Eldlich Deck #773304 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Amazement Attendant Comica x3, Amazing Time Ticket x3, Cursed Eldland x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Amazement Abomination Arlekino x2
- Amazement Administrator Arlekino x2
- Amazement Assistant Delia x1
- Amazement Attendant Comica x3
- Eldlich the Golden Lord x2
- Amazing Time Ticket x3
- Cursed Eldland x3
- Delta of Invitation x3
- Eldlixir of Black Awakening x1
- Pot of Extravagance x3
- Pot of Prosperity x1
- Amaze Attraction Cyclo-Coaster x1
- Amaze Attraction Horror House x2
- Amaze Attraction Thrill Train x1
- Amazement Family Faces x1
- Conquistador of the Golden Land x3
- Eldlixir of Scarlet Sanguine x3
- Huaquero of the Golden Land x2
- Infinite Impermanence x3
Extra Deck (14)
- Eldlich the Mad Golden Lord x2
- Fallen Angel of the Golden Land x3
- Flying Mary, the Wandering Ghost Ship x1
- Link Spider x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Tri-Brigade Arms Bucephalus II x1
- Chaos Angel x1
- Mereologic Aggregator x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion/Link/XYZ/Synchro mechanic tags
- Format: ocg
Legality
Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Eldlich the Mad Golden Lord (3800 ATK) and the Extra Deck Fusion/Link/XYZ bosses (Superdreadnought Rail Cannon Juggernaut Liebe, Chaos Angel, Tri-Brigade Arms Bucephalus II) that the Eldlich and Amazement engines are meant to enable; Superdreadnought Rail Cannon Gustav Max direct damage ping of 2000 per activation
- Turn 1 (going first): Search and set Eldlixir/Cursed Eldland through the 15 searcher-text cards, then use the Eldlich the Golden Lord recursion to reach a Zombie boss
- Turn 2 (going second): Use the 3 Infinite Impermanence and the Amazement Attendant/Assistant hand-trap and set effects to slow the opponent, then rebuild through GY recursion
- Recovery: Banish Eldlixirs from the GY to set new Eldlixirs and re-summon Zombies; Amazement and Attraction traps reload from the Deck
- After siding: Not evaluable: the export lists no side deck (side_count 0)
Why it scores here
This 40-card OCG list is illegal as submitted because it runs three copies of Pot of Extravagance against a Semi-Limited limit of two, so it receives a capped structural-only score of 25 rather than a normal Final Contextual score. Within that cap, the system reads as two engines sharing one main deck: an Eldlich core (Eldlich the Golden Lord x2, Eldlixirs, Cursed Eldland, Golden Land traps) and a separate Amazement/Attraction trap engine (Comica, Arlekino x4, Horror House, Thrill Train, Family Faces, Delia, Amazing Time Ticket), with Greed draw cards bolted on. Searcher density (15 searcher-text cards, Inferred P of at least one in five cards 0.92) and removal text (16 cards) give the deck a real opening plan and interaction, but only 10 main-deck monsters against 16 traps and 14 spells makes the 19-card distinct main deck brick-prone and reliant on monsters the hand may not contain. No combo boards, win-rate telemetry, or tournament data exist, so popularity or archetype usage earned no points, and the score was not built by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | Searcher text on 15 cards gives P(at least one in 5-card hand) about 0.92; 2 Eldlich the Golden Lord starters are the only monster-level bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Only 10 main-deck monsters against 16 traps and 14 spells; many Trap and Spell cards need a monster on the field to function (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred from text: Eldlich the Mad Golden Lord and fusion/link/xyz bosses reachable from the Eldlich engine (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output unknown, scored conservatively because the two engines compete for the same starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | 3 Infinite Impermanence, Eldlixir GY-recursion and two independent engines give some route redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Eldlich recursion from the GY and Pot of Prosperity/Extravagance draws offset LP and card costs; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 16 removal-text cards and 3 hand traps including Infinite Impermanence and Horror House give layered interaction (Inferred semantic read plus verified card text) |
| D8 | Going-Second & Board-Breaking Power | 50 | Three hand traps and draw spells help a going-second plan, but there are no going-second data and the board-breaking count is modest (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss stats are high (Mad Golden Lord 3800 ATK, Liebe 4000 ATK, Chaos Angel 3500 ATK) and Gustav Max adds direct damage (Verified card stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Exact-name archetype purity is 20.4%, 43 off-archetype copies across Amazement, Golden Land, Attraction, Greed, Train, Chaos and Tri-Brigade; Pot of Extravagance is over the copy limit (Verified composition, Inferred penalty) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck has 14 cards across 4 types with flexible Link and XYZ options, but Fusion and Synchro access depends on Zombie and Eldlich monsters in the main deck (Verified breakdown, Inferred access) |
| D12 | Side Deck Adaptability | 15 | No side deck is supplied (side_count 0), so no post-side adaptability can be assessed (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype usage is only context and the deck is illegal in OCG (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Two engines, copy-limit risk and multiple sub-archetype routes require many decisions per turn; combo step count unknown (Inferred) |
How the score was computed
Strategy profile: Midrange primary weights; Toolbox secondary not blended numerically. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Illegal deck: structural-only. Uncapped value 0.80*50 + 0.20*40 = 48, plus modifiers -10 = 38, then capped at 25 for the copy-limit violation. Meta provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (15 cards) gives a high chance of a functional opening
- Layered removal and negation text (16 removal cards, 3 hand traps)
- High-ATK Extra Deck bosses with multiple summon routes
Weaknesses
- Illegal in OCG: Pot of Extravagance over its copy limit
- Two competing sub-engines (Eldlich vs Amazement/Attraction) with exact-name purity 20.4%
- Only 10 main-deck monsters, so trap and spell cards risk dead draws
Critical choke points
- Eldlich the Golden Lord (2 copies) is the main monster bootstrap for the Eldlich engine
- Fusion and Synchro access depends on Zombie monsters in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Pot of Extravagance | 1 Eldlich-supporting monster or 1 searcher for the Eldlich core | Restores legality and reduces dead draws from a Semi-Limited card |
| 2 | 1 Amazement Family Faces | 1 additional Zombie or Eldlich monster | Improves monster density and Fusion access |
| 3 | A side deck (currently 0 cards) | Without a side deck there is no post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Main 40, Extra 14, Side 0 meet OCG size rules; Pot of Extravagance runs 3 copies against a Semi-Limited limit of 2 (illegal); Pot of Prosperity, S:P Little Knight and Gustav Max are Limited at 1 copy each (legal); Extra Deck breakdown: 5 Fusion, 5 Link, 3 XYZ, 1 Synchro; Exact-name archetype purity 20.4%
- Inferred: Opening consistency from hypergeometric draw odds; Brick risk from 10 main monsters against 30 spells and traps; Engine conflict between Eldlich and Amazement/Attraction; Turn-1 and turn-2 plans from card text
- Provisional: Meta Power and tournament-based matchup fit (no dated metagame sample); Post-side plan (no side deck supplied)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck supplied; post-side plan and D12 not assessable no win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional unless a dated metagame sample is supplied
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