Bystial/Byssted Deck #773289 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Retaliating "C" x3
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Harpie's Feather Duster x1
- King's Sarcophagus x2
- Orcustrated Babel x1
- Super Polymerization x3
- Dominus Impulse x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Solemn Judgment x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Secreterion Dragon x1
- Accesscode Talker x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Bystial and Orcust boards (Bystial Magnamhut / Druiswurm, Dingirsu, Zombie Vampire) built from hand-trap-driven interaction and Link/Xyz follow-up; Horus and Mekk-Knight ATK pressure from Imsety / Hapi / Girsu / Enlilgirsu
- Turn 1 (going first): Open a Bystial or Orcust starter, bridge with Mulcharmy or Ghost Belle, and hold hand traps (Ash, Impermanence, Droll) for the first opposing summon
- Turn 2 (going second): Use Ash, Impermanence, Nibiru, Droll and Dominus Impulse to strip the opponent's first board, then rebuild through Orcust Cymbal Skeleton, Girsu and Galatea
- Recovery: Orcust Harp Horror, Orcust Cymbal Skeleton and Orcustrated Babel recur from the GY, and Galatea-I searches back a World Legacy or Babel
- After siding: Not evaluated: the list has no side deck, so there is no post-side plan
Why it scores here
The deck has a real starter core: 9 archetype-core copies give about 63% odds of at least one in a 5-card opening hand (Inferred). Its 13 hand traps and 15 negation-text cards make interaction the strongest dimension, with about 84% odds of at least one hand trap in a 6-card going-second hand (Inferred). No recorded boards exist, so the combo ceiling and median are text-only estimates and score low. The list spans several sub-archetypes (Orcust, Mulcharmy, Horus, Mekk-Knight, Bystial) with zero exact-name Bystial purity, so engine coherence is weak. The score does not come from Bystial's popularity or from averaging card scores. It is capped low because three cards exceed their OCG copy limits, which makes the list Illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 archetype-core in hand5) ≈ 0.63 across 9 copies; starters are spread over several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram 12x1 / 2x2 / 12x3 with several conditional starters; brick risk is moderate and unquantified (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is a text-only read of Bystial and Orcust link chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so median output is not measurable and is estimated low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple negations and recursion (Ash, Impermanence, Orcust GY effects, Galatea-I) allow some route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion from GY is present (Harp Horror, Cymbal Skeleton, Babel) but the hand-to-field economy is thin (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 hand traps, 15 negation-text cards and 20 removal-text cards give broad interaction (Verified flags / Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap coverage ≈ 0.84 on 6 cards; board breaking depends on Druiswurm and Magnamhut (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Closing relies on Bystial ATK 2500 and Dingirsu / Zombie Vampire / Imsety ATK 2600-3000; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 52 main cards, 26 distinct, with 25 generic archetype-less cards and no exact-name purity; compactness is weak (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck holds 8 Link, 4 Xyz, 3 Fusion with 15 slots filled and several flexible Links (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Orcust and Bystial sequencing and many hand-trap timing decisions raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (0); banlist_exposure (-3); engine_conflicts (-3). Final formula: Illegal gate: the uncapped formula 0.80*Structural(51) + 0.20*TournamentReliability(45) ≈ 50 (Meta provisional, modifiers 0) is capped to 30 because three cards exceed their OCG copy limits. Score is theoretical / structural-only.
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