Eldlich Deck #773304 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Amazement Attendant Comica x3, Amazing Time Ticket x3, Cursed Eldland x3. Created Oct 21, 2026 by YGO Mod.

Deck Eldlich OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Link/XYZ/Synchro mechanic tags
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Eldlich the Mad Golden Lord (3800 ATK) and the Extra Deck Fusion/Link/XYZ bosses (Superdreadnought Rail Cannon Juggernaut Liebe, Chaos Angel, Tri-Brigade Arms Bucephalus II) that the Eldlich and Amazement engines are meant to enable; Superdreadnought Rail Cannon Gustav Max direct damage ping of 2000 per activation
  • Turn 1 (going first): Search and set Eldlixir/Cursed Eldland through the 15 searcher-text cards, then use the Eldlich the Golden Lord recursion to reach a Zombie boss
  • Turn 2 (going second): Use the 3 Infinite Impermanence and the Amazement Attendant/Assistant hand-trap and set effects to slow the opponent, then rebuild through GY recursion
  • Recovery: Banish Eldlixirs from the GY to set new Eldlixirs and re-summon Zombies; Amazement and Attraction traps reload from the Deck
  • After siding: Not evaluable: the export lists no side deck (side_count 0)

Why it scores here

This 40-card OCG list is illegal as submitted because it runs three copies of Pot of Extravagance against a Semi-Limited limit of two, so it receives a capped structural-only score of 25 rather than a normal Final Contextual score. Within that cap, the system reads as two engines sharing one main deck: an Eldlich core (Eldlich the Golden Lord x2, Eldlixirs, Cursed Eldland, Golden Land traps) and a separate Amazement/Attraction trap engine (Comica, Arlekino x4, Horror House, Thrill Train, Family Faces, Delia, Amazing Time Ticket), with Greed draw cards bolted on. Searcher density (15 searcher-text cards, Inferred P of at least one in five cards 0.92) and removal text (16 cards) give the deck a real opening plan and interaction, but only 10 main-deck monsters against 16 traps and 14 spells makes the 19-card distinct main deck brick-prone and reliant on monsters the hand may not contain. No combo boards, win-rate telemetry, or tournament data exist, so popularity or archetype usage earned no points, and the score was not built by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Searcher text on 15 cards gives P(at least one in 5-card hand) about 0.92; 2 Eldlich the Golden Lord starters are the only monster-level bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Only 10 main-deck monsters against 16 traps and 14 spells; many Trap and Spell cards need a monster on the field to function (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from text: Eldlich the Mad Golden Lord and fusion/link/xyz bosses reachable from the Eldlich engine (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output unknown, scored conservatively because the two engines compete for the same starters (Inferred)
D5 Interruption Resilience & Route Redundancy 52 3 Infinite Impermanence, Eldlixir GY-recursion and two independent engines give some route redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Eldlich recursion from the GY and Pot of Prosperity/Extravagance draws offset LP and card costs; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 16 removal-text cards and 3 hand traps including Infinite Impermanence and Horror House give layered interaction (Inferred semantic read plus verified card text)
D8 Going-Second & Board-Breaking Power 50 Three hand traps and draw spells help a going-second plan, but there are no going-second data and the board-breaking count is modest (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss stats are high (Mad Golden Lord 3800 ATK, Liebe 4000 ATK, Chaos Angel 3500 ATK) and Gustav Max adds direct damage (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 Exact-name archetype purity is 20.4%, 43 off-archetype copies across Amazement, Golden Land, Attraction, Greed, Train, Chaos and Tri-Brigade; Pot of Extravagance is over the copy limit (Verified composition, Inferred penalty)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 14 cards across 4 types with flexible Link and XYZ options, but Fusion and Synchro access depends on Zombie and Eldlich monsters in the main deck (Verified breakdown, Inferred access)
D12 Side Deck Adaptability 15 No side deck is supplied (side_count 0), so no post-side adaptability can be assessed (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype usage is only context and the deck is illegal in OCG (Provisional)
D14 Pilotability & Error Tolerance 40 Two engines, copy-limit risk and multiple sub-archetype routes require many decisions per turn; combo step count unknown (Inferred)

How the score was computed

Strategy profile: Midrange primary weights; Toolbox secondary not blended numerically. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: Illegal deck: structural-only. Uncapped value 0.80*50 + 0.20*40 = 48, plus modifiers -10 = 38, then capped at 25 for the copy-limit violation. Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (15 cards) gives a high chance of a functional opening
  • Layered removal and negation text (16 removal cards, 3 hand traps)
  • High-ATK Extra Deck bosses with multiple summon routes

Weaknesses

  • Illegal in OCG: Pot of Extravagance over its copy limit
  • Two competing sub-engines (Eldlich vs Amazement/Attraction) with exact-name purity 20.4%
  • Only 10 main-deck monsters, so trap and spell cards risk dead draws

Critical choke points

  • Eldlich the Golden Lord (2 copies) is the main monster bootstrap for the Eldlich engine
  • Fusion and Synchro access depends on Zombie monsters in hand
Priority Remove Add Reason
1 1 Pot of Extravagance 1 Eldlich-supporting monster or 1 searcher for the Eldlich core Restores legality and reduces dead draws from a Semi-Limited card
2 1 Amazement Family Faces 1 additional Zombie or Eldlich monster Improves monster density and Fusion access
3 A side deck (currently 0 cards) Without a side deck there is no post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Main 40, Extra 14, Side 0 meet OCG size rules; Pot of Extravagance runs 3 copies against a Semi-Limited limit of 2 (illegal); Pot of Prosperity, S:P Little Knight and Gustav Max are Limited at 1 copy each (legal); Extra Deck breakdown: 5 Fusion, 5 Link, 3 XYZ, 1 Synchro; Exact-name archetype purity 20.4%
  • Inferred: Opening consistency from hypergeometric draw odds; Brick risk from 10 main monsters against 30 spells and traps; Engine conflict between Eldlich and Amazement/Attraction; Turn-1 and turn-2 plans from card text
  • Provisional: Meta Power and tournament-based matchup fit (no dated metagame sample); Post-side plan (no side deck supplied)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no side deck supplied; post-side plan and D12 not assessable no win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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