White Forest Deck #773300 — Yu-Gi-Oh! OCG

43 Main, 18 Extra, incl. Diabell, Queen of the White Forest x4, Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck White Forest OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 43 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion boss monsters (Diabell, Diabellze, Dark Magician of Destruction, Elfnote June Pride, Saint Azamina) converting a board built from Silvy and Mulcharmy starters; Direct attacks and battle damage pressure from Elfnote and Azamina Fusion monsters
  • Turn 1 (going first): Open a Silvy or Mulcharmy starter, search a White Forest or Diabell follow-up, and build toward a Synchro boss; Ash Blossom and Ghost Ogre are held up to protect the engine
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Droll and Lock Bird, Maxx C, Ghost Ogre) to stop the opponent's first play, then rebuild through Diabellstar and Mulcharmy draw effects
  • Recovery: Recurring Synchro and Diabell effects from the GY (Poplar, Rciela, Filia Diabell, Tales of the White Forest) plus the searcher density of 14 text-tagged cards
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The list has real starter density: three Silvy, three Mulcharmy and three Diabellstar give a 0.92 probability that the archetype core group appears in an opening 5-card hand, which is an Inferred consistency estimate from the hypergeometric table. Interaction is the strongest area, with 7 hand traps and 10 negation or removal texts, so the system can protect its first play on either turn order. The ceiling and median cannot be measured because no combos were supplied, so combo conversion scores rest on text reads only and are Provisional. The deck is also Illegal: five Forbidden cards, a Diabell Queen count of 4 against a limit of 3, and an Extra Deck of 18 against a maximum of 15. Under the rubric it receives a capped, theoretical-only score, and the score is not an average of individual card scores, nor is it lifted by the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in 5-card opening hand) = 0.916; 3-copy starters at 0.316 each (Inferred)
D2 Opening-Hand Quality & Brick Management 45 43 main with 26 singleton slots and several conditional pieces (Diabell, Azamina, Sinful Spoils), so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling inferred from Fusion and Synchro text only (Provisional)
D4 Combo Floor & Median Output 40 No combos supplied, so no median or power distribution exists; score is a text-only guess (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Three independent starters (Silvy, Mulcharmy, Diabellstar) and recursion from the GY via Synchro and Diabell effects (Inferred)
D6 Resource Economy, Recovery & Grind 58 14 searcher-tagged cards and draw effects (Mulcharmy, Maxx C, Droll) give reasonable grind (Inferred)
D7 End-Board & Interaction Quality 68 10 negation and 10 removal texts, with 7 hand traps (Ash Blossom, Ghost Ogre, Maxx C, Droll, Crossout, PSY-Framegear) (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 58 Hand traps and Diabellze-style board effects help on going second, but going-second split is unknown (Inferred)
D9 Offensive Pressure & Closing Power 55 Diabellze 2500 ATK, Dark Magician of Destruction 2800 ATK, Saint Azamina 4000 DEF; closing power is plausible but unmeasured (Inferred)
D10 Main Deck Efficiency & Flexibility 50 43 main with 33 distinct cards and a 24.6 percent exact archetype name purity; some slots are off-engine (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 35 18 Extra Deck cards (over the 15 limit) with 4 copies of Diabell Queen and 2 Forbidden Extra cards, so Extra slots are over-committed (Verified)
D12 Side Deck Adaptability 10 0 side cards, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame; archetype share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Three archetypes (White Forest, Elfnote, Azamina) with multi-step Synchro and Fusion lines and many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); Engine conflicts (-4). Final formula: Illegal cap: theoretical/structural-only estimate. Structural 52 with Combo profile, TR 45, Meta provisional. Uncapped 0.80*52 + 0.20*45 = 50.6, then context modifiers of -10 gives 40.6, which is capped to 25 under the illegal-deck rule. No normal Final Contextual score is issued.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three 3-copy starters give strong opening access (0.92 core-group probability)
  • Dense interaction: 7 hand traps, 10 negation texts, 10 removal texts
  • Multiple recursion routes from the GY (Synchro, Diabell, Continuous Spell placement)

Weaknesses

  • Illegal list: five Forbidden cards and Diabell Queen at 4 copies
  • Extra Deck of 18 exceeds the OCG maximum of 15
  • No side deck, so no post-side adaptation
  • Three overlapping engines reduce consistency and pilot clarity

Critical choke points

  • Silvy and Mulcharmy starter access, since most lines begin with them
  • Extra Deck summons, which depend on Diabell Queen (4 copies) and Forbidden Fusion monsters that cannot legally be run
Priority Remove Add Reason
1 Triple Tactics Talent x2, Red-Eyes Dark Dragoon, Original Sinful Spoils - Snake-Eye, Azamina Ilia Silvia, Baronne de Fleur Legal substitutes in the same role (search, draw or hand trap), with no Forbidden cards Removes the Forbidden cards so the list can be legal in OCG
2 One Diabell, Queen of the White Forest A non-Synchro card or a legal Extra Deck filler Brings Diabell Queen to the legal limit of 3 and reduces the Extra Deck to 15 or fewer
3 Two off-engine main deck slots A 15-card side deck Gives a post-side plan, which the list currently lacks

Evidence & confidence

  • Verified: Legality status Illegal: 5 Forbidden cards, Diabell Queen at 4 copies, Extra Deck of 18; Main Deck size 43 is within the OCG range 40 to 60; Starter and interaction counts from text flags
  • Inferred: 0.92 archetype core presence in opening 5 (hypergeometric); Interaction density (7 hand traps, 10 negation, 10 removal) supports resilience; Combo classification as Primary (Combo) based on Synchro and Fusion structure
  • Provisional: Meta Power (no dated metagame); Combo ceiling and median (no parseable boards); Matchup fit
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first or second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side cards, so the post-side read is unknown

More OCG Info

White Forest

White Forest Breakdown

 
 

 

 

 

 

 

 
 

 

 
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