Rose Dragon Deck #773309 — Yu-Gi-Oh! OCG

59 Main, 15 Extra, incl. Artifact Lancea x3, Artifact Moralltach x3, Sneaky 'C' x3. Created Oct 21, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 50
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Black Rose Dragon or Ruddy Rose Dragon and push the board with 2400-3200 ATK plus Rose-tribe recursion; Bramble Rose Dragon chip damage and Garden Rose Maiden / Black Rose Moonlight Dragon board pressure
  • Turn 1 (going first): Open with a Rose Dragon starter (Red Rose Dragon, White Rose Dragon, Roxrose Dragon or Vengeful Witch), Synchro into Black Rose Dragon, and use Basal Rose Shoot or Blooming for recursion
  • Turn 2 (going second): Hold a hand trap (Infinite Impermanence, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Artifact Lancea) to slow the opponent's first board, then rebuild through Rose Princess / White Rose Cloister
  • Recovery: Recover Plant-type monsters through Revival Rose, Spore, Fengli and Cyclos from the GY, and use Frozen Rose to draw or search a Level 4 or lower Plant
  • After siding: Not evaluable: no Side Deck is present in the export (Side Deck size 0)

Why it scores here

The deck is scored as one system, not as an average of its cards. Its 12 archetype-core cards give about a 69% chance of at least one core card in a 5-card opening hand (Inferred), and 14 searcher-text cards give about a 76% chance of a search-capable card. Its engine converts into Black Rose Dragon and Ruddy Rose Dragon, and its 12 hand-trap and tech effects give it about a 76% chance of at least one interaction card in a going-second 6-card hand (Inferred). The deck still has a 30% proxy chance of no core card in the opening hand, and it has no recorded boards, so the combo ceiling and median are text-only inference. Its exact-name archetype purity is only 24.3%, which reflects a mixed Rose, Artifact and Plant engine rather than a pure Rose Dragon list. Popularity and archetype usage confirm that the list is real, but they did not add points. The list is Illegal under the OCG Forbidden list because it runs Crystal Wing Synchro Dragon, so the score is capped and reported as structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 core card in hand of 5) = 0.69, P(at least 1 searcher in hand of 5) = 0.76, Roxrose and Red Rose at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 About 31% proxy chance of no core card in a 5-card hand; 15 monsters and 12 tech/hand-trap effects leave some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 48 Ceiling read from text only: Black Rose Dragon sweep plus Synchro Summon chain and GY recursion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown without recorded boards; expected to rely on 1-2 starter lines and hand-trap timing (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Independent recovery routes through Basal Rose Shoot, Revival Rose, Spore, Fengli and Cyclos; several engines can restart after a hand trap (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and draw effects (Frozen Rose, White Rose Cloister, Black Rose Garden) partially refill resources, but the Synchro chain spends cards quickly (Inferred)
D7 End-Board & Interaction Quality 60 12 negate or hand-trap effects and 21 removal-text cards, with layered negation on Ruddy Rose and Crystal Wing (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is strong (about 76%), but board-breaking depends on Black Rose Dragon and Ruddy Rose Dragon reaching the field (Inferred)
D9 Offensive Pressure & Closing Power 58 Ruddy Rose Dragon at 3200 ATK and Black Rose Dragon at 2400 ATK, with Bramble Rose chip damage (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 59 main-deck cards with 26 distinct names and 24.3% exact-name purity; packed near the 60-card cap with many single-copy tech slots (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots are Synchro, with 10 distinct names and 3-copy Black Rose Dragon as the main payoff (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck in the export, so post-side adaptability is unmeasured and scored as a provisional low value (Provisional)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta sample, and the list is Illegal in OCG, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro chains and many hand-trap timing decisions raise the skill ceiling, but the main lines are readable (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12); illegal-deck cap (-5). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.6, then banlist exposure -12 and illegal-deck cap -5 = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (12 cards)
  • Layered Synchro finishers including 3200-ATK Ruddy Rose Dragon
  • Multiple GY recursion routes for Plant monsters

Weaknesses

  • Illegal list: Crystal Wing Synchro Dragon is Forbidden in OCG
  • No Side Deck in the export
  • Low exact-name archetype purity (24.3%) and mixed sub-engines

Critical choke points

  • Black Rose Dragon and Ruddy Rose Dragon both require a Synchro chain, so a single starter that does not reach a Tuner loses the line
  • No core card in the opening hand about 31% of the time
Priority Remove Add Reason
1 Crystal Wing Synchro Dragon (1 copy) A legal Rose Dragon or Plant Synchro replacement Removes the Forbidden card so the list becomes legal in OCG
2 One low-impact single-copy tech card A second Side Deck-ready Rose or hand-trap option Adds post-side adaptability, which the export currently lacks

Evidence & confidence

  • Verified: Illegal status: Crystal Wing Synchro Dragon is Forbidden in OCG and run at 1 copy; Main 59, Extra 15, Side 0 are within size rules; Copy histogram and Extra Deck breakdown (15 Synchro)
  • Inferred: P(at least 1 core card in hand of 5) = 0.69; P(at least 1 searcher in hand of 5) = 0.76; Going-second hand-trap availability about 0.76; Structural and dimension scores from card text and probabilities
  • Provisional: Meta Power (null) and D13 format fit need a dated metagame sample; D12 side adaptability (no Side Deck in export)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck; post-side plan not evaluable Meta Power is Provisional without a dated metagame sample

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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