Elfnote Deck #773306 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Regina x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Elfnote OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 59
Reliability 52
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Elfnote and Power Patron boss monsters (Elfnote June Pride, Elfnote Seraphim Strelitzia, Vidolium, Mediclius) closing through a central-zone monster, with Ars Magna and Theorealize chains as secondary value; Galaxy-Eyes Photon Lord and Stardust Dragon family Extra Deck boards when the Elfnote engine stalls
  • Turn 1 (going first): Open a searcher (Elfnote Power Patron, Mistaken Arrest, Medius, Elfnote Lucina/Regina) to reach a central-zone Elfnote, use Elfnotes: Welcome Home or Fortuna to Special Summon a second Elfnote, then Synchro or Link into a boss
  • Turn 2 (going second): Hold Ash Blossom, Infernal Impermanence, Effect Veiler, Ghost Ogre and Droll & Lock Bird to stop the opponent's first engine, then rebuild through Regina and Medius
  • Recovery: Recover from GY through Regina, Medius (GY shuffle-and-summon), Theorealize Past Lull and Mulcharmy Fuwalos draw pressure, keeping 3+ Elfnote cards to re-enter the engine
  • After siding: Not evaluable: the deck has no side deck (0 cards), so no post-side plan exists

Why it scores here

The deck is scored as a system: its 22 archetype-core copies and about 20 searcher-text cards give a roughly 0.93 chance of at least one core card in the opening five, and Elfnote engine redundancy (Power Patron, Regina, Fortuna, Welcome Home) keeps the lines alive through single disruptions. Its interaction suite (18 hand traps, 12 negation-text cards, 19 removal-text cards, with a 0.92 chance of at least one hand trap in a six-card going-second hand) is the strongest part of the score and is what lifts going-second power. The deck's weaknesses are structural: only 24 percent of the Main Deck is exact-name Elfnote, with 27 generic and several off-archetype sub-engines (Ars Magna, Power Patron, Medius, Theorealize, Stardust, Galaxy-Eyes) that compete for slots, and it has no side deck. The legality failure (Elfnote Lucina at 3 copies against a 1-copy limit, Ash Blossom at 3 against 2) caps the final score, and no combo boards, tournament results or guides were supplied, so the combo floor and ceiling are text-only inference. Popularity in the usage statistics confirmed the list is real and accessible but earned no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype-core card in opening 5) 0.93 and P(searcher-text card in 5) 0.90 from the Main Deck hypergeometric draw table (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 hand traps and 18 tech cards in 56 cards create some dead-in-hand risk; no brick-rate measurement exists (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling is inferred from Medius, Theorealize and Ars Magna text chains (Inferred, text only)
D4 Combo Floor & Median Output 45 combos_evidence has total_combos 0, so the median is unknown and is set low by default (Provisional)
D5 Interruption Resilience & Route Redundancy 68 18 hand traps plus redundant Elfnote starters and recursion (Regina, Medius, Mulcharmy) support reroutes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery depends on Regina, Medius and Fuwalos from the GY; search density is high but draw-to-resource value is moderate (Inferred)
D7 End-Board & Interaction Quality 75 12 negation-text and 19 removal-text cards plus Infinite Impermanence, Ash Blossom and Evenly Matched give layered end-board interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap coverage of 0.92 plus Droll and Veiler and Ghost Ogre; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters include Elfnote June Pride (3100 ATK), Vidolium (5000 ATK), Artmage Diactorus (2800 ATK) and Galaxy-Eyes (2500 ATK) (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 Only 24 percent exact-name archetype purity with 27 generic cards and off-archetype sub-engines; 56 Main cards are over the 40-60 range but legal in size (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with 8 Synchro, 4 Link, 2 Xyz and 1 Fusion; about half the boss options are off-archetype (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so there is no post-side adaptability and best-of-3 use is not possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; excluded from Structural weighting (Provisional)
D14 Pilotability & Error Tolerance 50 Roughly 56 cards with 18 hand traps and several multi-branch engines give high decision load; no pilot data (Inferred)

How the score was computed

Strategy profile: Meta-neutral: D13 dropped and remaining weights renormalized over 95. Structural ≈ 59, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist and copy-limit exposure (-8); No side deck (-2); No recorded combos or tournament data (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59 + 0.20*52 - 12 = 45.7 before the Illegal cap; the deck is Illegal, so the score is capped to 35 and labelled theoretical/structural-only


More OCG Info

Elfnote

Elfnote Breakdown

 
 

 

 

 

 

 

 
 

 

 
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