Horus Deck #773290 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Retaliating "C" x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Harpie's Feather Duster x1
- King's Sarcophagus x2
- Orcustrated Babel x1
- Super Polymerization x3
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Solemn Judgment x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Secreterion Dragon x1
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Orcust and Horus link/xyz boards (Imsety, Galatea, Dingirsu, Enlilgirsu) converting into 2500+ ATK pressure; Galaxy-Eyes Photon Lord, Super Starslayer TY-PHON, Secreterion Dragon as extra-deck pressure
- Turn 1 (going first): Open a hand-trap or starter (Nibiru, Ghost Belle, Droll and Lock Bird, Mulcharmy draw engine) and stall while building toward an Orcust Link Summon; the 3-copy hit rate for any single named card in a 5-card hand is about 27%
- Turn 2 (going second): Use the six-card hand's hand-trap density (P of at least one hand trap in 6 is about 84%) to negate the opponent's first Extra Deck or Special Summon, then convert with a Link or Xyz summon through the board
- Recovery: Orcust Cymbal Skeleton, Orcust Knightmare and Orcust Harp Horror recycle from the GY, and Orcustrated Babel returns from the GY, so the engine can refill its board after a single interruption
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan (Provisional)
Why it scores here
This list is Illegal under the OCG copy limits: Ash Blossom and Joyous Spring, Dominus Impulse and Super Polymerization are each run three times against a two-copy Semi-Limited cap, so under the rubric it does not receive a normal Final Contextual score and is capped low, with this evaluation labelled theoretical and structural only. The Structural score (about 50) comes from the system, not from averaging card scores: the deck has real interaction density (13 hand traps and about 15 negation-text cards, scoring D7 about 66 as Inferred) and a plausible route to Link and Xyz boards through Orcust and Horus, but only 3 of 6 core cards are present and the archetype core group opens at only about 41% in a 5-card hand. Only 4 of 67 Main and Extra cards are exact Horus-named, and the 63 off-archetype copies split across Orcust, Mulcharmy, Bystial, Mekk-Knight, Dominus and Code Talker, so engine coherence is weak. No combo recordings, tournament link, guides, or side deck exist, so floor, median, ceiling, side-deck and matchup dimensions rest on text inference and Provisional labels. Popularity was not credited: the archetype stats only confirm the list is a real build.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one of a 3-copy starter in a 5-card opening hand) is about 0.27 and the archetype core group is about 0.41 in 5 cards; the engine needs two or more starters to go live (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 13 hand traps and 18 tech cards in 52 Main slots leave many non-engine cards that are dead in a given hand; no Normal Summon conflict count was supplied (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No recorded boards; best line is text-only, a Link/Xyz chain from Orcust and Horus starters into Imsety or Galatea (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output is unknown and set low on text evidence alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and negation text give several independent answers to a single disruption, but the lines share Orcust and Horus starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Orcust GY recursion (Cymbal Skeleton, Knightmare, Harp Horror, Babel) and Imsety/Hapi GY revival give recovery, but Galatea and Dingirsu cost real extra-deck resources (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Infinite Impermanence, Ash Blossom, Ghost Belle, Solemn Judgment, Harpie's Feather Duster, Dominus Impulse and Orcust Crescendo give layered end-board interaction (Observed flags plus Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage is about 0.84 in a 6-card hand, but removal for a full board is text-based only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Imsety (3000), Dingirsu (2600), Enlilgirsu (2600), Galaxy-Eyes (2500) and TY-PHON (2900) give closing pressure, but the Orcust engine is not reliable enough to convert it consistently (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 Main cards over 26 distinct names with 6% exact-archetype purity and three copy-limit violations; the Main is compact in count but not coherent (Verified plus Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra slots hold Link, Xyz and Fusion options with several Orcust and Horus summon routes; no Extra-summon access data was supplied (Inferred) |
| D12 | Side Deck Adaptability | 25 | No side deck (0 cards); Provisional with no post-side performance data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated meta sample or tournament link; archetype share is not available, so the score is a neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Link and Xyz sequencing with hand-trap timing and many decision points is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*35 - 12 = 35; Illegal list, so theoretical/structural-only and capped low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (13 hand traps, about 15 negation-text cards)
- Multiple Orcust recursion routes from the GY
- Strong extra-deck closers with Link, Xyz and Fusion options
Weaknesses
- Illegal copy limits on three cards
- Low archetype purity (6%) and engine conflicts across related sub-archetypes
- No side deck and no recorded combos
- Low core-starter access (about 0.41 for the archetype core group in 5 cards)
Critical choke points
- Three starters on Imsety (3-copy) and Horus/Orcust link summons, dependent on a single Limited card in a hand
- Ash Blossom and Dominus Impulse copy-limit violations must be fixed before the list is playable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization (cut the three excess copies) | Non-violating tech or a side-deck staple (e.g. a second Orcust or Horus starter) | Restores legal copy counts so the list gets a normal Final score; excess copies are the single largest blocker |
| 2 | Off-archetype Mulcharmy or Mekk-Knight filler | Additional Orcust or Horus starters to raise archetype purity | Raises D1 and D10 by making the engine coherent |
| 3 | None (side deck is empty) | A 10 to 15 card side deck with hand traps and matchup-specific answers | Gives a post-side plan so D12 can be scored; currently 0 cards |
Evidence & confidence
- Verified: Three copy-limit violations (Ash Blossom, Dominus Impulse, Super Polymerization each at 3 copies against a 2-copy Semi-Limited limit); Main 52, Extra 15, Side 0 (size legal); Archetype purity 6% (4 of 67 cards exact Horus name)
- Inferred: Starter access probabilities (about 0.27 per 3-copy card in 5 cards; about 0.41 for the archetype core group); Interaction density (D7 about 66) from role tags and card text; Going-second hand-trap coverage (about 0.84)
- Provisional: Meta power (null); Matchup fit (D13); Side deck adaptability (D12)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side and matchup dimensions are Provisional
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