Horus Deck #773290 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Orcust and Horus link/xyz boards (Imsety, Galatea, Dingirsu, Enlilgirsu) converting into 2500+ ATK pressure; Galaxy-Eyes Photon Lord, Super Starslayer TY-PHON, Secreterion Dragon as extra-deck pressure
  • Turn 1 (going first): Open a hand-trap or starter (Nibiru, Ghost Belle, Droll and Lock Bird, Mulcharmy draw engine) and stall while building toward an Orcust Link Summon; the 3-copy hit rate for any single named card in a 5-card hand is about 27%
  • Turn 2 (going second): Use the six-card hand's hand-trap density (P of at least one hand trap in 6 is about 84%) to negate the opponent's first Extra Deck or Special Summon, then convert with a Link or Xyz summon through the board
  • Recovery: Orcust Cymbal Skeleton, Orcust Knightmare and Orcust Harp Horror recycle from the GY, and Orcustrated Babel returns from the GY, so the engine can refill its board after a single interruption
  • After siding: Not evaluable: the deck has no side deck, so there is no post-side plan (Provisional)

Why it scores here

This list is Illegal under the OCG copy limits: Ash Blossom and Joyous Spring, Dominus Impulse and Super Polymerization are each run three times against a two-copy Semi-Limited cap, so under the rubric it does not receive a normal Final Contextual score and is capped low, with this evaluation labelled theoretical and structural only. The Structural score (about 50) comes from the system, not from averaging card scores: the deck has real interaction density (13 hand traps and about 15 negation-text cards, scoring D7 about 66 as Inferred) and a plausible route to Link and Xyz boards through Orcust and Horus, but only 3 of 6 core cards are present and the archetype core group opens at only about 41% in a 5-card hand. Only 4 of 67 Main and Extra cards are exact Horus-named, and the 63 off-archetype copies split across Orcust, Mulcharmy, Bystial, Mekk-Knight, Dominus and Code Talker, so engine coherence is weak. No combo recordings, tournament link, guides, or side deck exist, so floor, median, ceiling, side-deck and matchup dimensions rest on text inference and Provisional labels. Popularity was not credited: the archetype stats only confirm the list is a real build.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of a 3-copy starter in a 5-card opening hand) is about 0.27 and the archetype core group is about 0.41 in 5 cards; the engine needs two or more starters to go live (Inferred)
D2 Opening-Hand Quality & Brick Management 42 13 hand traps and 18 tech cards in 52 Main slots leave many non-engine cards that are dead in a given hand; no Normal Summon conflict count was supplied (Inferred)
D3 Combo Conversion & Ceiling 48 No recorded boards; best line is text-only, a Link/Xyz chain from Orcust and Horus starters into Imsety or Galatea (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown and set low on text evidence alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and negation text give several independent answers to a single disruption, but the lines share Orcust and Horus starters (Inferred)
D6 Resource Economy, Recovery & Grind 55 Orcust GY recursion (Cymbal Skeleton, Knightmare, Harp Horror, Babel) and Imsety/Hapi GY revival give recovery, but Galatea and Dingirsu cost real extra-deck resources (Inferred)
D7 End-Board & Interaction Quality 66 Infinite Impermanence, Ash Blossom, Ghost Belle, Solemn Judgment, Harpie's Feather Duster, Dominus Impulse and Orcust Crescendo give layered end-board interaction (Observed flags plus Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage is about 0.84 in a 6-card hand, but removal for a full board is text-based only (Inferred)
D9 Offensive Pressure & Closing Power 58 Imsety (3000), Dingirsu (2600), Enlilgirsu (2600), Galaxy-Eyes (2500) and TY-PHON (2900) give closing pressure, but the Orcust engine is not reliable enough to convert it consistently (Inferred)
D10 Main Deck Efficiency & Flexibility 40 52 Main cards over 26 distinct names with 6% exact-archetype purity and three copy-limit violations; the Main is compact in count but not coherent (Verified plus Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots hold Link, Xyz and Fusion options with several Orcust and Horus summon routes; no Extra-summon access data was supplied (Inferred)
D12 Side Deck Adaptability 25 No side deck (0 cards); Provisional with no post-side performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 No dated meta sample or tournament link; archetype share is not available, so the score is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Xyz sequencing with hand-trap timing and many decision points is hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-6); engine_conflicts (-4); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50 + 0.20*35 - 12 = 35; Illegal list, so theoretical/structural-only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (13 hand traps, about 15 negation-text cards)
  • Multiple Orcust recursion routes from the GY
  • Strong extra-deck closers with Link, Xyz and Fusion options

Weaknesses

  • Illegal copy limits on three cards
  • Low archetype purity (6%) and engine conflicts across related sub-archetypes
  • No side deck and no recorded combos
  • Low core-starter access (about 0.41 for the archetype core group in 5 cards)

Critical choke points

  • Three starters on Imsety (3-copy) and Horus/Orcust link summons, dependent on a single Limited card in a hand
  • Ash Blossom and Dominus Impulse copy-limit violations must be fixed before the list is playable
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization (cut the three excess copies) Non-violating tech or a side-deck staple (e.g. a second Orcust or Horus starter) Restores legal copy counts so the list gets a normal Final score; excess copies are the single largest blocker
2 Off-archetype Mulcharmy or Mekk-Knight filler Additional Orcust or Horus starters to raise archetype purity Raises D1 and D10 by making the engine coherent
3 None (side deck is empty) A 10 to 15 card side deck with hand traps and matchup-specific answers Gives a post-side plan so D12 can be scored; currently 0 cards

Evidence & confidence

  • Verified: Three copy-limit violations (Ash Blossom, Dominus Impulse, Super Polymerization each at 3 copies against a 2-copy Semi-Limited limit); Main 52, Extra 15, Side 0 (size legal); Archetype purity 6% (4 of 67 cards exact Horus name)
  • Inferred: Starter access probabilities (about 0.27 per 3-copy card in 5 cards; about 0.41 for the archetype core group); Interaction density (D7 about 66) from role tags and card text; Going-second hand-trap coverage (about 0.84)
  • Provisional: Meta power (null); Matchup fit (D13); Side deck adaptability (D12)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta share and pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side and matchup dimensions are Provisional

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top