Mermail Deck #773285 — Yu-Gi-Oh! OCG
44 Main, 14 Extra, incl. Atlantean Dragoons x3, Neptabyss, the Atlantean Prince x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (44)
- Abyssrhine, the Atlantean Spirit x1
- Atlantean Dragoons x3
- Coralianectes, the Luminous Cradle Dragon x1
- Droll & Lock Bird x1
- First Penguin x1
- Levia-Dragon of Atlantis - Daedalus x2
- Mermail Abysspike x1
- Mermail Abyssteus x2
- Mermail Shadow Squad x2
- Monster Arms of Atlantis x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x2
- Deep Sea Minstrel x1
- Ghost Ogre & Snow Rabbit x3
- Gluttonous Reptolphin Greethys x1
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x2
- Call of Atlantis x1
- Fish Sonar x2
- Harpie's Feather Duster x1
- One for One x1
- Raigeki x1
- Daedalus Maelstrom x1
- Virtue Stream x1
Extra Deck (14)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- White Aura Whale x1
- Coral Dragon x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 63 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Synchro/Xyz/Link
- Format: ocg
Legality
Main 44 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Extra Deck boss pressure (Icejade Gymir Aegirine 3000 ATK, Poseidra Abyss 3000 ATK, Azure Ocean Dragon Lord 2900 ATK, White Aura Whale 2800 ATK) enabled by Atlantean/Mermail searcher lines and the Atlantis/Umi package; Attrition through Mulcharmy draw effects (4 copies) and the Raigeki / Harpie's Feather Duster / Daedalus Maelstrom removal package
- Turn 1 (going first): Searcher-driven Atlantean/Mermail line into Extra Deck summons, with Atlantis, City of the Sea Dragon placed to enable Umi-dependent effects
- Turn 2 (going second): Hand traps (Ghost Ogre & Snow Rabbit x3, Droll & Lock Bird x1) to slow the opponent, then Atlantean Dragoons direct-attack pressure and Extra Deck boss summons
- Recovery: Mulcharmy Purulia and Mulcharmy Fuwalos draw effects when the field is empty, plus searchers that refill the hand from the Deck
- After siding: None: the list runs zero Side Deck cards, so there is no post-side plan in the evidence
Why it scores here
The deck is scored as a system: a 20-card searcher density (about 96% chance of at least one searcher in a 5-card opening hand), 4 hand traps, Raigeki, Harpie's Feather Duster and Daedalus Maelstrom, and an Extra Deck with several 2800 to 3000 ATK bosses. Those features raise accessibility, resilience, interaction and closing power. The engine is split across Atlantean, Atlantis/Umi, Mermail, Daedalus and Mulcharmy, with exact-name Mermail purity at 6.9 percent and roughly 14 of 44 Main Deck cards depending on Atlantis or Umi, which lowers consistency and pilotability. The deck runs no Side Deck, so post-side adaptability is scored low and the going-second plan rests on a 45.6 percent chance of a hand trap in six cards. No recorded boards exist, so the combo ceiling and median are text-only inferences, and the popularity of the Mermail archetype was not counted as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one 3-copy starter in 5) = 0.31, searcher-text group P(at least one in 5) = 0.96, archetype core group 0.98 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 15 singleton cards and 14 Umi/Atlantis-dependent main cards raise brick risk; 4 hand traps and interaction add some redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; Umi-enabled Daedalus and Atlantis chains suggest a high ceiling, but this is unverified from text alone (Inferred) |
| D4 | Combo Floor & Median Output | 50 | combos_evidence is empty (total_combos 0), so median output cannot be measured and is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Four hand traps, four Mulcharmy draw effects and multiple independent searchers give several routes after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Mulcharmy draw engines and searcher density give card-economy recovery, though no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Four hand traps, Raigeki, Harpie's Feather Duster, Daedalus Maelstrom, Call of Atlantis negation and Virtue Stream give broad interaction (Inferred from card text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 58 | P(at least one hand trap in 6 going second) = 0.456; Raigeki and Duster add board breaking; no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck bosses at 2800 to 3000 ATK (Icejade, Poseidra Abyss, Azure Ocean, White Aura) and Atlantean Dragoons direct attacks give strong closing power (Verified card stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 28 distinct Main Deck cards in 44 slots with 15 singletons; exact-name Mermail purity 6.9 percent with a spread across 16 sub-archetype labels (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Extra Deck slots split into 5 Synchro, 4 Xyz and 5 Link; several Extra cards (Coral Dragon, Ravenous Crocodragon, Icejade) are off-theme but still playable (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 20 | Side Deck count is 0 in a legal OCG list; there is no post-side plan to evaluate (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample exists; dimension dropped from the meta-neutral Structural score (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Several sub-engines (Atlantis/Umi, Mermail, Daedalus, Mulcharmy) and link-chain Extra Deck summons raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange, D13 dropped and renormalised to 95 for a meta-neutral structural score. Structural ≈ 61, Going First ≈ 63, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-3); Engine conflicts across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-5); Meta provisional, D13 dropped and weights renormalised
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal list with all four Limited singles at legal copies
- High searcher density: about 96 percent chance of at least one searcher in a 5-card opening hand
- Four hand traps plus Raigeki, Harpie's Feather Duster and Daedalus Maelstrom give broad interaction
- Extra Deck bosses at 2800 to 3000 ATK
- Four Mulcharmy draw effects provide recovery
Weaknesses
- Zero Side Deck cards
- Engine split across Atlantean, Atlantis/Umi, Mermail, Daedalus and Mulcharmy (exact Mermail purity 6.9 percent)
- About 14 Main Deck cards depend on Atlantis or Umi
- No recorded boards, so no combo ceiling or median evidence
- Going-second hand-trap coverage is only about 46 percent per six-card hand
Critical choke points
- Atlantis, City of the Sea Dragon (2 copies) and the Umi condition gate many Main Deck effects
- Going-second hand-trap availability (about 46 percent in six cards)
- No side-deck answers to changes in the format
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (deck has no side slots) | A Side Deck of up to 15 cards covering the most common disruption and board types for the format | Side Deck count is zero, so D12 cannot score above 20 and there is no post-side plan. |
| 2 | Gluttonous Reptolphin Greethys (non-archetype Tuner) | A second Umi-enabling or Atlantean searcher, if available | Reduces reliance on the Atlantis/Umi condition and improves going-first consistency; judged on card role, not on card power. |
Evidence & confidence
- Verified: Legal OCG list: 44 Main, 14 Extra, 0 Side within the 40-60 / 0-15 rules; Four Limited singles (Droll & Lock Bird, Harpie's Feather Duster, One for One, S:P Little Knight) run at legal copies; Copy histogram 15 singles, 10 doubles, 3 triples; Card stats and text as listed in evidence cards
- Inferred: Searcher density gives about 96 percent T1 access (hypergeometric proxy); Hand-trap and interaction density drive the interaction score; Umi/Atlantis dependency count of about 14 Main Deck cards; Going-second hand-trap coverage of about 46 percent
- Provisional: Meta Power and matchup fit (no dated metagame sample); Median output (no recorded boards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample Side Deck is empty, so post-side performance cannot be assessed
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