Cyber Dragon Deck #773311 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Mulcharmy Fuwalos x3
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cybernetic Horizon x1
- Forbidden Droplet x3
- Lightning Storm x3
- Overload Future Fusion x1
- Polymerization x1
- Power Bond x1
- Triple Tactics Thrust x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x2
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyber Twin Dragon x1
- Heosvarog the Mechanical Dawn x1
- Armillyre, the Starleader Dragon x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Nova x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.6 |
| Going First | 48 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion or Link Summon Cyber End Dragon, Cyber Twin Dragon, Chimeratech Rampage Dragon or Therion King Regulus, then close through 2800 to 4000 ATK boards with piercing or double attacks; Cyber Dragon Nova overlay and Cyber Dragon recursion from GY via Nachster, Herz and Core effects
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell or Trap, then build toward a Fusion or Link Summon with Cyber Dragon materials; Lightning Storm or Cyber Emergency as the board-clearing or search follow-up
- Turn 2 (going second): Open with Ash Blossom or Forbidden Droplet to stop the opponent's first engine card, then Special Summon Cyber Dragon from hand when only the opponent controls a monster
- Recovery: Recover through the Cyber Dragon Nachster and Cyber Dragon Herz GY revival effects, Cyber Dragon Nova to reuse GY Cyber Dragons, and Cyberdark Claw or Cyberdark Realm for card advantage
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck opens a functional plan on a reasonable share of hands: Cyber Dragon Core (3 copies) and Cyber Dragon (2 copies) give roughly one-in-three odds each of appearing in a 5-card opening, and the archetype core group reaches about 94% at least one in hand. Conversion ceiling comes from the Extra Deck (Cyber End Dragon, Cyber Twin Dragon, Chimeratech Rampage Dragon, Therion King Regulus, Cyber Dragon Nova), but no recorded boards exist, so the ceiling and median are text-only inference and the median is scored conservatively. Interaction is layered (Ash Blossom, Forbidden Droplet, Lightning Storm, Regulus, Heosvarog, Armillyre), which lifts the end-board score. Popularity and archetype share were not credited, no averaging of card scores was performed, and the final score is capped because the list breaks the OCG copy limit for Ash Blossom and has no Side Deck.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Cyber Dragon Core in 5-card hand) about 0.33 for 3 copies, archetype core group at least one about 0.94, 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 9 triple-copy cards and 20 spells with 9 tech slots create redundancy and some dead draws; 14 of 41 main cards are non-engine tech or interaction (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | Ceiling read from Extra Deck boss text, no recorded boards available; text-only inference (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards or power distribution; median output is an unverified guess held near the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom and Forbidden Droplet plus two GY-revival Cyber Dragons give alternative routes after one interruption, but Ash Blossom copies are over the limit (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 21 searcher-text cards plus Cyberdark Claw and Cyberdark Realm recursion support card economy; no net card advantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Forbidden Droplet, Lightning Storm, Regulus and Heosvarog provide layered negation and removal text (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second hand-trap density is 3 cards with about 0.39 odds of at least one in a 6-card hand; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Cyber End Dragon 4000 ATK and Cyber Twin Dragon double attack give closing power if the engine goes live (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41 main cards and 22 distinct names with 23.6 percent exact archetype purity; many off-archetype tech slots lower coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards mix Fusion, Link and Xyz with several flex options but no mandatory-slot accounting (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 15 | Side Deck count is 0, so there is no post-side adaptability; scored at the floor (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta share, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion and Link lines with several Extra Deck materials and chained GY effects raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49.6, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (copy-limit violation) (-5); illegal-deck cap (-12.7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 47.7, then modifiers -5 gives 42.7, then capped at 30 because the deck is Illegal (copy-limit violation); score is structural-only and not a normal Final Contextual score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation and removal across hand traps and Extra Deck effects
- Redundant Cyber Dragon bodies with GY revival routes
- Strong Extra Deck closing power if the engine goes live
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
- No Side Deck at all
- Low exact archetype purity with many off-archetype tech and generic cards
- Fusion and Link lines require several specific materials
Critical choke points
- Cyber Dragon Core and Cyber Dragon as the only Normal Summon starters
- Extra Deck fusion materials depend on a few Cyber Dragon monsters being in hand or on field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Ash Blossom & Joyous Spring | one legal-count replacement from the same tech slot, or keep 2 copies only | The list is Illegal; this is the only change that makes the deck rankable normally |
| 2 | one off-archetype tech card | a Side Deck of 15 cards covering the most common opposing engines | A 0-card Side Deck scores 15 on adaptability; a standard side removes the floor |
Evidence & confidence
- Verified: Main deck is 41 cards, Extra deck 14, within OCG size rules; Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2; Side deck count is 0; Exact archetype purity is 23.6 percent
- Inferred: Starter hypergeometric odds around 0.33 for a single 3-copy starter; Negation and removal density from card text; Going-first and going-second estimates from hand-trap density; Closing power from Extra Deck ATK values
- Provisional: Format fit and matchup coverage, because no tournament or meta sample is present
- Data gaps: No recorded combos, so combo ceiling and median are text-only inference No tournament link, so archetype meta share and pilot record are absent One passcode in CardIDList could not be resolved to a card and was counted as main No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No guides attached to the archetype Deck title is null
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