Atlantean Deck #773284 — Yu-Gi-Oh! OCG
44 Main, 14 Extra, incl. Atlantean Dragoons x3, Neptabyss, the Atlantean Prince x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (44)
- Abyssrhine, the Atlantean Spirit x1
- Atlantean Dragoons x3
- Coralianectes, the Luminous Cradle Dragon x1
- Droll & Lock Bird x1
- First Penguin x1
- Levia-Dragon of Atlantis - Daedalus x2
- Mermail Abysspike x1
- Mermail Abyssteus x2
- Mermail Shadow Squad x2
- Monster Arms of Atlantis x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Neptabyss, the Atlantean Prince x3
- Poseidra, the Storming Atlantean x2
- Siren Vortex of Atlantis x1
- Warchief of Atlantis x2
- Deep Sea Minstrel x1
- Ghost Ogre & Snow Rabbit x3
- Gluttonous Reptolphin Greethys x1
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x2
- Call of Atlantis x1
- Fish Sonar x2
- Harpie's Feather Duster x1
- One for One x1
- Raigeki x1
- Daedalus Maelstrom x1
- Virtue Stream x1
Extra Deck (14)
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x1
- Levia-Dragoon - Daedalus x1
- Marincess Coral Anemone x1
- Mermail King - Neptabyss x1
- S:P Little Knight x1
- Adamancipator Risen - Dragite x1
- Icejade Gymir Aegirine x1
- Ravenous Crocodragon Archethys x1
- White Aura Whale x1
- Coral Dragon x1
- Abysstrite, the Atlantean Spirit x1
- LeVirtue Dragon x1
- Mermail Abyssgaios x1
- Poseidra Abyss, the Atlantean Dragon Lord x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.7 |
| Going First | 66 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 62 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 44 / Extra 14 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Umi-engine boards: Abysstrite, Poseidra and Levia-Dragon Daedalus from the Extra Deck, backed by Atlantis, City of the Sea Dragon and Umi-named monsters; Atlantean Dragoons direct attacks for Level 3 or lower Sea Serpents, plus Link pressure from Neo-Daedalus Rage and S:P Little Knight
- Turn 1 (going first): Search and stack the Atlantis field and Umi starters (Neptabyss, Fish Sonar, Levia-Dragon, Warchief), then go to a Synchro, Xyz or Link board; Ghost Ogre and Droll are held for the opponent's turn
- Turn 2 (going second): Use the 6-card hand's hand traps (Ghost Ogre x3, Droll & Lock Bird) or Daedalus Maelstrom and Raigeki to break the opponent's board, then re-establish the Umi engine through Mulcharmy draws and GY recursion
- Recovery: Recover from the GY with Mermail Abysspike, Monster Arms of Atlantis, Warchief and LeVirtue Dragon's Virtue Stream, and rebuild the Atlantis field with Advent of Atlantis or Call of Atlantis
- After siding: None: the Side Deck is empty, so there is no sided plan; Side Deck adaptability is scored as a gap
Why it scores here
The deck is scored as one connected Umi/Atlantis system, not as an average of its card scores. Twenty searcher-text cards and three copies each of Neptabyss and Atlantean Dragoons give a high chance of a live starter in the opening hand (about 0.96 for at least one searcher in 5 cards, Inferred), which drives the consistency score. Interaction is the strongest area: four hand traps, Daedalus Maelstrom, Monster Arms, Virtue Stream, Call of Atlantis and Raigeki cover both going-first and going-second boards. Recorded combos are absent, so the combo ceiling and floor are text-only inferences and widen the band. The empty Side Deck and the absence of any tournament or win-rate data pull the score down; popularity (archetype usage stats) confirmed the list is real but earned no points on its own.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 starter in 5) about 0.31 for 3-copy engine cards, 0.22 for 2-copy, searcher-text group 0.96; (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 20 searchers and 4 hand traps keep most hands functional, but 6 tech cards and 4 hand traps can be dead on the wrong turn; (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable recorded boards; Umi-to-Synchro/Xyz/Link conversion read from card text only; (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards, so no median power index or distribution; floor estimated from starter redundancy alone; (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Multiple independent starters, GY recursion (Monster Arms, Warchief, Mermail Abysspike, Virtue Stream) and Mulcharmy draws give a second route after disruption; (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Searchers, Mulcharmy draws, Coral Dragon