Power Patron Deck #773307 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
40± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Elfnote / Power Patron Synchro and Link board built from the Extra Deck (Vidolium 5000 ATK, Mediclius, Elfnote June Pride, Stardust) once the Elfnote and Ars Magna engine is live; Ars Magna / Medius / Theorealize recursion and Galaxy-Eyes or Hope Harbinger Xyz boards
  • Turn 1 (going first): Open a searcher or Elfnote starter, use Elfnote Power Patron or Elfnote Regina to search and reach a Synchro or Link, and hold Ash Blossom, Effect Veiler and Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Ghost Ogre) on the opponent's board-building turn, then convert with Extra Deck summons. The deck has no side deck to adjust this
  • Recovery: Pot of Sloth, Mulcharmy Fuwalos draw and the Theorealize graveyard recursion (Theorealized Medius, Theorealize Past Lull) rebuild a hand after a board is cleared
  • After siding: No side deck is registered, so there is no post-side plan. A sided list would need a dedicated side (up to 15 cards) before this could be scored

Why it scores here

The deck is scored as a system, not as an average of its cards. Its searcher density (20 searcher-text cards, about 90% to find one in a 5-card opening hand) and the 13-copy Elfnote core (about 75% to open at least one) give it a reasonably reliable T1 starter, which is what drives D1 and D6. Interaction is the strongest part: 18 hand traps, 12 negation texts and 19 removal texts give D7 about 74 and support going-second play in D8. The Extra Deck (8 Synchro, 4 Link, 2 Xyz, 1 Fusion) gives a credible but unverified conversion path into 5000-ATK and 3000-ATK boards, and that conversion is the source of the D9 score. The combo floor and median (D3/D4) cannot be measured because no recorded boards exist, so those scores are Inferred from text alone. The list is Illegal (Elfnote Lucina 3 of 1, Ash Blossom 3 of 2), has no side deck, and has no meta or tournament context, so the final score is capped and the evaluation is structural-only. Popularity of the Power Patron archetype was not credited, since high archetype usage only confirms the list is real and accessible.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card hand) = 0.90; Elfnote core P(at least one) = 0.748; 13-copy core gives a reasonable T1 starter rate (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 10/8/10 across 28 distinct main cards; 18 hand traps and 18 tech cards can clog or go dead in the opening hand; 21 level-0 cards are mostly non-starters (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling comes from text only: Synchro and Link chains into 5000-ATK Vidolium and 3000-ATK boards are plausible but not verified (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median and floor cannot be measured; scored conservatively from starter diversity and hand-trap-dependent lines (Provisional)
D5 Interruption Resilience & Route Redundancy 58 18 hand traps plus Theorealize recursion and Mulcharmy draw give several independent lines after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 20 searcher-text cards, Pot of Sloth, Mulcharmy Fuwalos draws and Theorealize recursion support a grindy late game (Inferred)
D7 End-Board & Interaction Quality 74 12 negation texts, 19 removal texts and 18 hand traps give broad, layered interaction; Synchro board negates from the Extra Deck add durability (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second value rests on 18 hand traps (P at least one in a 6-card hand = 0.915) and Extra Deck boards; no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Vidolium at 5000 ATK, Elfnote June Pride at 3100 ATK and Link/Xyz boards give high closing potential if the board is established (Inferred)
D10 Main Deck Efficiency & Flexibility 55 56-card main is inside the 40-60 limit but is large and has 10 single-copy slots; 55 reflects a moderately diluted engine (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards with 8 Synchro and 4 Link monsters use the slots well, but several Extra cards depend on specific Main Deck starters (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 of 15 allowed), so no post-side adaptation exists in the export (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no meta-share data for this list; format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Synchro/Link lines with many hand-trap timing decisions are demanding to pilot (Inferred)

How the score was computed

Strategy profile: 100% Midrange profile; Stun noted as secondary strategy only. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit exposure (-10); No side deck (-2). Final formula: No reliable metagame: 0.80*56.4 + 0.20*45 = 54.1; modifiers -12 give 42; Illegal-deck cap applied, final = 40 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.75 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter density (20 searcher-text cards) gives a reliable T1 opening
  • Broad layered interaction: 18 hand traps, 12 negation texts and 19 removal texts
  • Extra Deck covers Synchro, Link, Xyz and Fusion, so several boards are reachable from one starter set
  • Recursion through Theorealize and Mulcharmy supports a late-game grind

Weaknesses

  • Illegal in OCG: Elfnote Lucina and Ash Blossom are over their copy limits
  • No side deck, so there is no best-of-3 adaptation
  • Low exact-name archetype purity (7%); the engine is split across three sub-archetypes
  • High hand-trap count can produce dead or clogged opening hands, and no brick data exists

Critical choke points

  • Legality: the deck cannot be played as built until Elfnote Lucina and Ash Blossom are reduced to legal copy counts
  • Elfnote core (13 copies) as the T1 starter; the 25% of hands with no core starter depend on searchers and Ars Magna
  • Extra Deck summon access: the Synchro and Link boards need specific Main Deck starters on the field
Priority Remove Add Reason
1 1 Elfnote Lucina (3 copies to 1) A legal non-Limited Elfnote or Ars Magna card already in the list, or a single-copy replacement Brings the list under the OCG Limited copy limit so it can be evaluated as legal
2 1 Ash Blossom & Joyous Spring (3 copies to 2) A non-Semi-Limited hand trap such as Effect Veiler (already at 3 copies) or a single-copy tech card Brings the list under the OCG Semi-Limited copy limit
3 None A side deck of up to 15 cards covering the most common opposing boards A side deck is absent; adding one enables post-side scoring (D12) and best-of-3 reliability

Evidence & confidence

  • Verified: Deck is Illegal in OCG: Elfnote Lucina 3 of 1 and Ash Blossom 3 of 2 exceed copy limits; Main 56 and Extra 15 are inside the size rules; Side is 0 of 15 allowed; Banlist statuses: Elfnote Lucina, S:P Little Knight, T.G. Hyper Librarian and Prohibited Power Patron Portal are Limited; Ash Blossom is Semi-Limited; Droll & Lock Bird is Limited; Archetype purity 7% exact name; spread across Elfnote 17, Ars Magna 5, Power Patron 5; Searcher-text 20, hand-trap 18, negation 12, removal 19 counts from the curated tags
  • Observed: Usage statistics: Power Patron archetype core cards such as Prohibited Power Patron Portal (88%) and Mulcharmy Fuwalos (84%) are in the list, so the list is an accessible build
  • Inferred: Opening-hand starter probabilities from the hypergeometric table; Going-second interaction value from the hand-trap group probability; Interaction breadth and durability from the negation and removal text; Pilotability from combo step count and hand-trap timing decisions
  • Provisional: Meta Power and format fit (no dated metagame sample supplied); Combo median and floor (no recorded boards; text-only estimate)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side performance cannot be assessed Deck title is null in the export

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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