hands: Cyber Dragon Core (3 copies) and Cyber Dragon (2 copies) give roughly one-in-three odds each of appearing in a 5-card opening, and the archetype core group reaches about 94% at least one in hand. Conversion ceiling comes from the Extra Deck (Cyber End Dragon, Cyber Twin Dragon, Chimeratech Rampage Dragon, Therion King Regulus, Cyber Dragon Nova), but no recorded boards exist, so the ceiling and median are text-only inference and the median is scored conservatively. Interaction is layered (Ash Blossom, Forbidden Droplet, Lightning Storm, Regulus, Heosvarog, Armillyre), which lifts the end-board score. Popularity and archetype share were not credited, no averaging of card scores was performed, and the final score is capped because the list breaks the OCG copy limit for Ash Blossom and has no Side Deck.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Cyber Dragon Core in 5-card hand) about 0.33 for 3 copies, archetype core group at least one about 0.94, 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 45 9 triple-copy cards and 20 spells with 9 tech slots create redundancy and some dead draws; 14 of 41 main cards are non-engine tech or interaction (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling read from Extra Deck boss text, no recorded boards available; text-only inference (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards or power distribution; median output is an unverified guess held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom and Forbidden Droplet plus two GY-revival Cyber Dragons give alternative routes after one interruption, but Ash Blossom copies are over the limit (Inferred)
D6 Resource Economy, Recovery & Grind 55 21 searcher-text cards plus Cyberdark Claw and Cyberdark Realm recursion support card economy; no net card advantage data (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Forbidden Droplet, Lightning Storm, Regulus and Heosvarog provide layered negation and removal text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second hand-trap density is 3 cards with about 0.39 odds of at least one in a 6-card hand; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Cyber End Dragon 4000 ATK and Cyber Twin Dragon double attack give closing power if the engine goes live (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 41 main cards and 22 distinct names with 23.6 percent exact archetype purity; many off-archetype tech slots lower coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards mix Fusion, Link and Xyz with several flex options but no mandatory-slot accounting (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side Deck count is 0, so there is no post-side adaptability; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta share, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion and Link lines with several Extra Deck materials and chained GY effects raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.6, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (copy-limit violation) (-5); illegal-deck cap (-12.7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.7, then modifiers -5 gives 42.7, then capped at 30 because the deck is Illegal (copy-limit violation); score is structural-only and not a normal Final Contextual score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and removal across hand traps and Extra Deck effects
  • Redundant Cyber Dragon bodies with GY revival routes
  • Strong Extra Deck closing power if the engine goes live

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
  • No Side Deck at all
  • Low exact archetype purity with many off-archetype tech and generic cards
  • Fusion and Link lines require several specific materials

Critical choke points

  • Cyber Dragon Core and Cyber Dragon as the only Normal Summon starters
  • Extra Deck fusion materials depend on a few Cyber Dragon monsters being in hand or on field
Priority Remove Add Reason
1 one Ash Blossom & Joyous Spring one legal-count replacement from the same tech slot, or keep 2 copies only The list is Illegal; this is the only change that makes the deck rankable normally
2 one off-archetype tech card a Side Deck of 15 cards covering the most common opposing engines A 0-card Side Deck scores 15 on adaptability; a standard side removes the floor

Evidence & confidence

  • Verified: Main deck is 41 cards, Extra deck 14, within OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2; Side deck count is 0; Exact archetype purity is 23.6 percent
  • Inferred: Starter hypergeometric odds around 0.33 for a single 3-copy starter; Negation and removal density from card text; Going-first and going-second estimates from hand-trap density; Closing power from Extra Deck ATK values
  • Provisional: Format fit and matchup coverage, because no tournament or meta sample is present
  • Data gaps: No recorded combos, so combo ceiling and median are text-only inference No tournament link, so archetype meta share and pilot record are absent One passcode in CardIDList could not be resolved to a card and was counted as main No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No guides attached to the archetype Deck title is null

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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