draw and Fish Sonar recover resources; (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Four hand traps plus Daedalus Maelstrom, Monster Arms, Virtue Stream, Call of Atlantis and Raigeki layer interaction; 11 removal-text cards; (Verified flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap chance about 0.46 (4 cards), plus Raigeki, Harpie's Feather Duster and Maelstrom against an established board; (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Abysstrite, Poseidra and Levia-Dragon boards with direct attacks from Dragoons; (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 44 main cards, 28 distinct, 15 singletons and 2-3 copy staples; no obvious padding; (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 14 Extra cards across Synchro (5), Xyz (4) and Link (5) with a coherent Umi/Abyss core; usage stats mislabel 7 Extra cards as absent, which is a data issue; (Verified composition, Inferred coherence) |
| D12 | Side Deck Adaptability | 12 | Side Deck is empty (0 of 15 allowed), so no sided adaptation exists; (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament data are absent; format fit cannot be verified; (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multiple Umi name-change lines, Level-reduction and Link choices make the deck demanding but not extreme; (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63.7, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 62. Modifiers: Empty Side Deck (-3); Restricted single-copy staples (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (20 cards) makes a live starter in most opening hands
- Layered interaction on both turns: 4 hand traps, Maelstrom, Monster Arms, Virtue Stream, Call of Atlantis, Raigeki, Feather Duster
- Several independent recursion routes from the GY
- Coherent 14-card Extra Deck spanning Synchro, Xyz and Link with an Umi/Abyss core
Weaknesses
- Side Deck is empty, so there is no sided plan and no adaptation to matchups
- No recorded boards, so the combo ceiling and median are unverified
- Four single-copy restricted cards (Limited) each remove a copy of a role from the deck
- Many sub-archetype and Umi-name rules make it harder to pilot consistently
Critical choke points
- Umi-name and Atlantis field-zone conditions gate most Level and Link lines
- Single copies of Droll & Lock Bird and Harpie's Feather Duster are the only copies of those interaction roles
- Advent of Atlantis and Call of Atlantis are the main routes to the Atlantis field
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Nothing; the list is legal and compact | A 15-card Side Deck that answers the most common threats the main deck's interaction misses | D12 is 12 because the Side Deck is empty; a sided plan is the cheapest way to raise adaptability |
| 2 | One copy of a 1-of Limited staple that the deck can spare | A second, non-restricted copy of an existing hand-trap or searcher role | Limited singletons are single points of failure; widening a role that is already legal to run more copies reduces brick and dead-card risk |
Evidence & confidence
- Verified: Legal in OCG with 44 Main, 14 Extra, 0 Side; no violations; Limited copies (Droll & Lock Bird, Harpie's Feather Duster, One for One, S:P Little Knight) are each run at 1 copy, within the legal limit; Composition counts (28 distinct Main, 14 Extra, copy histogram) match the card list; Searcher-text group 20 copies; hand-trap group 4 copies
- Observed: 33 usage-statistic rows exist for the Atlantean family
- Inferred: Starter consistency (about 0.96 for at least one searcher in 5 cards) from hypergeometric draw odds; Interaction layering and going-second hand-trap quality from card text; Recovery routes from card text and GY-recursion effects
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference (combos_evidence.total_combos = 0) no tournament link; archetype meta-share and per-pilot match record absent usage_statistics data issue: Abysstrite, Marincess Coral Anemone, LeVirtue Dragon, Mermail Abyssgaios, Poseidra Abyss, Mermail King - Neptabyss and Adamancipator Risen - Dragite are listed as in_this_deck=false, yet they appear in this deck's Extra Deck list; core_present_pct (58.3%) is therefore understated no win-rate telemetry (going-first/second, matchup, brick/starter rates); those are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side and sideboard adaptability cannot be assessed
Couldn't load the combos





