Bystial/Byssted Deck #773289 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Bystial and Orcust boards (Bystial Magnamhut / Druiswurm, Dingirsu, Zombie Vampire) built from hand-trap-driven interaction and Link/Xyz follow-up; Horus and Mekk-Knight ATK pressure from Imsety / Hapi / Girsu / Enlilgirsu
  • Turn 1 (going first): Open a Bystial or Orcust starter, bridge with Mulcharmy or Ghost Belle, and hold hand traps (Ash, Impermanence, Droll) for the first opposing summon
  • Turn 2 (going second): Use Ash, Impermanence, Nibiru, Droll and Dominus Impulse to strip the opponent's first board, then rebuild through Orcust Cymbal Skeleton, Girsu and Galatea
  • Recovery: Orcust Harp Horror, Orcust Cymbal Skeleton and Orcustrated Babel recur from the GY, and Galatea-I searches back a World Legacy or Babel
  • After siding: Not evaluated: the list has no side deck, so there is no post-side plan

Why it scores here

The deck has a real starter core: 9 archetype-core copies give about 63% odds of at least one in a 5-card opening hand (Inferred). Its 13 hand traps and 15 negation-text cards make interaction the strongest dimension, with about 84% odds of at least one hand trap in a 6-card going-second hand (Inferred). No recorded boards exist, so the combo ceiling and median are text-only estimates and score low. The list spans several sub-archetypes (Orcust, Mulcharmy, Horus, Mekk-Knight, Bystial) with zero exact-name Bystial purity, so engine coherence is weak. The score does not come from Bystial's popularity or from averaging card scores. It is capped low because three cards exceed their OCG copy limits, which makes the list Illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype-core in hand5) ≈ 0.63 across 9 copies; starters are spread over several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 12x1 / 2x2 / 12x3 with several conditional starters; brick risk is moderate and unquantified (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is a text-only read of Bystial and Orcust link chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output is not measurable and is estimated low (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negations and recursion (Ash, Impermanence, Orcust GY effects, Galatea-I) allow some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY is present (Harp Horror, Cymbal Skeleton, Babel) but the hand-to-field economy is thin (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps, 15 negation-text cards and 20 removal-text cards give broad interaction (Verified flags / Inferred semantics)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap coverage ≈ 0.84 on 6 cards; board breaking depends on Druiswurm and Magnamhut (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on Bystial ATK 2500 and Dingirsu / Zombie Vampire / Imsety ATK 2600-3000; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 52 main cards, 26 distinct, with 25 generic archetype-less cards and no exact-name purity; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck holds 8 Link, 4 Xyz, 3 Fusion with 15 slots filled and several flexible Links (Verified composition)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Orcust and Bystial sequencing and many hand-trap timing decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_copy_limit (0); banlist_exposure (-3); engine_conflicts (-3). Final formula: Illegal gate: the uncapped formula 0.80*Structural(51) + 0.20*TournamentReliability(45) ≈ 50 (Meta provisional, modifiers 0) is capped to 30 because three cards exceed their OCG copy limits. Score is theoretical / structural-only.


More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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